Saga

Saga is designed to be a complete solution for RPG servers. Saga allows players to form factions for pvp, establish settlements with numerous buildings, develop abilities and unlock skills. Here is a small list of some of features saga will bring to your server:
- Faction Features
- Players can create factions and invite other players.
- Declare wars on factions and sieges on settlements.
- Wages based on the amount of taxes collected from settlements.
- Assign members roles that grant attribute bonuses, abilities and faction permissions.
- Settlement Features
- Ability to create settlements and invite players.
- Protection from outside influence.
- Settlements gain new claim points every minute, based on amount of online members.
- Member roles that grant attribute bonuses, abilities and settlement permissions.
- Building different buildings with various effects.
- Player Features
- Players gain attribute and ability points from killing both mobs and players and by harvesting resources.
- Training attributes provides various physical bonuses.
- Passive and active abilities.
You can view more about the features of saga here.
Keep up to date with the source code and development builds here






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Posted Jul 1, 2013How does the gem mine work? Does it just need a miner to be online to produce diamonds?
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Posted Jul 1, 2013@TheGurw
Thanks. I will work on those once bukkit updates and I have time. I'm currently working on a new plugin.
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Posted Jun 30, 2013Do you have a preferred way to report bugs? I can put them here in the comments, in the bugs forum on your website, in the issue tracker on Github....I believe I've gathered a fairly extensive list now.
EDIT: I'll use the forum, since I have quite a few now.
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Posted Jun 28, 2013@TheGurw
I will try to fix it next update.
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Posted Jun 27, 2013Hey andfRe;
It seems your plugin is blocking armour durability degradation. I am getting no errors, but when I disable Saga, armour will degrade again.
EDIT: If it helps, I'm using plugin version 0.9.4 and CB 1.5.2-R1.0
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Posted Jun 25, 2013@willkiller1234
nope
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Posted Jun 25, 2013Ok thank you and one more thing, is there a permission node to tame dogs in this plugin?
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Posted Jun 22, 2013@willkiller1234
Experiment with roles. You can look in proficiencies.json to see what each role can do in a settlement/faction.
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Posted Jun 22, 2013@willkiller1234
Isnt that what a Lord does?
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Posted Jun 22, 2013Is it possible to make someone an assistant of the a settlement? So they can build everywhere and invite people?
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Posted Jun 22, 2013@andfRe
Thank you, also I'd like to thank you on how great of a plugin this is. It really does bring together everything I would want in a RPG experience.
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Posted Jun 22, 2013@wolfwork
Saga assumes you use English default client. It works with some other languages if they don't modify the font.
If you look at the attributes description table, you see that the table is messed up. It happens for the same reason the frame gets screwed up. Saga has too much information to throw that out. So you need to find a compromise.
Everything can be easily adjusted to the client/language you are using, but it will result in the default one being messed up.
You need to modify character lengths. In "utility.chat.ChatFiller" there is a SIZE_MAP field, which defines the lengths. Modify that and tell me if it solves the problem. It's calibrated based on space character being length 1.
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Posted Jun 22, 2013outline is not correctness
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Posted Jun 22, 2013@Wardel6569
"claimsPerMinute":{"x1":0,"y1":0.0,"x2":10,"y2":0.01},
Means that if there are 0 members online, then the settlement will get 0 claims each minute. If there are 10 members online, then the settlement will get 0.01 claims each minute. Everything in between is calculated based on that min and max value. Everything above and below the min and max remains constant.
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Posted Jun 22, 2013@wolfwork
New version uploaded to githib.
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Posted Jun 21, 2013Can you explain your formula on how the claimsperminute and buildpoints works?
"claimsPerMinute":{"x1":0,"y1":0.0,"x2":10,"y2":0.01}, "initClaims":4, "maxClaims":250, "noDeleteSize":25,
"buildPointsPerMinute":{"x1":0,"y1":0.0,"x2":10,"y2":0.0054}, "initBuildPoints":6, "maxBuildPoints":135,
"buildPoints":{"x1":0,"y1":6.0,"x2":250,"y2":135.0},
"requiredActiveMembers":{"x1":0,"y1":0,"x2":250,"y2":25.0}, "requiredBuildings":{ "town square":25, "armoury":100, "bowyer":100, "academy":100
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Posted Jun 21, 2013Please upload new version's source in github
I want to translate mesaage
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Posted Jun 21, 2013@willkiller1234
Respawning is blocked for enemies if the settlement is being sieged.
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Posted Jun 21, 2013@presslooker
It works fine with normal bukkit. so I think it's not possible to fix that one. They are doing something weird.
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Posted Jun 20, 2013If the faction respawns at their settlement how are you suppose to claim it if the enemy will spawn there and how long does it usually take with say 5 attackers to capture a settlement? And the attacking faction can't be on the edge territory right? Can I get a copy of the fix?