Residence


About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
-
View User Profile
-
Send Message
Posted Mar 23, 2012They have fixed the dupe problem with the latest release of Bukkit Dev #2117
-
View User Profile
-
Send Message
Posted Mar 23, 2012@inorixu
Umm.. strange. it like 10mb, but compressed, its small. I would have to redo it later.
So i hear #2112 is bad. I guess i will stay where am now. Everything seem to work better.
-
View User Profile
-
Send Message
Posted Mar 23, 2012@MPGamerX
It starts at build #2112. I think it's because of the bug fix BUKKIT-1295: Block.breakNaturally() removes block, but does not spawn item drop
-
View User Profile
-
Send Message
Posted Mar 23, 2012Bug on Craftbukkit Build 2114 Player breaking block in residence and him drop block but no break bolck
-
View User Profile
-
Send Message
Posted Mar 23, 2012I downgraded to Res 2.5.2 and bukkit dev build 1.2.4 #2111 and everything is back to normal, for now.... If you use dev build #2112 and higher they introduced that dupe bug.
-
View User Profile
-
Send Message
Posted Mar 23, 2012@CaddoMan
And it happens on Residence 2.5.2 forward. It seems to be bukkit related maybe? I don't use any other mods, economy, nor permissions. My residence config is pretty much default.
-
View User Profile
-
Send Message
Posted Mar 23, 2012@CaddoMan
i does have this problem too :s
-
View User Profile
-
Send Message
Posted Mar 23, 2012I am noticing a serious problem. Maybe it's because I'm using dev builds. I have minecraft 1.2.4, craftbukkit 1.2.4 dev 2114, and residence 2.5.5. When someone destroys a block on a Residence claim, the block returns as it should, but it still drops the block to the players inventory. So you can effectively dupe almost everything you see. This is bad. Anyone else see this?
-
View User Profile
-
Send Message
Posted Mar 23, 2012Could you add own markets? Great plugin, great idea ;)
-
View User Profile
-
Send Message
Posted Mar 23, 2012@inorixu
can you open my file?
-
View User Profile
-
Send Message
Posted Mar 23, 2012@wesley4220336
Strange, I can not open this file. Size too big?
-
View User Profile
-
Send Message
Posted Mar 23, 2012@bekvon
its not the blockphysics event lagging my server.. Look at my .exam ;) CrafBukkit 1.2.4 and 4 Players online. Only one Residence was loaded (but its big :) )
-
View User Profile
-
Send Message
Posted Mar 23, 2012yes! finally got it working by replacing the new residence.jar with my old one and forgoing the newest release altogether just replacing the english.yml with the one from the current build.
-
View User Profile
-
Send Message
Posted Mar 23, 2012thanks I'll look for it. I am just frustrated atm sorry to take that grumpiness out on you. I am having so many plugin problems it's insane. I can't update my bukkit version or 90% of my base mods and plugins fail completely so I have to use R3 :/ it came with a version of residence that used a taiwanese english.yml which confused me I replaced it with the latest build and now because the english.yml now fails to load the whole plugin fails. it works fine with the old one where the english.yml is in taiwanese however I can't understand the feedback lol. I got a massively modded version from a friend currently living in taiwan and I can't get hold of him to help me. so I don't have a real clue how things work yet but I am trying. thanks again and I'll try seeing if there's a fixed version or maybe just do a question mark hunt ;)
-
View User Profile
-
Send Message
Posted Mar 22, 2012@bekvon
I believe Ocelots & Iron Golems are also prevented by the monsters flag when it should maybe be animals. I think @dockter might of been referring to the ticket about a flag protecting them from player damage.
-
View User Profile
-
Send Message
Posted Mar 22, 2012@DimmurWyrd
The reason its erroring is theres a question mark somewhere where it doesn't like. This MIGHT be fixed in the latest development build, inorixu fixed a few things with YML that may make it work better with special characters such as question marks.
@dockter
I got villagers under the animals flag now in the development version (yea they aren't really animals lol), I thought that was the only thing missing tho, what farm animals are missing?
@mcheaven
Try the latest development version from GitHub and see if the lag is better, I disabled the physics flag entirely temporarily. See the post I made on this ticket for more information: http://dev.bukkit.org/server-mods/residence/tickets/145-lag-because-of-block-physics-event/
-
View User Profile
-
Send Message
Posted Mar 22, 2012[INFO] [Residence] Failed to load language file: English.yml, Error: unacceptable character '?' (0xFFFD) special characters are not allowed in "<string>", position 14 2012-03-22 19:34:16 [SEVERE] null org.bukkit.configuration.InvalidConfigurationException: unacceptable character '?' (0xFFFD) special characters are not allowed in "<string>", position 14 at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:56) at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:143) at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:109) at com.bekvon.bukkit.residence.Residence.checkNewLanguageVersion(Residence.java:1962) at com.bekvon.bukkit.residence.Residence.onEnable(Residence.java:211) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230) at com.bekvon.bukkit.residence.Residence.setEnabled(Residence.java:1773) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:379) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:192) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:175) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:360) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:347) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:178) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411) at net.minecraft.server.ThreadServerApplication.run(SourceFile:465) Caused by: unacceptable character '?' (0xFFFD) special characters are not allowed in "<string>", position 14 at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:70) at org.yaml.snakeyaml.reader.StreamReader.<init>(StreamReader.java:50) at org.yaml.snakeyaml.Yaml.load(Yaml.java:399) at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:54)
I surrender I'll live without.the only version I can get to run is in taiwanese yay.
-
View User Profile
-
Send Message
Posted Mar 22, 2012Any status update for the villagers / farm animals protection flag?
Thanks again for what your doing.
-
View User Profile
-
Send Message
Posted Mar 22, 2012inorixu or bekvon.
5000 tick / 250 sec. Here is a copy of my examine file again. I think i caught some lag. there was only about 5 people on the server. Tell me if this helps you.
-
View User Profile
-
Send Message
Posted Mar 22, 2012@inorixu
ya I'll test it a bit (it was me who told you all about the examiner..) do you think many residences will slow everything down? Because I will probably have many residences.. :D if that will slow down the tasks, an mysql db could be faster.. maybe. Tell me if you need an teamspeak xd I currently have 8 servers left until my license is full