Rolecraft
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FeaturesGroups |
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Compatibility:
The plugin should be compatible with server version 1.13(.1).
Except for Curses it is compatible with version 1.12 and 1.11.
Any other version may or may not work.
If you like to help me with this project do at least two of these things:
- use Rolecraft at your server
- report any errors or bugs
- submit your ideas to improve it
- click the lower button to donate
Update Checker
This plugin is using an update checker. It will not download or install any files.
If you like to disable this function, go into the config.yml and set 'enable-update-check' to false.






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Posted Aug 6, 2013I feel as though gold nuggets are more efficient for currency just noting how quickly them emeralds build up with base settings.
since it takes 81 gold nuggets to make a gold block, it just makes more sense to me.
But I'd have to say, after several hours today trying to figure out how to work permissions and finally succeeding, likeaboss, this is a great plugin so far.
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Posted Aug 6, 2013@CaioDA
Yes I did :)
And thanks for the suggestions, you will find them in myRPG after I released 1.3 !
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Posted Aug 4, 2013@caliog:
Have you posted anything on Planet Minecraft and/or Minecraft Forum? I'm pretty sure there are a lot of interested people willing to volunteer (I would if I could code Java). :)
EDIT: Being able to program health of specific hostile (and passive) mobs and/or make hostile mobs passive and vice versa and having them respawn at a defined amount of time after they've died would be awesome. Being able to define a place where a lot of mobs spawn but may not leave would also be great. And being able to define the skin of certain NPCs would be even better. And wow, I keep coming back and adding stuff in. Special perks for each class would be cool too. A cap level addition would be really helpful. Maybe we can configure it in the config.yml file?
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Posted Aug 4, 2013@CaioDA
Thanks for the proposals! I think I can add most of that.
@all I will need very long time to update myRPG to 1.3 ! Currently I am looking for interested people who can help me developing myRPG ! The other interested people - who can't program or don't have time or something - can donate something so we can speed up the development and pay people who are helping me ! Thanks :)
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Posted Aug 4, 2013I forgot to mention, but an option to use MySQL instead of flat files would be awesome. And going along with my competing races idea, maybe have an option to add no-pvp neutral zones. Anyways, for the HUD, if you do some serious API work and hacking, Spout isn't required (Well, that's what my developer told me).
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Posted Aug 4, 2013I just found this and I'm REALLY excited! So for races, can you configure some to be allies while others enemies (Like WoW)? Can you add in certain races only zones (Like the Alliance Zone and Horde Zone in Dalaran)? Also, how about skills that certain armor or training can improve? Crafting would be pretty darn awesome too. Anyways, I'm starting a new server so I can use this right now.
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Posted Jul 29, 2013@tetricide
Thanks! So races are planed and will be added in 1.3 together with Guilds...
Advantages for some races/classes are planned but that will need more time. That a race can only wear specific armor is planned for 1.3 ;)
I never thought about a HUD, but its a great idea !!! But that is only possible with Spout and I will implement Spout first in 1.4 ...So you have to wait a long time.
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Posted Jul 28, 2013This seems like it's going to be a good addition for my server once races are added. Will it be possible to give races certain perks/advantages like in D&D? E.g. Elves naturally have low-light vision (a.k.a. "night vision") while Humans do not. Also, I agree that you should be able to configure certain races/classes to be restricted from certain armor or weapons. Like a monk would be better off with no armor but restricted to light (leather) armor, and also more proficient with short-and-long ranged (dagger/stone sword or bow for example) weapons.
This is a potentially very epic plugin. :3
Edit: Have you also thought about having a HUD for this? Perhaps make it a true/false or enable/disable option in the config for those who don't want it, and disabled by default.
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Posted Jul 28, 2013@RoyMcRave
Yes that is a very nice idea !! and I will implement it in the next version ;)
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Posted Jul 28, 2013@RoyMcRave
I believe that that is not implemented yet. You should suggest it to Caliog because that is a good idea.
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Posted Jul 28, 2013Hey, I have an question, can i set that the warrior class can use the platin armor, and the ninja only the leather? Or is this not possible?
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Posted Jul 27, 2013@Amealthea
Just drag an item from your inventory into the inventory of the trader and if the trader has its options set to accept that item you can sell it.
With that I mean if the trader has the option to buy the item you want to sell.
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Posted Jul 27, 2013@all
I am traveling abroad, that's why I can't help you with bugs or errors. I will return at Monday then I am going to fix all bugs which are reported with the ticket system!!!
So please use the Ticket System to report your bugs !!! Thanks
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Posted Jul 26, 2013I use the command"/npc create ooo"
The server shows "07:48:59 [INFO] KNCX issued server command: /npc create ooo 07:48:59 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'npc' in plugin myRPG v1.2.0.9 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:46) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:18 9) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.dispatchCommand(CraftServe r.java:555) at net.minecraft.network.NetServerHandler.func_72566_d(NetServerHandler. java:1378) at net.minecraft.network.NetServerHandler.chat(NetServerHandler.java:123 8) at net.minecraft.network.NetServerHandler.func_72481_a(NetServerHandler. java:1164) at net.minecraft.network.packet.Packet3Chat.func_73279_a(Packet3Chat.jav a:60) at org.spigotmc.netty.NettyNetworkManager.func_74428_b(NettyNetworkManag er.java:191) at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler. java:213) at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenT hread.java:53) at org.spigotmc.netty.NettyServerConnection.func_71747_b(NettyServerConn ection.java:68) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.jav a:926) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(Dedicated Server.java:324) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.jav a:794) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:678) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) Caused by: java.lang.NoSuchMethodError: com.sharesc.caliog.npclib.NPCEntity.setP ositionRotation(DDDFF)V at com.sharesc.caliog.npclib.NPCManager.spawnHumanNPC(NPCManager.java:13 9) at com.sharesc.caliog.myNPC.myNPCSpawner.<init>(myNPCSpawner.java:29) at com.sharesc.caliog.myRPGCommands.myRPGCommandRegister$1.execute(myRPG CommandRegister.java:138) at com.sharesc.caliog.myRPGCommands.myRPGCommand.execute(myRPGCommand.ja va:129) at com.sharesc.caliog.myRPGCommands.myRPGCommandExe.exe(myRPGCommandExe. java:34) at com.sharesc.caliog.myRPGCommands.myRPGCommandExe.<init>(myRPGCommandE xe.java:22) at com.sharesc.caliog.myRPGCommands.myRPGCommandRegister.executeCommand( myRPGCommandRegister.java:48) at com.sharesc.caliog.myRPG.myRPG.onCommand(myRPG.java:91) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) ... 15 more
"
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Posted Jul 25, 2013This plugin seems to be very useful but the manual is not completed...
like the option 'reach-level: 2' found in quest, i cant find its meaning...
so will there be some more examples on how those options work? thank you!
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Posted Jul 25, 2013This might be a stupid questions, but how do I sell something to a trader? I only seem to be able to access their selling inventory ...
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Posted Jul 25, 2013Thank you for the amazing plugin. I am having some issues setting it up but I think I am figuring it out haha. Cant wait for future updates :)
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Posted Jul 24, 2013looks good. cant test without multiverse support!
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Posted Jul 23, 2013@alek123222
See I dont get. Most servers these days, have more than one world, and use Multiverse. But the plugin they want doesnt have Multiverse support. Thus making the plugin useless,
Thanks MYrpg for fixing my problems with a sick idea, and than ruining it because of no sppport.
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Posted Jul 23, 2013I'm spanish, sorry for my bad english.
When a player reconnect, the exp, the level, and the class has reset. Emmm... What? Can you solve this please? In the console I have this message:
net.minecraft.server.v1_6_R2.PlayerConnection$4.evaluate(PlayerConnection.java:896)
And more SEVERE.