Rolecraft
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Compatibility:
The plugin should be compatible with server version 1.13(.1).
Except for Curses it is compatible with version 1.12 and 1.11.
Any other version may or may not work.
If you like to help me with this project do at least two of these things:
- use Rolecraft at your server
- report any errors or bugs
- submit your ideas to improve it
- click the lower button to donate
Update Checker
This plugin is using an update checker. It will not download or install any files.
If you like to disable this function, go into the config.yml and set 'enable-update-check' to false.






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Posted Dec 9, 2013@McPixel
But the book should do that and it's working on my test server !
Your idea to add a skill menu is too labor-intensive, I won't add it in the next versions.
@Ahrix Well if you don't want to use Guilds (e.g.), then you don't need to use it. You only need to restrain the certain permissions.
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Posted Dec 9, 2013@caliog
The book is not automatic update :( must drop it and command again /mybook info and its updated :(
im just try it :(
thanks for add new feature inv skill menu ^_^
and REQ. we can edit book info in message.yml Thanks :D
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Posted Dec 9, 2013Hey! I have another request. Could integrate an option to disable certain parts of the plugin? [E.g. Guilds, Chat etc.] Because then the users can disable some parts and combine this plugin with other plugins to make an even better RPG server!
Thanks for reading and keep the project up! Love this plugin,
- Ahrix
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Posted Dec 7, 2013Waiting on this plugin. By the sounds of this plugin, I believe it will replace all my citizens related plugins :)
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Posted Dec 7, 2013@Syafiqama
I will update to 1.7.2 when they Release a stable or at least beta version of craftbukkit!
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Posted Dec 6, 2013Please make for 1.7.2 :)
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Posted Dec 5, 2013v2.1.5 is great!! Player data saving is perfect.
Support of equipment or not?
The effects of Skill Vit.
Equipment Tag (maxhealth+ xx) doesn't work.
(It appears maximum physical strength as is increasing, but does not lead up to a maximum of it)
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Posted Dec 5, 2013I am waiting for you to support Spigot 1.7.2 :)
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Posted Dec 5, 2013Released version 2.1.6 Beta
This version fixes the 'players file save error' !
I will now start to implement your suggestions !
I already began to develop version 2.2 !
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Posted Dec 5, 2013@dadee971
There is not a version for 1.7.2 yet. Waiting for a Beta or Recommended build for Bukkit 1.7.2 to be released.
@NoQu4rt3r
Can you please create a ticket for this? I'm not sure what all other information caliog will need for it.
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Posted Dec 5, 2013Hi, This is working on 1.7.2? Got this error:
[11:07:51] [Server thread/INFO]: [myRPG] 2 Quests loaded! [11:07:51] [Server thread/WARN]: [myRPG] Task #48 for myRPG v2.1.5 [1542] generated an exception
Is there any issue about this?
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Posted Dec 4, 2013I'm having a problem with classes and custom items.
I created an entirely new server just to run this plugin because the last server running it basically just stopped due to it. Updated to the newest version and no more console errors...however.
In game, I am testing with the default classes (Ninja, Warrior), when i go to switch my class to warrior, it says I am already that class (I selected Ninja for testing). It says this when I select Ninja as well, because I am one.
Also, I have tried everything to get custom items to work. I use a bow and iron sword for testing. I gave my class the permissions to use IRON_SWORD and BOW. It will not let me use the custom items (They are set to be useable at lvl 1). I then tried adding permission to use the actual item by name AND the type. For example my bow is called Whisperer. Under Ninja class I put allowed items both Whisperer and BOW. Still does not work. As soon as I delete the items though from the custom item file, they stay in my inventory with the same stats and are useable.
Last, how can you set a smith to upgrade a bow...or can you?
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Posted Dec 4, 2013any servers running this? ip please
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Posted Dec 4, 2013@Kazziebear
Yes, that's why I was wondering if there was any way to not use /npc, and I like the npcs and all, but the Guard for Citizens does things that the guards on this can't.
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Posted Dec 4, 2013Very cool plugin... I cannot wait to try it! :)
Thanks for designing it
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Posted Dec 4, 2013@NoxKira
Both plugins use the same commands with their npcs, so you may have some difficulty with both loaded. To be honest, if you are going with myRPG ... you don't need citizens :)
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Posted Dec 4, 2013Is there any way to make this plugin compatible with Citizens?
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Posted Dec 4, 2013@moofasa78
Please post the full error log!
@OrneryOrca
Not really (night vision: no, fire resistance: yes). It's really much work to do this and I don't have any time at the moment :/
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Posted Dec 4, 2013Hey! i got a bit of a Error if you can check it i would be happy :p http://pastebin.com/Zt3X6HYW
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Posted Dec 4, 2013I'm excited to see this plugin develop and stay up to date so I can begin using it on my server when we launch on v1.7.2. A quick question though, is there any way to make it so special effects/bonuses given to races aren't as overpowered as the default minecraft version?
Example: I want one race to be able to see better at night (night vision), but not the super no-shadows-at-all version given by potions. Likewise, I want the other race to have fire resistance, so they take less damage from fire and lava, but in minecraft fire resistance = fire immunity. Is it at all possible to customize the potency of these effects to be weak passives or are they hard coded into minecraft?