rTriggers
MotD, Tips, Obituaries, Macros, Customization Trigger messages on login, disconnect, timers, commands, death and more.
Personalize messages with tag replacements.
Features
- Trigger messages or commands on login, disconnect, timers, or even player death and command uses.
- Decide exactly who can set off a message, and who gets it. Name players individually or by group (via Permissions).
- Line breaks on words, colour continuations (thanks to modified vMinecraft code!)
- Personalized, fill-in-the-blanks style messages (insert the triggerer or recipient's name/IP/whatever here.)
Messages format
Example properties file is in the section 4.0. rTriggers will make a properties file at plugins/rTriggers/rTriggers.properties, where plugins is in your server's folder.
The properties file consists of a list of your messages. Each message is formatted like this:
triggerers=recipients:options:message
The triggerers tell rTriggers which groups or psuedogroups can set this message off. Recipients are the ones who actually see the message when a triggerer sets it off. Options tell when and in what manner a triggerer can set off a message (like when logging in, dying, or using a certain command). The message is the actual thing that gets sent.
One can specify multiple things in the triggerers, recipients, and options fields by using commas (no spaces). What each field does is described in a section below.
Legend
If it has <<>> around it, you need to include those! bold: The name of the option/group/whatever italics: An optional part of the tag. You can leave this out (leave out any | in front of it, too). underlined: You replace this with something (like a number, or a group name). Necessary, unless it's italics.
Triggerers and Recipients
Triggerers tell rTriggers who can set this message off. Recipients tell who sees this message whenever a triggerer sets it off. Leaving the recipients field blank will default the recipient to just the triggerer. groupname: Members in this group will trigger the message (or receive it, if they're in the recipients field).
<<everyone>>: Everyone!<<hasperm|permissionnode>>: People with the stated permission trigger/receive this message.<<player|playername>>: Replace playername with the name of the player you want to be a triggerer (or a recipient).<<command-triggerer>>and <<command-recipient>: Makes the player use the message as if it were a command.<<command-console>>: Makes the server console use the message as if it were a command.<<say-triggerer>>and<<say-triggerer>>: Makes the player say the message.<<timer|interval>>: (Triggerer only) Will repeat this message (replace 'interval' with how often you want to repeat the message in seconds). Use with lists to make tips!<<t|minutes>>: This message will repeat every hour at this minute (<<t|30>>happens at 1:30, 2:30, etc.)<<server>>: (Recipient only)Message is sent to the server.<<triggerer>>: (Recipient only) The person who triggered the message.<<twitter>>: (Recipient only) Sends the message to Twitter (ServerEvents required!!!)<<near-triggerer|dist>>: (Recipient only) Everyone inside a dist x dist square around the triggerer gets the message. Replace 'distance' with the active area of this.- not|groupname and not|
<<player|playername>>and not|<<triggerer>>and not|<<hasperm|permission>>: (Recipient only, except for hasperm) Works like the versions without 'not|' in front of them, except it makes sure that the message WON'T get sent to that person/those persons. <<craftirc|tagname>>: (Recipient only) Replace 'tagname' with the name of the tag you want CraftIRC to send the message to.
Options
Options tell rTriggers when the message should trigger, and how. Leaving this blank is the same as using the onlogin option.
- onlogin|override - Triggers when a triggerer logs in. Override will replace the default message with a blank line.
- ondisconnect|override - Triggers when a triggerer logs out. Override will replace the original disconnect message with a blank line.
- oncommand|commandname|override|number - Triggers when a triggerer uses the specified command. Override doesn't let the command move to other plugins (removes the 'unknown command!' prompts). The number specifies the number of required arguments.
- onconsole works like the oncommand event, except you can't override these. :( Not yet, anyway.
- onload|pluginname - Whenever the plugin called pluginname is loaded by CraftBukkit. Use with
<<customtrigger>>as the triggerer. - onkick - Triggers when a triggerer gets booted from the server.
- ondeath|natural|deathcause - Triggers when a triggerer dies. If deathcause is specified, will only trigger on that manner of death. Possible death causes are: "contact", "entity_attack", "fall", "fire", "fire_tick", "lava", "drowning", "block_explosion", "entity_explosion", "suffocation", "custom", "lightning", and "something." If the natural option is used, then it will not trigger if the player died by playerkilling, or from a mob.
- ondeath|playerkill - Triggers when a triggerer is killed by a fellow player.
- delay|seconds - Makes the message wait a few seconds after being triggered before happening
- limit|seconds|pertrigger - Keeps a message from triggering faster than specified. If pertrigger is specified, then this limit is done on a per-player basis, rather than being for everyone.
Messages and Replacement Tags
This is what you want rTriggers to say or do. You can customize it with replacement tags, which rTriggers will find and replace with the appropriate information. Here's a list of replacement tags:
<<triggerer>>- The name of person who triggered the message (by logging in, getting kicked, etc).<<recipient>>- The name of the person who the message is being sent to (may be the same as triggerer in many cases).<<recipient-displayname>>and<<triggerer-displayname>>- The display name (as opposed to the raw name).<<player-list>>- A list of all the players online.<<color>>- Replaced with §. Follow up with a hexadecimal number to get a color! (0-9 or A-F)<<triggerer-balance>>and<<recipient-balance>>- The player's iConomy balance.<<death-cause>>- (ondeath only!) The cause of death.<<killer>>- (ondeath only!) The killer (player name, creature name, etc.)<<kick-reason>>- (onkick only!) The reason given for kicking the player. oncommand only!<<param#>>- Replace the # with parameter number, like<<param1>>, etc. It's replaced by what the player puts into the command.<<param#+>>and<<param#->>- is replaced by all the parameters up to and including that number/starting with and following that number.<<params>>- Is replaced by all the parameters put into the command<<list|listname|rand>>- Will be replaced by an item in the list called "listname." If rand is specified, it will give a random one from the list. If not, it will go down the list sequentially. IP Address/Location related:<<triggerer-ip>>and<<recipient-ip>>- The player's IP Address.<<triggerer-locale>>and<<recipient-locale>>- The player's location.<<triggerer-country>>and<<recipient-country>>- The player's country.<<time>>,<<hour>>, and<<minute>>: These do what you probably think they do.<<everyone>>and<<hasperm|permission>>the message will be repeated once for each player online/with that permission, with this tag replacement- You can use them multiple times in a message, and use different ones in a message.
- If you use the same tag multiple times, it will only trigger once for each player that it applies to. That is, making someone execute "/tell
<<everyone>>Hello there,<<everyone>>!" will only make them say hello to everyone by their name. It won't make them list off every player to every player. - If you use different ones, it'll go through every valid combination that satisfies those tags.
List Format
These go in the same file as the messages.
<<list|Bob>>=This text goes in the 'Bob' list. <<list|Bob>>=This is also in the 'Bob' list. <<list|haha>>=This is in a separate list called 'haha'
You replace "listname" with whatever name you want. You can use replacement tags here, if you like.
If you use either the replacement tag <<list|listname|rand>> or <<list|listname>> will be replaced by an item in the list called "listname." If 'rand' is specified, this item will be randomly selected from the list. If not, it will just pick the 'next' item on the list. Order is determined by the order you put it in the file.
Example
################# # MOTD Example: # Basic MotD for humans group humans=::§b Hey <<triggerer>>!@ Type /rules for a list of rules. # News that shows when players log in. # Also shows up when players type /news. # Use $ to continue on the next line, and @ to insert a linebreak. <<everyone>>=:onlogin,oncommand|/news|override:<<color>>b Here's our latest events:$ @Nothing at all, really! # Tells anyone in the 'humans' or 'gods' group who's online when they log in. humans,gods=::<<player-list>> #Displays rules when people use the /rules command <<everyone>>=<<triggerer>>:oncommand|/rules|override:1) Don't break things.$ @2) Have fun.$ @3) RESPECT MAH AUTHORATAH! # Announces the login and disconnect of anyone in the 'gods' group to the server gods=<<everyone>>:onlogin,ondisconnect:<<recipient>> pay heed, and hail <<triggerer>>, your god! #################### # Tips/Timer Example # This one does it sequentially <<timer|300>>=<<everyone>>::<<list|TipList>> # This version will pick a random tip <<timer|300>>=<<everyone>>::<<list|Burn|rand>> # Here are your tips <<list|TipList>>=This tip comes first. <<list|TipList>>=You see this tip 5 minutes (300 seconds) later. <<list|TipList>>=This one comes 5 minutes after the one above! # This timer makes the server use the backup command every 10 minutes! <<timer|600>>=<<command-console>>::backup ############## # Commands/Aliases example # Will announce whenever someone /tps to someone. <<everyone>>=<<everyone>>:oncommand|/tp:<<triggerer>> tp'd to <<param1>>! # Map multiple commands to one! # /suitup <target> # Gives the target player a full suit of iron armor and then teleports you to the target. gods=<<command-triggerer>>:oncommand|/suitup:give <<param1>> ironchestplate 1$ @give <<param1>> ironpants 1$ @give <<param1>> ironboots 1$ @give <<param1>> ironhelmet 1$ @tp <<param1>> ############## #Death Related stuff # Will announce the weakness of a god when he or she dies. god=<<everyone>>:ondeath:Even a god like <<triggerer>> can die... # Will randomly select something in the list "Burn" whenever someone burns to death. <<everyone>>=<<everyone>>:ondeath|fire:<<list|Burn|rand>> <<list|Burn>>=Let it burn! Just like <<triggerer>>. <<list|Burn>>=Would you like your <<triggerer>> medium or well done?
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Posted Feb 8, 2013@Jarooda
Does it show that it's trying to load in the server log?
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Posted Feb 8, 2013@Jarooda
And I tried both the Java 6 and Java 7 versions.
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Posted Feb 8, 2013This plugin does not show up in my plugin list:
(https://dl.dropbox.com/u/61656394/plugins.png)
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Posted Jan 30, 2013@tr477
I'd like to help, but I'm not good at programming nor the author of the plugin. @Reilaos is.
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Posted Jan 30, 2013@Liger_XT5
I reported an issue about messages not displayed to users with capital letters in their names.
The reported issue by notcam45 about capital letters in commands goes along with that.
You may need to change parsing of the given text by calling method toLowercase() only on specific parts of the inputline?
I hope you can fix the issues since your plugin is very useful!
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Posted Jan 29, 2013@notcam45
It is a known issue, the only way I have figured out how to fix this is set multiple commands. Just go for the common ones as you see it, though it may take time, but you won't have to type out all the variations.
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Posted Jan 28, 2013I have noticed players can bypass command overrides by using using capital letters or a combination of capitals and lowercase. For example:
/kill runs this message from rtirggers "You cannot kill others" However /KILL runs the regular kill command. Can this be fixed?
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Posted Jan 18, 2013@Reilaos It seems this plugin is really popular, any chance you could add a forum to share triggers in?
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Posted Jan 14, 2013@xclucky
My guess is it doesn't read further than 2 in this example for permissions: 1.2.3.4
Suggest changing it from
<<hasperm|tips.receive.social>>to something like<<hasperm|tipsreceive.social>>for both. Just take a period out in rtriggers and the perms file.-
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Posted Jan 14, 2013This little bit of code doesn't work 100%. What I expect to happen is for it to display a tip every 15 minutes, then a social networking site every hour. Instead what happens, however, is that it just posts a tip every 15 minutes, then every hour it just displays another one of the tips... Here is my code:
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Posted Jan 6, 2013@MCSCBlackShadowX16
moderator,admin=
<<everyone>>:oncommand|/kick:[MCSC]<<param1>>was kicked from the server!The "moderator,admin" must the permissions groups. Check to make sure you list all you want and spelled Exactly with exact capitalization.
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Posted Jan 6, 2013I need some major help, I need it to when someone (A moderator+) kicks a member (player123) It will message this to everyone on the server: [MCSC] player123 was kicked from the server!
So like this: MOD: /kick player123 Griefing
[MCSC] player123 was kicked from the server!
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Posted Jan 3, 2013@tr477
I think I know what to do here. I'm literally about to drive two days from Houston to Albuquerque right now, so it might have to wait. D:
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Posted Jan 2, 2013Thank you for this great Plugin!
I use rTriggers mostly for announcements. Currently it seems players with capital letters in their names won't receive any messages.
<<player|PlayerName>>=<<triggerer>>:onlogin:&5Message text here
Can you please fix this?
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Posted Dec 25, 2012This update is the best christmas gift i got! seriously!
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Posted Dec 22, 2012Thank you for updating rTriggers! :D
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Posted Dec 22, 2012Thanks @Reilaos !
If any bugs come around, I'll send you a message!
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Posted Dec 22, 2012wow thanks guys I was about to look for another plug in like this one lol.
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Posted Dec 21, 2012To All:
I have managed to get a hold of Reilaos and he's working on fixing the plugin, one way or another.
The issues the broke the plugin are the major changes the CB team has made that seems to have broken a number of plugins.
Time will tell when Reilaos has an updated version running.
While I'm here, I'm going to mention a couple noticeable bugs.
If you reload rtriggers (doing a lot of changes such as making text line up nicely in a paragraph), the timed triggers tend to get out of sync. After about 5-10 /rtrigger reloads, I notice some timed messages appearing more frequently. Ex: 5 lines of timed messages, one per 10 minutes, some times it will either be 1 every 3-5 minutes, or 2-3 messages per 10 minutes. Timed messages or not the only things, even timed commands (save-all) tends to happen.
If you have multiple plugins, around 30-50, you I've noticed rtriggers loading/hooking multiple times at startup. I can give a server log of startup on request to show.
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Posted Dec 21, 2012I am pretty sure this is dead with 1.4.6 because of the new version requirements. I also do not think this was built against the bukkit api, so it may not work at all anyways.
I wish the dev or someone could come along and fix this, i use it for so much on my server!