RepairPad
Repairpad
[ version 1.32/1.3.2-R0.1 ]
Usage
Spend your gold to Repair your items using RepairPad! Put gold ingots into furnace and reset the durability of your items without losing enchantments.

Features
- Left click on the button: Repairs item which is in the player's hand. It costs one golden ingot.
- Right click on the button: Repairs all of player's items. It costs many golden ingots. (depends on how many damaged item does the player have)
- Protection against accidental destroying button and bookshelf
- Burning effect after useage
- Customization and translation by YAML configration
- Chance to fail and chance to break
- Protection against griefers
- Hardcore mode
Permission nodes
- repairpad.use
- repairpad.build
- repairpad.destroy
- repairpad.free
How does it work?
RepairPad is a structure. The core of the struct is a bookshelf with button, a furnace above the bookshelf and a gold ore under bookshelf. I does not need database, simplicity is the key. The gold needs to be in the furnace's fuel slot.
Changelog
Version 1.32
- Bugfix
Version 1.31
- Added hardcore mode
Version 1.3
- Added permission nodes
- Added protection against griefers
- Added chance to fail and chance to destroy (adjustable)
Version 1.2:
- Added burning effect on repair event
- Undestroyable button and bookshelf (protection against efficiency ench.)
Version 1.1:
- Added YAML configration
- Translateable/Customizable texts
- Required goods are customizable now (amount/itemid)
Version 1.0
- Plugin release
Screenshots

Note
Hardcore mode: Players have to put their items into the furnace after each other. It can be turned on/off by the config file.
Source
Available here. (ver. 1.3)
Available here. (ver. 1.2)
Available here. (ver. 1.1)
Available here. (ver. 1.0)
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Posted Jul 25, 2014Still working without flaw with CB 1.7.9! Nice work dev!
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Posted Sep 13, 2013Is this still being maintained? If so, then when a map is in your inventory, it will get reset to "Map 0".
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Posted Feb 20, 2013I noticed a bug that turns Cocoa Beans into Ink Sac. Other than that, it works great. Thanks for making the plugin.
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Posted Jan 11, 2013@Reactorx7
It is working! Thank you!
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Posted Jan 9, 2013@luckeYpublic
The default value of repairpad.use is true. If you set repairpad.use = true for the VIP group, the default group's is still true.
Solution: Add the following line to the default group. (deny it)
- -repairpad.use
If you can't solve it, please write a PM.
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Posted Jan 8, 2013Hello! I have a Permission problem. I put the "repairpad.use" to the VIP group only, but sadly, every player can use this (Default group). Why?
I am using PermissionsEx
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Posted Dec 26, 2012@leArgn
This is a real problem. 1.4.5 R0.1 beta build is ok, but above that the plugin does not work. I'm gonna fix this asap. Thank you for report. I'll remove the buggy version.
UPDATE:
I uploaded the correct version. Still waiting for approval.
UPDATE2:
Updated.
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Posted Dec 25, 2012Well, i use the beat 1.4.6 build but i cant get it to work. I pasted the .jar in the plugins folder but if i create the repairpad i can't use it. Nothing happens. :/
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Posted Nov 4, 2012@titen96
It works fine for me. Try to redownload it and update your java.
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Posted Nov 3, 2012it doesent seem to be working on 1.4
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Posted Sep 6, 2012An Idea ;-)
I would love to see factions support. If a RepairPad is build on the land of a faction all members of the faction get repairpad.free .
I think it could be interesting to see factions battle for repairds. What do you think, possible?
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Posted Sep 3, 2012Sorry guys, i'm busy recently. I will release an update in 24 hours.
No other bugs? Btw it's a huge one.
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Posted Sep 2, 2012@titen96
I had to, cause Players are using the flatrate ;-) If there is no response, i must switch to another Plugin, but i do not want to. ;-)
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Posted Aug 31, 2012@RasCas
no way to know for sure, considering the last update was only around 20 days ago and that schools around this time, you shouldnt worry
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Posted Aug 31, 2012Is this Plugin dead? No response here or PM from Reactorx7.
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Posted Aug 29, 2012@Reactorx7
hey can you add permission to bypass the destroy and fail chance?
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Posted Aug 28, 2012Just discovered a bug.
(I changed the currency to emerald)
When a user hits the button, he is told to put one emerald in the furnance. Hitting the button repairs the tool but the emerald remains in the furnance and can be taken out after repair and the Player can hit the button more than one time until the tool is repaired.
:-(
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Posted Aug 19, 2012Just a thought, what do you think about a different structure? As Bookshelf become popular due to the books api. Maybe a furnance placed on obsidian or brick instead of a bookshelf.
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Posted Aug 16, 2012@RasCas
I had been thinking about this before, but players can use the built in repair option. (same cost)
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Posted Aug 16, 2012@RasCas
Oh, i figured out immediately, configurable modes. :D