RedstoneChips

RedstoneChips is a bukkit plugin that makes it possible to build custom integrated cicuits on your minecraft server.
Features:
- Build chips with any number of input and output pins, from compact 2 block chips up to whatever you can imagine.
- Choose from over 50 different chip types and several 3rd party chip libraries.
- Most chip types can work with a wide or infinte range of i/o configurations. Sign arguments allow you to customize chip behavior.
- Chips can communicate through redstone, or directly by touching each other. Some chip types can also communicate over wireless channels.
- Chips can be built in almost any imaginable structure allowing very compact circuits.
- Debug and maintain large projects using various tools and commands.
Website | Forum
circuitdocs * help * videos * Wiki * Schematics
Contribute
- If you have feature suggestions, bug reports or any other issues to report click here or send an email to the address in the sidebar.
- Share your circuits with the world. Schematics, sram files and videos are welcome.
- Help making the documentation better. To help improve circuitdocs you can send a pull request to the gh-pages branch with changes or just send suggestions by mail. Any additions to the wiki will be very appreciated.
- Help development. Pull requests will be happily tested and hopefully merged. Check the github page. If you're interested in maintaining and developing RedstoneChips on a regular basis do let me know. It's a lot of work and I could use some help.
- Donate!
Source code
RedstoneChips github pages
BasicCircuits github pages
SensorLibrary github pages
Changelog
RedstoneChips 0.97 (Apr 30th, 2013)
- Fixed the saving bug on cb 1.5.1.
- Added an option to disable update checking.
BasicCircuits 0.97 (Apr 30th, 2013)
- pixel: Added a maximum distance value preference to prevent lags and server crashes. The max can be changed using
/rcprefs pixel.maxDistance xand defaults to 7. - sram: Fixed a problem with anonymous memory.
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Posted Jan 20, 2014I did not abandon the plugin, but rather abandoned bukkit dev.
RedstoneChips 0.97 still works on latest Bukkit and Minecraft. Check the website for more information and see this post on the forum.
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Posted Jul 31, 2013The download link is here: http:eisental.github.com/RedstoneChips
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Posted Jul 31, 2013Is this inactive? There's no download link. I would love to try this plugin out.
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Posted Oct 22, 2012So, I figured it out. Here is a link to RedstoneChips 0.96t0 as it is on github:
http:test.hpiracing.sk/RedstoneChips0.96.zip
:) enjoy
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Posted Oct 9, 2012I would love to build that from source, I just cant figure out how.. :(
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Posted Sep 9, 2012please update so we don't have those chip saved spam messages anymore on 1.3 patch seems available on github, but most of us are too lazy to build from source
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Posted Aug 28, 2012@enginekid92 you don't have RedstoneChips-beta.jar file placed in your plugins folder.
Or it's corrupted...
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Posted Aug 26, 2012Can anyone tell me why i get this? its the only thing that shows up.
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Posted Aug 23, 2012@eisental
Thank you
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Posted Aug 22, 2012@drfrag2k
Hi, there will be a fix for that soon...
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Posted Aug 22, 2012Hi I hope someone can help:
I'm running my own server and since the I upgraded from 1.2.5 the console keeps getting flooded with "[INFO] [RedstoneChips] Saving 'world name' data..." every minute. I don't mind that RedstoneChips is saving data every minute but is there a way to not having it flood the console?
Thanks
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Posted Aug 20, 2012@Mal0ne
To make a simple lighthouse, I would use a clock that says the speed at which beacon lights spinning with. This clock drives a "RingCounter" the two outputs is then connected to an "And" circuit with 4 inputs and 2 outputs, two of the inputs(next to each other input 0+1/2+3) goes to a lever to turn off the lamp (the same is controlling the clock), the 2 other goes to the outputs on "RingCounter ". And the outputs of the circuit is connected to four lamps in 2 groups so number 1 and 3 are switched on at the same time.
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Posted Aug 13, 2012So... any updates planned or any dev builds I can use by any chance?
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Posted Jun 20, 2012I've added redstonechips.command.admin and redstonechips.command.* and even redstonechips.*
Its denying me access to ANY commands. Using newest version of PeX.
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Posted Jun 15, 2012What about group detection? g:default
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Posted May 26, 2012@computerkidt
I'll check it out for the next version.
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Posted May 26, 2012@darkcloud784 Any code that directly changes game data such as block types and redstone currents must run on the main server thread. This shouldn't cause performance problems normally...
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Posted May 23, 2012Do chips run in a separate thread or is it on the main server thread?
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Posted May 22, 2012Can you set it up so we can auto-update with http://dev.bukkit.org/server-mods/craftbukkituptodate/
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Posted Apr 25, 2012I get errors when starting the Server with v0.95 installed and the latest recommended build.
Pls look here: http://forums.bukkit.org/threads/mech-redstonechips-0-95-integrated-circuits-plugin-1-2-5-r1-0.1205/page-50#post-1087607