Regios
Current stable version: v5.9.9 for CB 1.6.2-R0.1
Regios, a fully fledged, extensive and extendible Region mod. Regios allows you to easily create regions with a vast amount of properties such as protection, entry & exit control, password protection, speed and health modifiers and much more! Regios is multi-world compatible and lightweight. More so Regios is open source and has a well documented API which will allow other developers to make add-ons to make Regios even better!
NOTE: Regios v5.0.3 and later now REQUIRES Vault for Economy and/or Permissions support. You can still use Regios without Vault but it will be Op or basic superperms only and without economy support.
Do you use Dynmap? Ever wanted to see your Regios regions on Dynmap? Well now you can! Try the new Dynmap-Regios!
Some of the main features of Regios are:
- Complete Region protection.
- Spout GUI editor!
- Permissions and group modification in real-time, force commands and inventory options.
- Prevent exit or entry with password authentication.
- Transfer structures/regions from server to server with new Blueprint (*.blp) files!
- Backup your Regions and restore them to their former states. (Now includes container contents and sign text!)
- API access.
- Fun features such as health control, pvp settings and speed modifiers.
- Per world configurations.
- Default Region settings.
- Simple flat file storage allows for manual editing if needed.
- Universal Economy/Permission support through Vault
- WorldEdit Support
Current To-Do list (in no particular order or priority):
- Fix Spout GUI
Add non-cuboid regionsCompleted in 5.9.0!- Add self-contained permission system
- Add player variables to commands
Expand Regios APICompleted in 5.9.0!- Better multi-world support
- Add renting
- Add fall damage prevention
- Fix water and lava placement issue when regions are close to each other
- Add more effects for "fun" commands (prevent hunger, regen hunger, cause potion effects, etc.)
- Add some way of visualizing regions in-game.
- Add some form of child regions (mainly to prevent players from creating regions inside of other players regions)
- Add some form of priority system for regions (for when regions overlap)
- Add music looping
- Make tutorial videos!
- Make the commands more flexible (and helpful)
- Add more command aliases (for some of the stranger commands, such as set-creature-spawns)
- Add zombie door break protection
- Improve modification commands
- Add optional auto-update function
- Add world commands
- Add a scheduler for backups
For a list of Commands and Permissions, visit here:
>> === Wiki Page === <<



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Posted May 3, 2012@TheSilentStapler
I just spent a couple hours making and testing large regions (my largest one was 1384, 256, 1258) and had no issues with mobs spawning when mob spawning was disabled. Do you have any smaller regions inside the big one? Since there isn't any child regions concept yet, regions created inside other regions can override the spawn settings causing mobs to spawn in the smaller region even though the larger region had spawns disabled.
@ChickenInABasket
Yes, its a bug. It was using Spout's InventoryEvent to lock chests and after the Event overhaul Bukkit did, it would appear that that event no longer fires, ergo chest locking doesn't work. I've changed it up so that it's called when a player tries to break/open chests so that a) it prevents the player from even opening the chest and b) prevents players from breaking the chests and collecting its contents when block break protection isn't on but locking is. I'll release a fixed version later today.
@godslam
Actually, you can accomplish half of that using item exceptions. If you use the item exceptions in black list mode, it will prevent players from placing blocks unless you specify they can place certain blocks. combined with block break protection you can only allow players to place a controlled list of items. Of course they can't break them that way either :P. So yeah, I need to implement the other half.
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Posted May 3, 2012@johnnyzerox7
A good way to do that would be allow whitelists/blacklists of blocks per region. =)
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Posted May 3, 2012Anyway, what is the desired effect when chest protection is on?
Maybe I got it wrong... I don't want people to be able to even open chests. I'm used to Worldguard, and chest protection there means that chests are locked, impossible to open.
UPDATE: Other players can: Open and TAKE stuff from chests even if it's locked. Deny entry and the other "flags" that I earlier tested works good.
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Posted May 3, 2012@godslam
Well, I need to place out all those signs at first, IF I'm using Regios with this bug. Later when this is fixed it won't be a problem. Actually I don't really need to have chests in the village. But It's kinda nice with locked pre-placed chests that unlocks when players owns the plot. That was my original idea anyway. Both empty plots as well as fully furnished ones.
EDIT: I should go to sleep, lost my ability to form understandable sentences. :)
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Posted May 3, 2012@ChickenInABasket
I don't see how it'd be too hard. It just allows them to right-click chests with the sign and protect it. I guess it'd be a pain in rent-able areas because the signs would be stuck there. Anyway, I'm just going to wait until chests are fixed and renting is added.
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Posted May 3, 2012@johnnyzerox7
yes, I want players to be able to break and place ONLY chests :]
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Posted May 3, 2012@EMOberger
Could you explain a bit more please? Are you wanting to prevent placing/destroying for all blocks except chests?
@ChickenInABasket
Hmm, that would definitely be a problem. I'll see what I can figure out.
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Posted May 3, 2012It's not just me then, good to know.
And about Lockette or similar plugins, that would give me too much work I think. I'm developing an SP and/or MP RPG with cities and pre-made houses. And some of 'em are buyable or rentable (via BOSEconomy brackets). And with Worldguard I have to use Commandsigns to force-add owners to plots. :)
I'll wait for an update, should be a pretty simple fix I'm guessing. Who knows, maybe Worldguard adds economy soon.
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Posted May 3, 2012@ChickenInABasket
Seems like it isn't working for me either, Chicken. I'd use a plugin like Lockette until this is fixed.
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Posted May 3, 2012I'm coming from Worldguard and missed the ability to buy and sell plots. So, I decided to try regios. It seems good and all, BUT I have one problem:
I can't lock chests. Everything else works good like block place, block destroy, selling and buying, door lock. But chests are always unlocked. I'm using Regios v5.0.38 and all my default regions have chests locked in the config.
I've tried:
The only thing that actually locks the chests is if I set interaction to false. And I don't want that.
So, am I missing something or is it a bug? Again, I can change the other settings without any problems. But the chests are open like a golf course. For everyone! :(
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Posted May 2, 2012How do I allow every block to be protected but chests?
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Posted May 2, 2012@johnnyzerox7
That is indeed what I meant haha No worries! Here's so more insight, but might just be conflict with other mods:
I made a much smaller city protection and it now works. I test on a really large city protection (the size we previously had, but it was too big) and it made commands very slow to respond and my console window was spammed with the "Server cannot keep up!" message.
It just seems like there's something that's being picky about big protections. But again, this is no big problem as I am doing just fine as is, so don't go through any extra trouble just for me :P :)
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Posted May 2, 2012@johnnyzerox7
How high up is renting regions on your list of things to add? I'm looking to finally get rid of WorldGuard and I want to make a hotel, but Simple Region Market is the only things that allows renting right now.
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Posted May 2, 2012@TheSilentStapler
Oh you know what, I'm retarded, you meant the volume is 55 million, correct? With dimensions being 380x380x256 or some variation there of? That shouldn't be an issue. I also was confused on the limit, I was thinking about the limit to .blp files which is 65535x65535x65535. Theoretically, Regios should be able to hande regions 99999999x99999999x99999999 in size. I'll look into it.
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Posted May 1, 2012@johnnyzerox7
Yes :D As in from bedrock to skytop selected also. But I guess it's no huge problem. I still have WorldGuard installed, so I can use that for big protections, and then use Regios for the smaller protections inside it. That should work fine.
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Posted May 1, 2012@johnnyzerox7
I'll just pick a different song and use your link and see if that works. Thanks for your help.
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Posted May 1, 2012@EMOberger
It could be something in the way ojosoft converts the format that spout doesn't like, but doesn't bother anything else. First thing I would do is try another converter. I use http://audio.online-convert.com/convert-to-ogg for my conversions and I haven't had an issue yet. If that doesn't work, I would go check out the Spout forums and see if anyone has had a similar issue. You may need to file a bug report with them as this is a Spout issue and there really isn't anything I can do about it. Sorry :/
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Posted May 1, 2012@johnnyzerox7
Yes, I converted that song from mp4 to ogg using ojosoft. But the song plays fine in the browser what could be happening? What should I do?
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Posted May 1, 2012@TheSilentStapler
55 million BLOCKS? O.O I don't even think that's possible. Regios maxes out at somewhere around 65,500. You would have had to edit the config manually to get a region that big.
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Posted May 1, 2012@EMOberger
No problem. Your issue appears to be with the song itself. I tried playing it from the link in the config, and tried downloading it to my own server and playing it but it just did the same thing, played for a second then stopped. I also tried a few other ogg files of my own and they played perfectly. Is your ogg something you converted from a different format?