Residence


About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
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Posted Mar 28, 2012@inorixu how far are you with the cache system? :)
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Posted Mar 27, 2012@MacGyver420
Thanks for the tip.
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Posted Mar 27, 2012@Konorr
http:dev.bukkit.org/server-mods/residence/tickets/157-pvp-flag-does-not-cover-splash-damage/
you can use damage false to prevent it until its fixed, but this will block all damage. If your server has the flag enabled.
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Posted Mar 27, 2012@juodas
You will have to add them to the flags For example: /res pset <residencename> <playername> use true < That would allow the other player to use buttons and doors. (without the < AND >)
To allow them to place and break blocks do the same command but change use to build. Then do container.
Hope this helps.
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Posted Mar 27, 2012Bug Report
CraftBukkit Version: #2122 Residence Version: Unsure.
Details
I currently play on a server that uses Residence as a protection method (Obvious I know) The server is a PVP server, but when people protect their plots and turn PVP off, splash potions still affect them.
Conclusion
I think this needs to be fixed, as I don't want to be killed by PvP in a non-PvP area.
Thanks, Konor.
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Posted Mar 27, 2012How 2 people can live in one residence?
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Posted Mar 27, 2012@wesley4220336
The VAULT not necessary. I think that residences check need to optimize. Change it on next version.
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Posted Mar 26, 2012@Gildorien
This is exactly how residence works now....
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Posted Mar 26, 2012I would like that players should pay for each block they want to protect. The more blocks you protect, the more money you pay. Could it be posible?
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Posted Mar 26, 2012@inorixu
I am not sure how many we have. We have a lot. I just wish if a person does not logon for x amount of days, it will remove the res. Or a date stamp of when they last uses there res.
I would really like to do a clean up.
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Posted Mar 26, 2012why is not residence economy working with Essentials, iConomy? is it necessary to use VAULT? ... :/
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Posted Mar 26, 2012@wesley4220336
Source Code: https://github.com/bekvon/Residence/zipball/master
I have a question, how many residences on your server?
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Posted Mar 26, 2012@inorixu
Sorry, i know nothing about java programming. I don't know how to make the file a usable Java file or compile it.
Can you do it for me?
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Posted Mar 26, 2012@wesley4220336
The latest code on GitHub. The test code does not checkin.
@Digitalink2008
Yes,..
@mcheaven My .exam is one player, every event repeated run 10000 times, not 1 times.
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Posted Mar 26, 2012hhmm, are you currently working on the lag issue?
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Posted Mar 25, 2012Inorixu, you've joined bekvon? Was that recent or am i just daft? Lol. Either way glad to see you on the project. :)
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Posted Mar 25, 2012@inorixu
the code you update, can i download it?
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Posted Mar 25, 2012Since this was derived from EMC server is there a command available that goes by "/res claim"?
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Posted Mar 25, 2012wow thats to much @inorixu and @bekvon you want to add me on skype so we can discuss the lag issue and find an solution? but note im not an java developer.. @inorixu even your .exam isnt good...
EDIT1: Couldnt we not just disable the Move Check? I know that way the messages and the move protection wouldnt work, but one second would be 32,22 ms faster if you understand me =) Maybe an Option in the Config (UseMoveCheck = true or false). The BlockBreakEvent isnt fast too but that way the lag would be almost gone on my server.. (32 gb ram and 12 * 3,4 i7 ftw) :D
EDIT2: Whenever someone is entering or leaving a residence, it takes up to 10 ms to "calculate" it.. Thats fatal if you have many small residences, a city.. (as I do). I hope this helps you in someway :)
EDIT3: Okay, I editet the MoveCheckInterval in the config to 500000 and instead of more than 1100 ms/500 ticks, the move event is now 4.14/500 ticks :) :) the lags are okay now. But residence is still lagging my server with only 16 players online (I plan to have a maximum of 64 players online) .. So you have to improve the code a lot.. But anyway its nice to see Updates here and as I said before I can help you with testing and stuff if you let me.
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Posted Mar 25, 2012@wesley4220336
Looks the BlockBreakEvent not use such long time.
I modified the code so that the BlockBreakEvent is triggered, the logic are repeated 10,000 times.
In the 500 tick, I repeat the break and placed on the Block, but did not obtain similar results.
Log File 10000times/event
Has any other actions?
On server plugins: BKCommonLib, GroupManager, Vault, NoLaggExamine, Permis sions, Essentials, Residence, ResidenceSigns