S86 Powers
Introduction
Minecraft is a great game on its own, but chances are if you're here and you're a server admin then you're looking for more to offer your clients. As you may know by now, when it comes to the extras every player wants something unique. Some want new mechanics, others want better weapons. Some want to help their friends, others want to dominate them. The problem is most plugins often offer a blanket solution. While it may fulfill the needs of a few, the remaining may not want to participate. Sure you can mess with permissions to exclude some people, but why not just cut to the chase and give every player EXACTLY what they want?
For the server that wants its players to each have individual benefits and abilities, S86 Powers is the plugin for you.
How It Works
S86 Powers is a plugin that allows users to have powers assigned to them. The core plugin comes with internal powers, but is also capable of importing powers made by others (more info to come).
To get started, simply place the S86Powers.jar file where you put your other plugins. Note that ProtocolLib is required for S86 Powers to function. On first run, several configuration files are created with default values. It is recommended that you not edit these files directly unless the server is off, as entered values may be overwritten the next time the server shuts down or restarts.
Next, you'll want to review permissions and configuration options. Operators by default get permission to everything, otherwise assigning the permission s86powers.admin will accomplish the same thing. To view configuration options, use the command /p config list [page#] (for example, /p config list 2 shows you page 2). For more information on what an option does, use the command /p config info [config], and to change config options use the command /p config set [config] [value].
Finally, for players to use powers they must first have them assigned, and before they can do that they'll want to know what's available. Use the command /p power list to get a list of loaded powers, then /p power [power] for more info on a specific power. If you don't like how a power is setup, you can check and set its configurable options with /p power [power] option. Note that changes to power options affect all users, and may require a server reload/restart for changes to take effect.
Players can be assigned powers in several ways, the two most prominent being admin-assigned or self-assigned. Admin-assigned requires a user with the s86powers.manage.user permission to use the command /p user [player] add [power]. Note that the above permission allows the user to set anyone's powers and shouldn't be given to most players. Self-assigned requires a user to have the s86powers.manage.self permission, and use the command /p add [power]. This method is safer, as the user can only modify their own powers.
What Are Powers?
Most powers come in three categories: offensive, defensive, and passive. Offensive and defensive powers operate similarly: the player does something with a specified item, and it causes an effect. Offensive powers usually do something that causes damage to others, while defensive powers usually do something to protect the player in some way. Passive powers tend to work automatically and provide some kind of bonus that neither hurts others nor protects the player (though there are exceptions).
An example of an offensive power is Laser. In its default configuration, left-clicking while holding a dispenser will fire a laser in the direction that the player is looking. This laser steadily does damage to anything it hits but uses redstone dust as fuel. The laser turns off when either the player left-clicks while holding a dispenser again, or when the player runs out of redstone dust. After using Laser, the player has to wait for a 10 second cooldown before using it again.
An example of a defensive power is Celestial Pillars. Left-clicking the ground while holding a sea lantern will create pillars of light around you. While these pillars stand, nothing can pass between the pillars except for the player. Pillars last for 45 seconds, however the player can't create new ones until the old ones expire.
An example of a passive power is Lumberjack. With Lumberjack assigned, breaking one log block of a tree with an axe will cause all adjacent tree blocks to break as well, essentially harvesting the entire tree at once. By default, a threshold is put in place so players can't level entire jungles.
Some powers have additional effects when they're used a lot. For example, after creating 60 pillars with the Celestial Pillars power, you gain the ability to create a second set of pillars by left-clicking the same block with a sea lantern again.
By default, players can only have one of each of the above power types assigned to them, though this limit can be removed with config options.
The last power type is utility. Utility powers can be used by anyone, including players with no assigned powers. Neutralizer Grenade allows players to throw lapis lazuli like a grenade, temporarily disabling the powers of any players nearby when it hits. Neutralizer Beacon allows players to create a block that constantly disables the powers of players who go near it.
Commands / Permissions
All commands can be viewed by simply using the /powers help command. You can view additional pages using /powers help [page], or view help on specific topics like /powers help player.
Donate
Creating and maintaining a plugin this size can be a full-time job on its own. I enjoy working on this plugin and don't mind doing it for free, but the fact remains that I must commit a majority of my free time to do this. If you like my work and would like to support it, please consider donating.
Need support? Have an idea for a power? Join my Discord server!
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Posted Feb 28, 2013Do you ever plan on releasing power(s) that use spoutcraft for any reason? Also, do you ever plan on updating/changing special effects on some powers?
Also.. @caudillio13 Nice username! Someone payed attention in history class! =D <3
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Posted Feb 28, 2013Anyone got this working with anti cheat plugins??
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Posted Feb 27, 2013@Palkia1208
You mean Astrall Recall? Yeah probably... I'll see what I can do.
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Posted Feb 26, 2013@sirrus86
Although it works, is it possible to prevent it from making a hole in the wall after it's used?
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Posted Feb 26, 2013is it compatible with anti cheat plugins??
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Posted Feb 25, 2013@sirrus86
Oh. Ok. That worked! :D Ty!
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Posted Feb 25, 2013@Palkia1208
Try deleting the S86_PowerPack.jar, then restart the server. It sounds like the plugin is failing to update the pack properly.
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Posted Feb 24, 2013@TeamCataract
Well, when i try setting Astral Recall on myself, Says It's not loaded or something.
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Posted Feb 24, 2013@Palkia1208
Works for me. Could you give more details? Like is nothing happening when you click the wall? Make sure you are using an Eye of Ender for the point marker, and an ENDER PEARL to summon the portal.:D
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Posted Feb 24, 2013@caudillio13
SPwr is an abbreviation for Superpower. The superpower of a power unlocks when the player is a certain xp level, the default level 30.
@Adragondil
Though I don't think it's listed anywhere lol, there are permissions per power. It's "s86powers.use.[power name]"
Speaking of which, it seems the permission also allows the user to bypass cooldowns, or I've messed something up. :S
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Posted Feb 24, 2013what does SPwr mean?
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Posted Feb 24, 2013What does SPwr mean?
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Posted Feb 24, 2013How come Astral Recall doesn't work for me? :(
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Posted Feb 24, 2013Is there a possibility for you to add permissions per power? I'm setting up a server, and the powers seem like a really good addition.I originally wanted this for my classes, but i later found out that the players wanted the Races to have them instead. They're right though, if i could connect this to the Races plugin, the players would have an awesome time xD. It's a great plugin, seemed unreal the first time i tested it.
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Posted Feb 23, 2013Yep, I'm gonna get out my test dummies to test anticheat stuff. I bet powers that lets you attack faster and powers that negates fall damage will be the worst of it.
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Posted Feb 23, 2013@hi11279
Actually a permission node for grenades may not be a bad idea, I'll see what I can do.
And yes this plugin doesn't get along with AntiCheat and NoCheat, in fact I used to add code to temporarily bypass their detection. However, all bypass code was removed prior to v4.0.0, and so far no one has reported problems, so it may not be a big issue anymore. I'll see about testing it at some point, in the meantime just keep an eye on it and if it starts acting up let me know.
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Posted Feb 22, 2013Now I think of it, does this plugin have problems with hack/mod catchers like anticheat or nocheatplus? Because I haven't done a lot of testing, and I don't want anticheat to freak out on anyone for stuff like acrobat, reflexes, water barrier, or other powers that might make a hack detector go mad. I love your plugin!
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Posted Feb 22, 2013yeah, is it possible to make a permission for the grenades? I don't want people going around spamming them.
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Posted Feb 22, 2013You know, that did happen. One of the players threw an egg at me and it hatched a chicken and then I had to go. However, I think that occurred several minutes before I left.. Thanks for the quick response. I'll readd the plugin and see if it happens again :)
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Posted Feb 22, 2013@CoasterCrazy
Glad to hear you're enjoying the plugin so far!
The error you're getting is being caused by the power Neutralizer Grenade. Looking at the code, the likely cause is someone with powers had them disabled by a grenade, then logged off before their powers came back.
I'll have it fixed for version 4.1.5. In the meantime if it happens again try using the command /powers power NeutralizerGrenade -r to reset the power, hopefully ending the spam (until the error occurs again).