Saga

Saga is designed to be a complete solution for RPG servers. Saga allows players to form factions for pvp, establish settlements with numerous buildings, develop abilities and unlock skills. Here is a small list of some of features saga will bring to your server:
- Faction Features
- Players can create factions and invite other players.
- Declare wars on factions and sieges on settlements.
- Wages based on the amount of taxes collected from settlements.
- Assign members roles that grant attribute bonuses, abilities and faction permissions.
- Settlement Features
- Ability to create settlements and invite players.
- Protection from outside influence.
- Settlements gain new claim points every minute, based on amount of online members.
- Member roles that grant attribute bonuses, abilities and settlement permissions.
- Building different buildings with various effects.
- Player Features
- Players gain attribute and ability points from killing both mobs and players and by harvesting resources.
- Training attributes provides various physical bonuses.
- Passive and active abilities.
You can view more about the features of saga here.
Keep up to date with the source code and development builds here






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Posted Apr 13, 2013@XiroInfinity
That xray thing is experimental.
Just do /axrayind to see who might be using xray. It analyses statistics, so this might be wrong.
You can set multiple buildings side by side. They will count as different buildings. Multiple arenas count as one though.
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Posted Apr 12, 2013Is there any way to unify multiple claim points as one "building"? One chunk is barely enough for a 1v1 PVP match, and I was hoping to expand warehouse size and other buildings. If it were possible to group buildings together, or consider it for a future update, that would be amazing.
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Posted Apr 12, 2013How does the "X-ray" feature work? It seems like it'd definitely be useful for what I'm trying to make.
@Nightphoenix16
Benny get off the bukkit you nub
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Posted Apr 3, 2013@meebofishing
There are permission nodes. You can just remove permissions for settlements. Try -saga.settlements.*
I'm planning on adding a config option for that in the future.
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Posted Apr 3, 2013Is there anyway
To keep stats/skills and remove settlements but keep factions with fclaim
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Posted Apr 2, 2013@Nightphoenix16
You can use Vault to hook into most economy plugins.
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Posted Apr 2, 2013Is there support for existing economy plugins, or will this be a feature in the future?
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Posted Mar 28, 2013@TrompeOeil
Just copy "/renamed1":"/a",
You can have as many of those as you want. The condition is that those elements are separated by a comma.
"/a" is the conflicting command you want to rename and "\renamed1" is what you want to rename it to.
You will find commandsOverride in general.json
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Posted Mar 27, 2013Alright, never mind. I thought I had it fixed but clearly that didn't work.
Could you give a little more information on what to do with:
"commandsOverride":{ "/renamed1":"/a", "/renamed2":"/b" }
I don't have much experience with .json files. My initial attempt failed.
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Posted Mar 27, 2013@TrompeOeil
You can rename commands
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Posted Mar 27, 2013Hello there!,
I've recently been considering using your plugin for a large Role-Playing server I'm hosting, I had everything set up into I ran into the following problems.
-It isn't compatible with DragonTravel (http://dev.bukkit.org/server-mods/dragontravel/). DragonTravel uses the command /dt as it's root and as I was checking my console it said that whenever a player used /dt it ran it via Saga first. I checked in the Saga command list and didn't find it.
-It also isn't compatible with VoxelSniper (http://dev.bukkit.org/server-mods/voxelsniper/). VS uses the command /b (brush) to be able to do anything and instead the "Special Chat" of Saga overrides it. (I don't honestly know what this special chat does)
If anything could be done about this, such as a fix I can do for my own server, or perhaps a fix for a future patch it would be greatly appreciated. I really like what your plugin has to offer, and would love to use it, but sadly these 2 problems are holding me back.
EDIT: Oh, and for the people who are coming to you with the whole "saga.user.*" isn't working I had that problem too. The * node doesn't work for anyone using BukkitPermissions, what I did was just add every single permission individually and it worked like a charm.
EDIT 2: I'm seeing talk of translating the plugin, I am a native French speaker and will happily give it a shot if you just point me to what needs translating. Send me a PM if you're interested.
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Posted Mar 26, 2013@Hurdley
"no pvp" permission?
Do you mean "only factions can participate in pvp"? If so then you either need to form a faction (requires X members) or disable faction only pvp in configs.
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Posted Mar 26, 2013Removed vault, and it's fine, Now I get a "no pvp" permission deny?
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Posted Mar 26, 2013@Hurdley
"Using vault permissions" means that Saga managed to hook into Vault, so I'm guessing the there is a problem with Vault or you are configuring something wrong.
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Posted Mar 25, 2013I loaded saga again, it said it was using Vault Permissions, Vault Economy Permissions and Default chat... Vault says it uses Essentials Economy Permissions for it's economy permissions, and uses PermissionsBukkit for it's general permissions...
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Posted Mar 25, 2013@Darthmineboy
You can disable Saga for certain worlds in configs.
You can rename commands. There is an example on how to do here in comments.
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Posted Mar 25, 2013Would it be possible to change f to something like saga, otherwise it will be incompatible with factions and confusing to players.
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Posted Mar 25, 2013Is this multiworld? I have an upcoming server which will be running towny and factions aswell, so my question is, does it support multiworld? ( That its only enabled in one world? ) Either through permissions or config?
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Posted Mar 24, 2013@Hurdley
During startup, is Saga telling something like "Using Vault permissions."?
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Posted Mar 24, 2013I updated vault, got latest craft bukkit. Still same problem. saga.user.* doesn't work. I still get "Can't build in wilderness" I don't get this error when saga isn't running...