Residence


About
Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.
Links
- Vault: Vault
- Spigot Page: Spigot Page
- GitHub Source: GitHub
- IRC discussion channel: irc://irc.esper.net/Residence
Addons
- Dynmap Residence - Dynmap plugin that shows residences on the webmap.
- ResExtras - Control snow, ice, animals, mobs, and more within a residence.
- Residence Fly - Controls flying within a residence. Leaving will cause a player to fall.
- Residence Signs - Easy buying/selling/renting with signs.
- ResTown - Controls which users can build outside of a residence.
- ResProtect - Protects animals via flags
- ResCreative - Grants creative on entering a residence.
- ResPerm - Adds additional permissions to a player on residence change.
- SimpleClansResidence - Integrates Residence and SimpleClans
- Flags - Apparently adds flags or something
Want your addon listed here? Contact a developer via PM.
Past Contributors
- smbarbour (Code)
- inorixu (Code)
- lemon42 (Code)
- Daniel Few (Wiki)
- Linaks (Residence Logo)
- SirHedgehog (Code)
- GSValore (Code)
- Samkio (Wiki Video)
- JustinGuy (Code)
- Tonkovich (Code)
Support
Support has been turned over to Dart21 and his branch, any questions should be directed to him
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Posted Mar 24, 2013Please Hook into Worldedit and don't use the own Chatmessage vor selecting only worldedit cause residence hide the worldedit selection message..
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Posted Mar 24, 2013@kangarko
set tp to true in your spawn.
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Posted Mar 24, 2013@TOOTHPlCK1
You said "subzones are handled differently". What is this different way? I just want to know because my server is big and I don't want to fail so hard if this thing doesn't work so good. :D
Another way is to make different residence to every plot but I can't because this plots are in town which is protected by main residence.. Pf.. :D
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Posted Mar 24, 2013@IdealIdeas
Try this tutorial, that tells you how to setup and how to use. Samkio - How to use and install Residence...
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Posted Mar 23, 2013@IdealIdeas
K thanks
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Posted Mar 23, 2013I hate this plugin. Theres no proper documentation with permissions anywhere. None of my players can make a region. As an OP I have no permissions to edit someones residence if they manage to get one work. the whole config just doesnt feel likes its working. and /resreload just stops the plugin from working...
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Posted Mar 23, 2013@kolorafa
@Pr07o7yp3
All of the residences are loaded and sorted by chunk at startup, so at any time searching for a res checks it against the chunk it would be in, so theoretically higher numbers of residences should only affect the time it takes for the plugin to load, subzones are handled differently and I honestly have not done any tests on their performance recently, so I can't supply an accurate answer.
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Posted Mar 23, 2013Ok, I'll test it. Just now my server has about 3000+ residences. I just wanted to know if subzones are more CPU intensive than normal residence. If it's not I think I will not have any problems. :)
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Posted Mar 23, 2013@Pr07o7yp3
You know, that depends on your memory limit and other (residences are (always?) in memory and use cache and other so it is fast)
I did test personally on my server on 100x100 residences in one map (i wanted to use friends PlotGen plugin for plots and use Residences for it), and guess what? I didn't even see cpu go up when i was walking (flying) above it. (But i think it took a while to load that file at start)
So as i said before, it depends on lots of things, and as any protection system, they are the most cpu eating things.
Test it and post your comment, we will be grateful.
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Posted Mar 23, 2013Hmm, in my case - 1 residence and 500-600 subzones in it. So, by your comments guys I think it's not problem, right?
Because, TOOTHPlCK1, you said you have not idea. Aren't you the author of the plugin?
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Posted Mar 23, 2013@Pr07o7yp3
If you plan to do more towns, then it surly is better to create subzones, because server need to only check if someone is inside residence, and only then check for plots.
If you set every plot as own Residences, server needs to check every one even if someone isn't in that town, I don't know the exact algorithm for that, but surely it is better to group them :)
Why? Because residence = subzone in world.
The question would be how will it be with SQL data storage, but thats not question for now :)
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Posted Mar 23, 2013@Pr07o7yp3
Uhh, honestly no idea, but I have massive residences filled with thousands of subzones and have not noticed any problems, so... go for it?
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Posted Mar 23, 2013Hello TOOTHPlCK1, I have one question.
I want to do plots. This plots will be located in a town. This town will be protected by this plugin. So, I have to do subzones for every plot, right? The question is what is the performance of this subzones? Because the plots are lot, maybe about 500-600. So, this is 500-600 subzones and I don't know if they are more cpu intensive than normal residences.
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Posted Mar 22, 2013update for 1.5 blocks and such has been uploaded, it should be approved by DBO staff within a day.
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Posted Mar 21, 2013Is this ready for 1.5.1?
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Posted Mar 21, 2013Hello, can i change color of:
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Posted Mar 21, 2013The new TNT minecars can destroy others residence
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Posted Mar 20, 2013@JoeSts
The issue with that could be mob-farming, where people can just farm mobs at the border of a residence because the monsters are easy pickings, seeing as they won't get targeted by nearby mobs.
To be more foolproof about this, you could make sure that either mobs will instantly despawn upon entering the region or getting hit by a player within a monster-protected region, or the monster just won't be able to get inside at all (as if there were some invisible force field).
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Posted Mar 20, 2013@Doctor06
i love to see that add as well. i know LWC(i think that what it call) did it.
anyway. i hope this work for 1.5.0
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Posted Mar 20, 2013Some servers have problems where players are killed by others luring in monsters from the surroundings. Perhaps you could make a 'NoTarget' flag in which mobs will not target players and just ignore them.
Should be fairly simple to do :)