Saga

Saga is designed to be a complete solution for RPG servers. Saga allows players to form factions for pvp, establish settlements with numerous buildings, develop abilities and unlock skills. Here is a small list of some of features saga will bring to your server:
- Faction Features
- Players can create factions and invite other players.
- Declare wars on factions and sieges on settlements.
- Wages based on the amount of taxes collected from settlements.
- Assign members roles that grant attribute bonuses, abilities and faction permissions.
- Settlement Features
- Ability to create settlements and invite players.
- Protection from outside influence.
- Settlements gain new claim points every minute, based on amount of online members.
- Member roles that grant attribute bonuses, abilities and settlement permissions.
- Building different buildings with various effects.
- Player Features
- Players gain attribute and ability points from killing both mobs and players and by harvesting resources.
- Training attributes provides various physical bonuses.
- Passive and active abilities.
You can view more about the features of saga here.
Keep up to date with the source code and development builds here






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Posted Mar 9, 2013Saga has been thriving well on my server since you implemented the wilderness build permission. This is far one of the best plugins out there and should have much more credit.
But since we have been playing for a few months with it now, I see a potential feature I think could make the relevance for a settlement even more valuable.
Simply it would be nice to make a configuration or permission node where you need a certain building or be a certain class to destroy certain blocks. For instance you need to have a woodcutter for your citizens to be able to chop wood etc. I think that would be amazingly fun to play around with and wouldn't be too restrictive :)
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Posted Mar 8, 2013Hey I realized I actually had a almost identical plugin idea that hasnt even started bieng developed. I was wondering if I could help with this plugin. Im a begginer at java so i may slow you down at first but im a fast learner and if you give me direction i can do them. Heres a link to my plugin idea if youll check it out. Thanks http://forums.bukkit.org/threads/minecraftreloaded.133443/#post-1577766
Heres my edit: Im great at skin creation and artwork.
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Posted Mar 8, 2013@redrooster9500
Use Citizens w/ Denizen.
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Posted Mar 4, 2013@redrooster9500
That is very complicated and time consuming to do. NPCs are not on my priority list.
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Posted Mar 4, 2013@redrooster9500
Configuration problem.
Add [FACTION] to users prefix.
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Posted Mar 4, 2013Also chat is broken when a person in a faction speaks the name of the faction does not appear
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Posted Mar 4, 2013Hello andf i was wondering if you could upgrade the shops? I was thinking making npcs running them and you are able to set what type of owner of the shop is say you could set up a black smith and left click him and it brings up a little box that you can scroll down and pick what item you can buy with saga money to me I think this would be pretty cool
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Posted Mar 1, 2013New blog entry!
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Posted Mar 1, 2013Will be replacing claiming with wars.
See website for a blog post on the topic.
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Posted Feb 22, 2013@Mcphiction
Please open a thread on our new forum, it will be easier to get help :) Subscribe here http://saga.softwarebay.it/subscribe/ and write here http://saga.softwarebay.it/forum/saga-forum/ Thank you!
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Posted Feb 19, 2013@andfRe
Would it be possible to have ability restrictions based around permissions, rather than config restrictions? I know that's a big ask, but it could help with the 'user-friendly' aim that you're going for.
And also, the modifications to base player health and damage would be a nice addition. Allowing for players to have (x100) base health, making battles last much longer than vanilla MC.
Thanks
Mallander
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Posted Feb 19, 2013@Mcphiction
Ranks are for combat, roles are not.
Strength increases melee damage, precision arrow damage and willpower fireball damage. Toughness increases max health.
I will not do item restrictions in the main plugin. However I plan to do it in a separate plugin that hooks with Saga.
Currently you get abilities based on attributes. Only way to restrict access is to remove them from the config.
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Posted Feb 19, 2013So, If I'm understanding this plugin correctly, it incorporates systems that allow for: Attributes (Skills both Passive and Active), ranks (Such as Knight), Role (Such as Farmer, Blacksmith, Lumberjack, Archer, Swordsman etc.).
Does the plugin also have capabilities for modifications to the base player health and damage dealt? I'm looking to change the server I'm currently with to RPGvP (Kind of WoW setup, but different) and this plugin looks like something very promising.
Another suggestion is allowing for Item restriction, as there doesn't really seem to be enough of them that actually work. If something like this could be incorporated into the plugin, then it would be a definite yes from me. E.g. Only farmer can use Hoes, only Lumberjack/axemen can use axes. All based around permission nodes.
And on a final note. Does this plugin also support permissions nodes for the individual abilities, so that only someone with the permission node to learn a specific farming attribute can learn it? E.g Farmer Permission group (has permissions for X Farmer ability) can use that skill. But say, Swordsman (No X permission) cannot use it.
Thanks for reading,
Mallander
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Posted Feb 18, 2013@Smattymatty
You need to wait a day. Or just do /anextdaytime a bunch of times. It updates at a certain daytime. Think it was on sunrise. Check config.
In order to use import/export you need to configure it. See economy.json import and export fields. Currently only wood, iron_ingot, wheat and cooked meats are sold.
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Posted Feb 18, 2013@Nefiron
Will try to fix that the next update.
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Posted Feb 18, 2013@andfRe
Im still having trouble though, when I try to make a buy or sell sign it just says "please come back later" on the bottom line, and I know I have enough money in the settlement and enough items in the warehouse storage! Also, whenever I try to make an import or export sign, it just says "=[Import/Export]= amt*Item/ID" but I put the amount and them item id. I feel really stupid, but it's really frustrating me...
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Posted Feb 18, 2013@andfRe
Oh well.. everything worked fine until! ...
Doors cant be placed even tough I allowed them Same with beds :/
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Posted Feb 18, 2013@Dysphorick
1) Saga has attributes like strength, precision and willpower. They mainly modify damage dealt. Strength applies to melee damage, precision to ranged (arrows) and willpower to magic (fireball).
You can change that in the config files. See attributes under guide page here. Parameters like "melee armour pen" modify damage. Attributes can be renamed.
2) Those functions with x1, y1 etc do different things depending on where they are used. For attributes x is attribute score (31 strength) and y1 depends on attribute param (param melee_modifier will increase melee damage by y). You need 4 values to define a linear function.
3) Saga does not interact with Heroes or mcMMO. I know Sagas attributes conflict with Heroes.
4) Health is actually increased (you don't see more hearths for UI, but you do see under /stats). Bukkit server cant modify UI.
5) There is no true/false way to disable attributes (might later add that), but you can just remove all attributes.
6) Strength modifies all melee damage.
7) Set the multiplier to 0 and it will be disabled.
8) I will need to do that before beta ends. Don't have time now though.
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Posted Feb 18, 2013@andfRe
It works now! :) Thanks!
It was because I didnt negate saga.user.wilderness.build.* but only saga.user.wilderness.build
It works like a charm and makes this plugin complete for my server! :)
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Posted Feb 17, 2013@Smattymatty
Import and export signs are your basic sell/buy signs (Sagas buy/sell signs are different). You rclick to sell or buy an item. The price is defined in the configs. For Sagas buy/sell signs players set their own prices. Before the signs can function, it collects the required coins/items.
For example if there is a buy "STONE | 10( ) | 3/12" sign, then that means you can buy 3 stone from it (10 coins each). Once you buy all stone, then you have to wait for it to get refilled. The signs refills every day, by taking items from a warehouses storage area.
For sell signs the sign refills on coins by taking them from the settlement.