RpgEssentials
RpgEssentials 2.0 DEV


Wiki

Screenshots

Textures
Textures are hosted at http:dl.Lynxdragon.com, Simply click the 'RPG Essentials' Category, Then click texturepack.zip from the drop-down menu. And your download will begin shortly!

Help pages
(Please read those before posting problems)

Videos

Download

Thanks to
- Lynxdragon for hosting the files
- Samkio for the anvil design
- Kaynide for some designs

Change log

Other



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Posted Aug 10, 2012@duckdoom5
Good day! Check your PM!
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Posted Aug 10, 2012@HellzHobo
we are planning to add a new hud in 1.4, this will almost entirly change the minecraft hud, but will be optional. (after you've seen it, you don't want it to be default :P)
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Posted Aug 10, 2012@Stoops420
Awesome thanks ;)
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Posted Aug 9, 2012@duck
yeah dude, ill pull out the lawn chair and keep watch while your gone again.
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Posted Aug 9, 2012Fantastic work, highly looking forward to the next update, everyone that's joined my server agrees, You are a genius. Reading you to-do list, I noticed that you plan on adding a HUD, Will that include a sort of targeting system? Like when you look at a mob it'll have an HP bar above it. Once again, I thank you for your work and I will be donating eventually. XD
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Posted Aug 9, 2012@duckdoom5
Gaining you FTP access on my PC. Check PM. If you need HTTP subdomain - ask me.
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Posted Aug 9, 2012@duckdoom5
i could but i'll need a little help setting it up... if have a vent server you can hop on and i can see what i can help you with (love this plugin so i'm glad to help you)
i'll private message you the vent info.
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Posted Aug 9, 2012@CoffeeNutz
well for now we just need a small server where we can update until we finished the first continent, but after that I need an entire network of servers and the need to be linked
If you can give me ftp access or some kind of hosting panel, then its fine for now
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Posted Aug 9, 2012@duckdoom5
what are you needing? I host a server<i own a static ip
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Posted Aug 9, 2012ANOUNCEMENT!
For anyone that knows where I can get a good server hoster that gives me the ability to send data in between servers (there are 2 servers but the data needs to be the same on both server)
could be with ftp could be with something else, I don't care.
Please tell me :D
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Posted Aug 9, 2012@Stoops420
hehe, well atm I have no ideas :P but, I will be away for another 2 weeks this Wednesday so you can watch my thread again :D
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Posted Aug 9, 2012@Cyb3rm4n
RB isn't released yet
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Posted Aug 9, 2012let me know if you need any more help duck, watching this thread is as fun as watching paint dry.
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Posted Aug 9, 2012When RB was released? I think there was full config.yml
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Posted Aug 8, 2012@Rashiik
your worldguard does not work right, please note that you need worldedit (in your root or as plugin) installed in order to make it work
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Posted Aug 8, 2012@DannyWegs
1. Will be fixed in rb. 2. SpoutEssentials? why do you even use that, its outdated and will interupt with rpge 3. I will in 1.4 when I change the player options menu (press R) 4. new quest system incoming for 1.3RB 5. the modules.yml isn't working anymore, you have to delete the file 8. you can, change the exponent value in the leveling config 9. in that case you still use version 1.2 download this: http://dev.bukkit.org/server-mods/rpgessentials/files/22-rpg-essentials-beta-1-3-1-dev/
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Posted Aug 8, 2012@Cyb3rm4n
see my previous post
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Posted Aug 8, 2012@bananman
I will tell you a secret, it has been in rpge since 1.2 but it never was fully functional (see the custom mobs module in the modules.yml) I was planning on adding it in 1.4 together with magic :D, maybe races and abilities for skills
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Posted Aug 8, 2012Regions don't work for me and I cannot figure out why, But whenever I walk in and out of a region I defined with WorldGuard I get the code below in my config. Can someone please help?
16:01:50 [SEVERE] Could not pass event PlayerMoveEvent to RpgRegions
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:304)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:62)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:460)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:209)
at net.minecraft.server.Packet10Flying.handle(SourceFile:126)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java
:172)
at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7
8)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
Caused by: java.lang.NullPointerException
at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:3
51)
at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:1
62)
at me.duckdoom5.RpgEssentials.RpgRegions.Listerners.RpgEssentialsPlayerL
istener.onPlayerMove(RpgEssentialsPlayerListener.java:83)
at sun.reflect.GeneratedMethodAccessor19.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
va:302)
... 11 more
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Posted Aug 6, 2012Here is a list of some changes/additions that "I" believe should be implemented :) 1. Fix Axe level up glitch. (Level 15 woodcutting yet you can't use a stone axe) 2. Create SpoutEssentials cape support (or overall plugin support) 3. Create DisplayNameChanger support 4. Make the quest GUI larger, so larger quests may be written 5. Make Death Chests actually stop working when being disabled in modules (may just be on my server) 6. Add Quest commands, like /rpgq abort etc. 7. Create NPC's more customizable 8. Allow people to change the amount of XP needed to level up. 9. Glad you're back. (and for some reason NPC heads still face south?) Thanks!