This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Sounds like it needs region flags for each region set upon purchase/rent. That would be a lot of hard work, including forking and modifying the plugin code. The easy way would be to have each r# region have it's parent set that would be a single giant region of the entire hotel, that way it could inherit the flags from the parent for each r# region.
On the parent, a flag you might want to see if you want to add to it is "Use: Deny". And then have "automaticParent: false" in the RSS config to true.
If the person is added to the r# region that has the parent of Hotel with the flag above, theoretically, only that person in the r# should be able to bypass that flag.
If I may make a suggestion; an epic idea would be to set predefined sizes (W x L x H) in the config and attach each of these sizes to an item (support damage values!) when this item is dropped by a player it will create the defined region around the block the item was dropped on.
Hope you understand what I mean, I really think this will make the plugin amazing and add some unique functionality, some of our younger players don't understand how to select regions.
So I'm not really getting the point. I have something like a hotel set up and I set each room with /region define r1 (r2, r3, and so on)
If person A rents r1, they can still walk into r2 and person B can walk into r1 without renting themselves. The doors open up, the region isn't protected, and so on. So is this just another way to get paid? "renting" to others?
@Mtihc
yeah i know but thats exactly what i dont want xD
since we´re setting up alot of regions for sale and we want them to have no owners on creation xD
well guess ill have to use the normal region commands for that then thanks anyway
When I try to put a region up for $500 I get this error: "The price must be between 36.40 and 91.00 Dollars"
How do I remove the limits because the only person using the Buy/Sell/Rent is me.
I understand completely. With the rent system that I am planning to make, that's possible. By the way, I will not quit developing this plugin, untill I'm satisfied with everything. And even then, I might keep improving it. I just have to get passed this damn rent-system crap xD
In the current rent-system... as you know now... it's possible for multiple players to rent via the wooden sign.
But in the new rent-system, it's 1 player per sign. The player's name will be on the sign when he rents it. If another player wants to rent it. He can only hope there are 2 signs, or wait for the region to become available again :P
So in your case, you would just place 1 rent sign, per shop.
You type an amount of time on the sign, like "1h30m". The player can rent it for that long. There will also be some way to specify a multiplier. For example /ss rent 3<sub>,
will rent that region for "3 x 1h30m = 4 hours and 30 minutes".
The player's name will be on the sign. And probably a count-down... counting down every minute.</sub>
That's a shame, it's the primary reason I was using this plugin. May I give a counter point as to why you should continue developing it?
I have a market, think of it like a flee market. Obviously even in minecraft prime real estate exists. The shops closest to the main entrance has a higher chance of receiving foot traffic than one in the back. The system that I want to utilize is that the shops closest to the main entrance will cost the most to rent. With a max rental of 24 hours I like the idea of charging 300 dollars an hour when they have the possibility of making 5000 a day. It gives a more real life feel to the game. On the flip side of the coin though if you only allow regions to be purchased, it will become stale and stagnant with shops just sitting there empty or out of stock for weeks on end until an admin is forced to intervene. Upon the same concept, my server has 10 thousand registered members, and receive upwards of 25 thousand unique visits per quarter. The issue is that we only have so much room, and if there are 156 abandoned unused shops, there goes my entire economy.
Sorry that I can't give you a precise answer. I havent done anything for this plugin, for a long time. I'm kindof... out of it.
There's a configuration onCreate.allowOverlapUnownedRegions. (note that worldguard's configuration is not important... when you use this plugin's create-command)
And there's that permission I mentioned. selfservice.create.anywhere
Is there any way to set it so a rented region can only have 1 member. If someone rents out a region no one else can rent it. At the moment it threw two of my alt accounts in as members to 1 region, which will lead to griefing.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-
View User Profile
-
Send Message
Posted Apr 19, 2012@Rsredmage
@DreamPhreak1
Another interesting flag could be
entry-group: nonmembersin combination withentry: deny.Or, the other way around.
entry-group: membersin combination withentry: allowThis will only allow members to enter a region.
-
View User Profile
-
Send Message
Posted Apr 19, 2012@Rsredmage
Sounds like it needs region flags for each region set upon purchase/rent. That would be a lot of hard work, including forking and modifying the plugin code. The easy way would be to have each r# region have it's parent set that would be a single giant region of the entire hotel, that way it could inherit the flags from the parent for each r# region.
On the parent, a flag you might want to see if you want to add to it is "Use: Deny". And then have "automaticParent: false" in the RSS config to true.
If the person is added to the r# region that has the parent of Hotel with the flag above, theoretically, only that person in the r# should be able to bypass that flag.
-
View User Profile
-
Send Message
Posted Apr 16, 2012Great plugin :)
If I may make a suggestion; an epic idea would be to set predefined sizes (W x L x H) in the config and attach each of these sizes to an item (support damage values!) when this item is dropped by a player it will create the defined region around the block the item was dropped on.
Hope you understand what I mean, I really think this will make the plugin amazing and add some unique functionality, some of our younger players don't understand how to select regions.
-
View User Profile
-
Send Message
Posted Apr 11, 2012So I'm not really getting the point. I have something like a hotel set up and I set each room with /region define r1 (r2, r3, and so on)
If person A rents r1, they can still walk into r2 and person B can walk into r1 without renting themselves. The doors open up, the region isn't protected, and so on. So is this just another way to get paid? "renting" to others?
-
View User Profile
-
Send Message
Posted Apr 11, 2012@Mtihc yeah i know but thats exactly what i dont want xD since we´re setting up alot of regions for sale and we want them to have no owners on creation xD
well guess ill have to use the normal region commands for that then thanks anyway
-
View User Profile
-
Send Message
Posted Apr 11, 2012@LordKillmore
Well you cannot turn it off... but.... If you configure "an empty list of owners" the creator of the region will become owner.
It would look like this:
defaultOwners: []-
View User Profile
-
Send Message
Posted Apr 11, 2012@OMG_Spedwards
In the config
-
View User Profile
-
Send Message
Posted Apr 10, 2012ah good to see youre still alive and kickin man ^^
lil question , is there a line in the config to disable "auto owners" of a region when its created?
-
View User Profile
-
Send Message
Posted Apr 7, 2012When I try to put a region up for $500 I get this error: "The price must be between 36.40 and 91.00 Dollars" How do I remove the limits because the only person using the Buy/Sell/Rent is me.
-
View User Profile
-
Send Message
Posted Apr 4, 2012@PhiberOptikx
@AndrewsPanda
lol, no homo!
-
View User Profile
-
Send Message
Posted Apr 4, 2012no homo?
-
View User Profile
-
Send Message
Posted Apr 3, 2012@Mtihc
I love you.
-
View User Profile
-
Send Message
Posted Apr 3, 2012@PhiberOptikx
I understand completely. With the rent system that I am planning to make, that's possible.
By the way, I will not quit developing this plugin, untill I'm satisfied with everything. And even then, I might keep improving it. I just have to get passed this damn rent-system crap xD
In the current rent-system... as you know now... it's possible for multiple players to rent via the wooden sign.
But in the new rent-system, it's 1 player per sign. The player's name will be on the sign when he rents it. If another player wants to rent it. He can only hope there are 2 signs, or wait for the region to become available again :P
So in your case, you would just place 1 rent sign, per shop.
You type an amount of time on the sign, like "1h30m". The player can rent it for that long. There will also be some way to specify a multiplier. For example /ss rent 3<sub>,
will rent that region for "3 x 1h30m = 4 hours and 30 minutes".
The player's name will be on the sign. And probably a count-down... counting down every minute.</sub>
-
View User Profile
-
Send Message
Posted Apr 3, 2012@Mtihc
That's a shame, it's the primary reason I was using this plugin. May I give a counter point as to why you should continue developing it?
I have a market, think of it like a flee market. Obviously even in minecraft prime real estate exists. The shops closest to the main entrance has a higher chance of receiving foot traffic than one in the back. The system that I want to utilize is that the shops closest to the main entrance will cost the most to rent. With a max rental of 24 hours I like the idea of charging 300 dollars an hour when they have the possibility of making 5000 a day. It gives a more real life feel to the game. On the flip side of the coin though if you only allow regions to be purchased, it will become stale and stagnant with shops just sitting there empty or out of stock for weeks on end until an admin is forced to intervene. Upon the same concept, my server has 10 thousand registered members, and receive upwards of 25 thousand unique visits per quarter. The issue is that we only have so much room, and if there are 156 abandoned unused shops, there goes my entire economy.
-
View User Profile
-
Send Message
Posted Apr 3, 2012@ragan262
Sorry that I can't give you a precise answer. I havent done anything for this plugin, for a long time. I'm kindof... out of it.
There's a configuration
onCreate.allowOverlapUnownedRegions.(note that worldguard's configuration is not important... when you use this plugin's create-command)
And there's that permission I mentioned.
selfservice.create.anywhereI think that's all you can fiddle with.
-
View User Profile
-
Send Message
Posted Apr 3, 2012Doesn't help, also i want user created regions to not overlap.
-
View User Profile
-
Send Message
Posted Apr 3, 2012@ragan262
I know it can be confusing.
I think you need permission
selfservice.create.anywhere-
View User Profile
-
Send Message
Posted Apr 3, 2012@PhiberOptikx
At the moment that is not possible. Sorry.
But to be honost. I don't like the rent-system. I act like it doesn't exist ;)
I want to change the entire rent-system one day.
(i have been saying this for a while, but I still haven't done anything... i have no excuse really)
-
View User Profile
-
Send Message
Posted Apr 3, 2012When i try to create region, i get "You can only claim regions inside existing regions that you own." in game chat.
WG config:
claim-only-inside-existing-regions: false
Permissions:
selfservice.create
selfservice.resize
selfservice.worth
Can you help me with that ? I use CB 1.2.4-R1.0 and WG v599-a7d1988.
-
View User Profile
-
Send Message
Posted Apr 2, 2012Is there any way to set it so a rented region can only have 1 member. If someone rents out a region no one else can rent it. At the moment it threw two of my alt accounts in as members to 1 region, which will lead to griefing.