Rpg Trade
MAJOR NEWS
I have decided that we are going to be merging all of the RPG style plugins into a single plugin, Servers that want to only use a few features from them will still be able to do so through our config files. The RpgAPI page we have will be the one the plugin gets released on. It is taking a bit longer than expected to get them all updated but we are trying to make them as configurable as possible so every server can use them exactly how they want to.


Rpg Trades
Major update V1.5
Rpg trades is a system that allows you to open a trade window between you and another player for safe trades.
Permissions
trade.invite
Features:
- trade between 2 players with a inventory based gui.
- both players must hit the "confirm" wool before a trade will go through
- if one player changes an item both players have to re-confirm so no last minute trade scams!
- multiple items can be traded at once!
- the trade system can also be used to give a player items, as long as both people confirm only one side needs items!
- set how long players have to accept a trade in config
- set how far away players can trade from in config
- set only local trades to false in config to allow trading across any distance or world!
Commands
/trade {playername} - invites a player to trade with you!
V1.5 /trade invite {playername} - invite term can be changed in config
/trade accept - accepts a pending trade invite
/trade deny - cancels a pending trade invite

Config File for V1.5
#whether players have to be within a certain distance to trade with one another onlyLocalTrades: true #if only local trades is true, this is how close a player has to be to trade TradeDistance: 10 #how many seconds before an impending trade invite is cancelled inviteTimeOut: 30 #words to display to players under different circumstances. #These are considered self explanatory so won't be elaborated upon #colors can be used with @# a.k.a. @2 = green #the first five are wrapped in '' so that the initial space will be placed in messages after a player name. Terms: Has Invited: ' Has Been Invited To Trade.' Is Invited: ' Has Invited You To Trade. please use @2trade accept @for @4trade deny.' Accepted: ' Accepted the trade.' Denied: ' Denied the Trade.' Too Far Away: ' is too far away!' Not In Trade: you are not in a trade! Error: Syntax Error use accept deny or invite! NoPerm: You do not have permission to trade! Missing Player: Cannot find player. Same World: This player must be on the same world as you! Complete: Trade Completed. Block Accept: Accept Block Deny: Deny Block Waiting: Waiting. Block Confirmed: Confirm #do not use colors in these, these are the commands players have to type in to use the trade features. Command Invite: invite Command Accept: accept Command Deny: deny
massive credit and thanks goes to RC2K7 for starting the work on this plugin and getting most of the hard stuff out of the way :)

My RPG Plugins
Rpg Click

Help fund my programming hobby :)

I'm always available to help with issues with this plugin. feel free to log onto my ts3 at voice.vartala.com or add soulofw0lf on skype (Make sure you include why you're adding me or i will likely ignore it.)
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Posted Jun 14, 2013@Crolele
Crolele I would assume there is something wrong with the way you've done your permissions or with the permission plugin you're using since you're having permissions problems wityh two different plugins.
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Posted Jun 12, 2013MAJOR NEWS
I have decided that we are going to be merging all of the RPG style plugins into a single plugin, Servers that want to only use a few features from them will still be able to do so through our config files. The RpgAPI page we have will be the one the plugin gets released on. It is taking a bit longer than expected to get them all updated but we are trying to make them as configurable as possible so every server can use them exactly how they want to.
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Posted Jun 11, 2013@xJonL
/trade invite playername
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Posted Jun 11, 2013I installed the plugin on my server and I get an error. Error: Syntax Error use accept deny or invite!
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Posted Jun 7, 2013@Dom_Luis_III
i will most likely never include spout support as i don't like the idea of players having to install client side mods for things, but economy support is a definite with the update included with the api.
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Posted Jun 7, 2013@diannafire
Ok :) I ll wait for the release of the Api.
Yout trade plugin was the best I've ever seen, really liked the system of the GUI... You ll add more features in future updates? Like... Economy support? maybe spout? :)
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Posted Jun 7, 2013@Dom_Luis_III
once the api is released http://dev.bukkit.org/bukkit-mods/rpgapi/ all my plugins will be getting re-done to include locilization files so you can use those to translate all terms in the plugins into your native language without needing a different version of the plugin. I'm trying to to rush it and get the api done right so i can't say for sure when it will be ready to go, but i do know that trade is the second plugin after it's done that's getting re-written. (My chat plugin will be the first as it is the most important to alot of servers.)
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Posted Jun 7, 2013Can I make a Portuguese tutorial/config? Your plugin really helped me, I wish I could give something back :)
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Posted Jun 6, 2013@Dom_Luis_III
It's not really a test server, we're making a full on mmo rpg, but it's not really ready for people to see it yet. you can keep up to date on it at our facebook page https://www.facebook.com/PathsOfIluthi if you want to.
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Posted Jun 6, 2013Is very difficult to see RPG plugin developers, have to look everywhere this type of plugin ... but you made all in one great collection! thank you!
Do you have a test server? I want see the max of Your RPG plugins
:)
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Posted Jun 6, 2013@Dom_Luis_III
glad to hear it's gonna provide pretty amazing ways for us to make all our plugins interact with each other for all kinds of new and creative ways for rpg mmo's to function :) and since we're primarily making it for our own server i can promise it will always be high quality and updated very very quickly :)
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Posted Jun 6, 2013Yes, I read about The RPG API.
Heroes is good, but is limited in skills... and you developed great plugins! when launching the RPG AP I'll test on my server :) it is really boring configure Heroes Classes.... :)
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Posted Jun 6, 2013@Dom_Luis_III
if you aren't dead set on the classes you have set up with heroes i could recommend probably using my full set once the api is done, but the classes aren't as customizable and it'll be a few weeks before it ready probably 2-3 weeks. i'll be posting updates on the Rpg API page and it has a bit more info on what i'm doing with everything if you want to check it out. http://dev.bukkit.org/bukkit-mods/rpgapi/ Otherwise there's another full api coming out soon called champions that will be extremely customizable that also might be worth looking into.
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Posted Jun 6, 2013No, I use Heroes, it have the /party :) Ok, I ll use /rparty, I really Don't Like my players sharing XP
:D
Thanks
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Posted Jun 6, 2013@Dom_Luis_III
i'm going to guess the conflict comes from mcmmo? if that's the case it has the command /rparty to replace party so it can still be used :)
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Posted Jun 6, 2013Thanks for your epic plugins! Now my server have a lot of RPG Features, i only cant use the Party plugin... Conflicts...
Really Thanks!
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Posted Jun 5, 2013@diannafire
Awesome.
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Posted Jun 5, 2013@mikeman121
glad you like it :)
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Posted Jun 5, 2013hey im basing my whole server off these plugin <3
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Posted Jun 4, 2013economy support will be fully integrated in a neat gui manner with the completion of
http://dev.bukkit.org/bukkit-mods/rpgapi/ you should expect all my plugins to be updated within the next week or two to function with the api, though you will need the api also.