RpgEssentials
RpgEssentials 2.0 DEV


Wiki

Screenshots

Textures
Textures are hosted at http:dl.Lynxdragon.com, Simply click the 'RPG Essentials' Category, Then click texturepack.zip from the drop-down menu. And your download will begin shortly!

Help pages
(Please read those before posting problems)

Videos

Download

Thanks to
- Lynxdragon for hosting the files
- Samkio for the anvil design
- Kaynide for some designs

Change log

Other



-
View User Profile
-
Send Message
Posted Mar 27, 2012hi, first of all thanks for this awesome work
i have a problem with the ore generation. The map is generating fine, but no custom ores is there. When i remove the original one, the ground is totally without ore.
there is no error at startup or in game, i'm using the last dev version for bukkit, spout and RpgEssentials + vault + iconomy.
I can get the custom blocks or items in game without any problem so it looks like its working fine but i probably missed something ?
thanks for any help
-
View User Profile
-
Send Message
Posted Mar 27, 2012Dev build #5...?
-
View User Profile
-
Send Message
Posted Mar 27, 2012@NoHalfMeowsures
Or you set texturepack. In the modules.yml to false
-
View User Profile
-
Send Message
Posted Mar 26, 2012UPD?
-
View User Profile
-
Send Message
Posted Mar 25, 2012@xBIGFAIRYx
goto: plugins/RpgEssentials/config.yml In there at the bottom of the file is:
Replace those with the link of the texture pack you wish to use.
-
View User Profile
-
Send Message
Posted Mar 24, 2012hey agen man thanks for the help its working now di you know how i can make it use my texture pack thanks
-
View User Profile
-
Send Message
Posted Mar 24, 2012@duckdoom5
ok... However, from what I can tell, if I re-map an NPC command, won't it remap the commands for both Citizens and RPGEssentials? Thanks for your time.
(edit) Ok, I looked over the link 1 more time... I see that last part is supposed to be what I'm looking for... i just can't tell how from the example :P
-
View User Profile
-
Send Message
Posted Mar 24, 2012@1born2kill
@xBIGFAIRYx
goto: plugins/spout/config.yml and set ForceCraftBukkitBuildCheck: false
-
View User Profile
-
Send Message
Posted Mar 24, 2012@testrgoogillion
you can make alias commands in the bukkit.yml
check this out : http://wiki.bukkit.org/Bukkit.yml#aliases
-
View User Profile
-
Send Message
Posted Mar 23, 2012@1born2kill ya man i got the same prob i followed so many tutorials and still nothing i tryed all bukkit builds to 1.1 and still get the same prob
-
View User Profile
-
Send Message
Posted Mar 23, 2012I'm guessing its a spout issue, but I dont know what happened. I download the Dev Build #4 for this plugin and also SpoutPlugin latest one.
-
View User Profile
-
Send Message
Posted Mar 23, 2012Hello, there. I am having a bit of schizophrenia that I would like to be able to clear up. As far as NPC functionality goes, I think that Citizens it better. (as it is also compatible with Spout) I am NOT saying that your plugin is bad... It's amazing, and I love everything about it, except for one thing. Would it be possible for me to change the command one has to type in to deal with RPGEssentials NPCs? Because my main problem is, both Citizens and this plugin can run together, however, they use EXACTLY the same commands for NPCs. (and for some reason, this plugins takes priority over Citizens, so if I use '/npc create derp' It will create an RPGEssentials NPC) Even weirder, NPCs created with Citizens prior to the installation of RPGEssentials still function the same as they did without. I think the MAIN problem is the create command... I know this is a lot to ask, and I can't really expect this to get done soon, if at all, seeing as you probably have a life. I just figured it would be good to bring this problem to attention. Thank you very much. P.S. The reason I didn't make a ticket for this is because I don't have a Github account, and I don't really see a need to get one seeing as you seem to answer questions on the forum as well.
-
View User Profile
-
Send Message
Posted Mar 23, 2012@dfgbyu678
Check the generator config
-
View User Profile
-
Send Message
Posted Mar 23, 2012@Flenix1
Some posts back is a change log (can't post a new one since I am on my mobile phone)
-
View User Profile
-
Send Message
Posted Mar 22, 2012Hey, is there any chance you can make the custom world generator more customizable? because I want the oars but not the beachy landscape
-
View User Profile
-
Send Message
Posted Mar 22, 2012i know...
-
View User Profile
-
Send Message
Posted Mar 22, 2012@QweSteR2221
If you look in the Modules.yml you can disable everything but the shop.
-
View User Profile
-
Send Message
Posted Mar 22, 2012Need only shop...
-
View User Profile
-
Send Message
Posted Mar 22, 2012Got a changelog for 1.2? I like to see whats changed before I download stuff, so I know what I'm looking for
-
View User Profile
-
Send Message
Posted Mar 21, 2012@schaambaart
Why would anyone do that? Vault is used on multiple plugins; it's not a burden. Maintaining the plugin for a version of iConomy is.