Action Tags
Action Tags
Action tags are a unfinished constantly updating feature, they allow the user to make more specific things happen when an answer is chosen. Action tags currently include:
- [Open Shop]
- [Beer Battle]
- [Kill]
- [Heal]
- [Fly True]
- [Fly False]
- [Storm True]
- [Storm False]
- [Explosion]
- [Teleport]
- [Damage]
- [Setblock]
- [msg]
- [day]
- [night]
this list will continue to be updated when new once arrive.
What do they do?
[Open Shop]: open Shop is described in detail in the tutorial page.
[Beer Battle]: Beer Battle starts well, a beer battle between you and the npc. You will constantly drink beer until you get a bit nausea's, after five beers there three times a 1/10 chance that you drink yourself to dead if you don't die you win a couple of emeralds: In the future this will be configurable.
[Kill]: Kills the player
[Heal]: Heals the player
[Fly True] Set the player to allowed flight
[Fly False] Set the player to not allow flight
[Storm True] Makes the world of the player a rain and thunder storm.
[Storm False] Cancels the storm
[Explosion] Creates an explosion on the players location
[Teleport] Teleports the player to given coords.
[Damage] Damages the player X amount
[Setblock] Set a block at the given coords.
I have so much more action tags planned.
How to add them?
Action tags must be placed in the answer to question number 3. Just type as an answer [Open Shop] or [Beer Battle], these brackets are very important or it won't work, it is also case-sensitive so be careful where you please your capital letters.
The Teleport tag requires you to put in arguments, type these all on separate pages like on page 1: X Coords, page 2: Y Coords, page 3: Z Coords, page 4: World name.
The Setblock tag requires you to put in arguments, type these all on separate pages like on page 1: X Coords, page 2: Y Coords, page 3: Z Coords, page 4: World name, page 5: Material like STONE
The msg tag send the text on page 2 of the book to the player
The Damage tag requires you to put in one argument like on page 1: Damage amount.




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