RpgAPI
Rpg API
This Page is being rewritten for the beta release and the features the beta will have! expect it to be updated sometime in the future!!!
Dev builds now available
These builds are untested so it is advised that you wait for the released versions on DevBukkit , although you are free to use any of the development builds release. You can find these builds by going to our Jenkins website.
Note: kumpelblase2 has been added onto the project discription as a contributer, not because he has in anyway agreed to work on the project but rather because of the use of his Remote Entities API in the project itself.
SwiftSwamp has been added to the project as a Documenter, anything below is either unfinished or just a place holder until more information is submitted.
Features
- A more detailed features list will be coming soon!
Links
TODO
All suggestions are welcomed!
- MySQL Support
More caffeine means more time spent coding :) donate a cup below!

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Posted Sep 2, 2013Just amazing ! ^-^ ! realy ! Make this plugin real ! :3
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Posted Aug 30, 2013This makes me want to ditch a lot of my current plugins and just install this instead dammit.
EDIT:
I'm not gonna lie, this is an act of pure laziness, but is there a link to all the plugins you merged to create this one?
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Posted Aug 26, 2013@KevinABC96
@DiamondsRmyBFF
Part of the rpg api will be a tobbleable MMO action bar, that will work alot like that. spells / "skills" will be able to be bound up to 4 per item (left click, right click, shift left click, shift right click) things like pets and mounts will be able to be bound to the miscellaneous item (slot 8)
slot 1 : primary weapon
slot 2 : spell slot 1 - spells 1-4
slot 3 : spell slot 2 - spells 5-8
slot 4 : spell slot 3 - spells 9-12
slot 5 : spell slot 4 - spells 13-16
slot 6 : potion consumables
slot 7 : food consumables
slot 8 : miscellaneous
slot 9 : menu item
hope that's close to what you were thinking of?
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Posted Aug 26, 2013can someone help me with RPG Achievements? i cant seem to figure out how to make more that work... i can make them but they dont work
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Posted Aug 25, 2013@KevinABC96
I like that idea. I think some features from dungeon realms would be cool to add.
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Posted Aug 24, 2013@Skykros
I have about 1 1/2 - 2 weeks worth of work left to do for my job. once that is all done i will sit down and figure out exactly what still needs to be done to get a stable beta release out, and give you an estimate then. Wish i had more time to work on it before then but sadly paid work has to come first.
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Posted Aug 23, 2013money donations and updates, lets play the numbers game. How long till completion
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Posted Aug 23, 2013I am so pumped for this plugin! Can't wait till you guys complete it! ;D
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Posted Aug 17, 2013Suggestion: RpgPowertool, permanently bind commands to items, and have them toggleably be console commands or player commands. When right clicking, it executes the command.
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Posted Aug 16, 2013Hi, can you look PM's ? =)
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Posted Aug 13, 2013@Thanozz
Progress is halted still till the end of the week, i have to finish three more plugins for -someone's- new server before i can get back to this. sorry but paid work keeps food on the table. soon as i'm done with those plugins though i'll be kicking it into overdrive to get a major update out soon, expect one theoretically within two weeks time.
edit: individual persons server name removed
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Posted Aug 13, 2013any news about the progress?
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Posted Aug 11, 2013@KevinABC96
gui creation will be completely customizable so you can have however menu menu's you want, menu's will be able to have permissions tied to them,and individual items will as well so players will only see items they have permissions for out of menu's you give them access to. as for the particle effect, yes, tennyson has already put a handler in for us to use for particle effects and we're going to be tying it to alot of things (poisoned earth included)
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Posted Aug 9, 2013@diannafire Awesome man, glad to hear that. I want to get some kind of trading plugin like this one for my server. Im about to start a server but I want everything to be perfect before it launches! If its not a hassle please msg me when its ready incase I miss it.
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Posted Aug 8, 2013@LucasTorroija
@SwiftSwamp
This is still the top item on my list to get finished, unfortunately i have had to take a few day break for a paying job, i'm almost done working on that job and as soon as i am i'm going straight into coding the bugs out of trade. Sorry for this delay in updates and stuff but sadly i do have to work occasionally :)
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Posted Aug 8, 2013@LucasTorroija This is also a feature I'm waiting for :/ It's one of the next items on his todo list though , hopefully we can enjoy trading together! :)
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Posted Aug 8, 2013Is it me or is the /trade command not working. When I use it, it says player cannot be found. We are both OP so yeah. Also I hope you add permissions soon.
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Posted Aug 5, 2013RPG API UPDATE:
Looking for a documenter that is willing to start writting up usage pages for the different parts of the plugin. send me a pm if you are interested please!
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Posted Aug 5, 2013@CraftedNight
it requires java v1.7 not v1.6
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Posted Aug 5, 2013@diannafire
[SEVERE] Could not load 'plugins/RpgAPI-v1.0.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/vartala/soulofw0lf/rpgapi/RpgAPI : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.reload(CraftServer.java:603) at org.bukkit.Bukkit.reload(Bukkit.java:275) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:23) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:190) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.dispatchCommand(CraftServer.java:523) at org.bukkit.craftbukkit.v1_6_R2.CraftServer.dispatchServerCommand(CraftServer.java:512) at net.minecraft.server.v1_6_R2.DedicatedServer.ar(DedicatedServer.java:262) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:227) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:486) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:419) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.UnsupportedClassVersionError: com/vartala/soulofw0lf/rpgapi/RpgAPI : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:249) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) ... 14 more
I'm getting the same fail installation messages with every version on both Jenkins and the BukkitDev page. :\