ArathosRPG
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Overview
ArathosRPG is a RPG based plugin to provide many upgrades to your server.
Installation:
- Download and install Vault (1.6 used for development)
- Download ArathosRPG and place it inside your Plugins Folder
Commands & Permission
rpgAdds aused /rpg item load <itemname>rpg.item.loadLoads the defined item to your hand​
| Commands | Permissions | Description |
|---|---|---|
| /rpg item create <materialId> <customName> <lore1> <lore2> <lore3> <lore4> | rpg.item.create | Creates a new item with the specified lore and displayname. Other than material id's you can use material names too. (To use spaces in names or lores you need to use "_" it will be replaced with a space) Colors are supported! |
| /rpg item rename <newName> | rpg.item.rename | Add/Change the name of the item your holding. (To use spaces in names or lores you need to use "_" it will be replaced with a space) Colors are supported! |
| /rpg duplicate <amount> | rpg.item.duplicate | Duplicates the item you are holding. |
| /rpg item save | rpg.item.save | Saves the item your holding to a file, so you can easily edit it later on or save customized item to load it later. As filename the displayname of the item is used |
| /rpg item load <itemname> | rpg.item.load | Loads the defined item to your hand |
| /rpg item lore add | rpg.item.lore.add | Changes the lore of the item ur currently Holding. |
Config
Click here for more informations.
ToDo list
- tell me some ideas
- more Attributes will be added
- floating holograms (self implementation)
Help
- If you have any bugs, please open a ticket and send me the error log (if issue is strange, give the list of your plugins, please),
- If you have any requests, please make a ticket for them too.
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Posted May 29, 2014@z65703071
You have those health problems , because you're using a plugin that is NOT supported by ArathosRPG.
I wont rewrite the whole health system for other plugins.
But i can insert a support method like i did with heroes for you're health problem.
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Posted May 29, 2014@z65703071
Other plugins adding health with lore, without forcing player? I dont think so , because if you have a base-health of 20 and +20 health because of lore you have 40/40, if you now unequip those +20 health you would have a health of 40/20 and on this point the plugin needs to force you set the health to the currently maxhealth because this would cause a lot of errors.
There is no other way than forcing the players health.
And on the other way i dont know what you mean about "fixed health"?
I read the base-health + the int of all lores equipped and that is you're total health.
and thats what all used events set you're max health too.
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Posted May 29, 2014@Mike0so
It seem like you are using a fixed health and through the fixed health to achieve health , health-regen , lifesteal. Please change this way! :D
I seen other analogous plugin. They are through the total health of player to count how many heart will add or reduce which not force set the health and modify. Also the damage etc can use this way to add more Compatibility. That's more sustainable. I recommend you try to do it. :)
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Posted May 29, 2014Started the NBT support now So soon if some one wants to use nbt tags he can set this up in the config so the plugin will use the nbt manager to handle lore's(requires protocollib=
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Posted May 29, 2014@z65703071
To disable all base health would break up the performance of my health / health-regen / life-steal system.
So i will add support for other plugins but i wont disable the base health function.
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Posted May 29, 2014@Mike0so
Actually, just disable it so that other plugin can control the health. It's a way to support majority plugins. By the way , I'm using Dakado Health.
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Posted May 29, 2014@z65703071
Thats something i understand now :)
Wich plugin you are using that modify's you're health?
So i will add support for it
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Posted May 29, 2014@Mike0so
Okay I mean I can't disable the base health so it will be conflict with other plugins
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Posted May 29, 2014@z65703071
To the second thing please create a ticket with some more ..ehrm..useful infos about you're problem.
What you mean with enforce?
You get exactly the base health value you insert into the config.
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Posted May 29, 2014@Mike0so
In minecraft, current have been are most fast attack speed. More fast than current attack speed just for the cheat. So.... just want more slowly and the action with the attack speed are synchronous. The attack speed not potion could control it. It just for the arm action. The attack delay with the attack action finally equal the attack speed!
I also found that the base health now will enforce to set the health of player and I can't stop it. Please fix it to add more compatibility. :D I'm using 0.07 version.
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Posted May 29, 2014@LordKainzo
So even if the player has the fast digging effect , it wont effect the speed of dealt damage?
@z65703071
I will try to :)
@NiceFinal
I will try to :)
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Posted May 28, 2014Hi,I hope u can add a lore about the class which has permission to hold that,
and dont made not enough level item will gone from hand just change the item place to beside
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Posted May 28, 2014@Mike0so
Did you mean the fast mining effect has only 3 level of potion are work?
I knew that but the slow mining when you set how many level. It still work. So I think you could modify it to improve it.
First set up a base attack speed in configuration and use the slow mining effect with the fast mining effect to achieve more powerful system. :)
Not only fast. The normal attack speed in minecraft already are pretty fast. That's I think. :D
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Posted May 28, 2014@Mike0so
Just to note: haste (digging potion) does nothing for actual swing/attack speed. Its purely client sided. - You'd have to find another way to stop hits every so often.
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Posted May 28, 2014@LordKainzo
Oh allright :)
Because i tested a lot and couldn't find a bug.
I did the best with you're hashmap mana method that is possible in bukkit i think.
To bad bukkit doesnt support external java libarys.
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Posted May 28, 2014@Mike0so
the maxMana method issue was something with our private build - the method wasnt there at all... So i'll add it and that will fix. Sorry for the confusion.
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Posted May 28, 2014You cant set up attackspeed with potion effects and %s , because there are only 3 potions.
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Posted May 28, 2014Currently, the system of attack speed only support fast minning effect?
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Posted May 28, 2014@LordKainzo
Any other plugins that maybe use the mana function also?
Wich versions of vault - heroes - bukkit ur using?
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Posted May 27, 2014@Mike0so
Yep - on latest still seeing this...
http://pastie.org/9226317