Regions
This mod allows you to separate your world into distinct regions. Inspired by Population Density.
Features
- Notifies players when others join/leave regions
- Dynmap markers
- Specify a specific region to be the 'city' region for a world
- Per-user home regions
- Little to no server resource impact
- Extendable via API
Commands
- /region create RegionName - Create a region
- /region remove - Remove a region
- /region city - Declare the current region as the world's home region
- /homeregion - Teleport to your home region post
- /movein - Declare the current region as your home region
- /cityregion - Teleport to the world's city region
- /region - Tells you which region you are in
- /region regen - Regenerates a broken or missing region post.
How To Use
Instead of spending lots of time on manually defining a region's borders, Regions is based on 'region markers'. Each region has a marker to define the center of it. A player's current region is defined by which region marker they are closest to in terms of manhattan distance.
Example map (click to embiggen):
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- Stand where you want
- /region create Region Name
- A region is created and a region post is built at your location
- Declare the current region as the world's city with /region city
- Use /movein to set your home region
- Use /cityregion or /homeregion near a region post to teleport accordingly.
Permission Nodes
- regions.*
- regions.create: Create regions and regenerate region posts
- regions.remove: Remove regions
- regions.city: Define a world's city region
Feature TODO list
- Each region has its own chat channel
- Players can create regions with signs
- Fancier region posts
- More configuration
- Better document the API
- Improved event API
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Posted Jun 20, 2012This looks good how about a dynmap overlay also
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Posted May 19, 2012Oh please continue work on this, I have been actually looking for something just like this. I'd also like to see a perms so u can allow and disallow teleporting to home regions. Thanks
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Posted May 1, 2012@aldrigviking
Thats a good idea, but I don't think I'll implement it in the first version of the plugin. I will however, build a plugin that uses the Regions API to handle it. That way I can prove that the API is usable, it can be an example, and Regions itself wouldn't depend on worldguard.
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Posted May 1, 2012@Anciteify
I hadn't considered that, but it sounds like a good idea. That way one can define a small region centered in a city, and another plugin can disable creepers in that region. But outside of that region, you are in the unprotected wilderness. I'll be adding that for the first release after I work out the last few bugs and do more thorough testing.
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Posted Apr 28, 2012Add an option to have set region sizes...
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Posted Apr 26, 2012I agree with bigazzaman. Adding flags lige entry/exit control, building permissions etc like worldguard would definitely have me consider using this plugin :)
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Posted Apr 25, 2012Realy good idea!! id love to see this work well with flags like worldguard it would be sooo much easier that to manualy define regions.