[ECON/ADMN] rEconomy 1.1 - Easy, fun and API enabled economy plugin. [1060]
rEconomy:
Version: 1.1
A leightweight economy system, allowing simple /buy, /sell, /money commands with permissions.. Got a api, for setting players economy, getting it and more. It supports a simple motd, with colours and can be set in config.properties. If a player has reconomy.motd in permissions he will get motd
To allow your application work with rEconomy, you got to add rEconomy as a reference to your project. If you worked with bukkit before, you know how to do this.
CHANGELOG
- 1.1 - Fixing bugs
- 1.0 - Public release!
About commands
- /money - Allows player to check credit. - reconomy.money.own
- /money [Someone] - Checks that players credit - reconomy.money.others
- /pay [User] [Cash] - Pays user cash - reconomy.pay
- /buy [Material] <Amount> - Allows user to buy Amount of Material if player can afford that. - reconomy.buy
- /sell <Material> - Allows user to sell the hand, or Material. - reconomy.sell
- /reco config - Shows rEconomys config - reconomy.admin
- /reco reload - Reloads rEconomys config - reconomy.admin
- /reco give [User] [Cash] - Gives user cash - reconomy.admin
- /reco take [User] [Cash] - Takes cash from user - reconomy.admin
- /reco set [User] [Cash] - Sets users cash to cash - reconomy.admin
VIDEO: http://www.youtube.com/watch?v=7rQeGVO4nfQ
To set cost, simply go to cost.properties and edit items cost. like COBBLESTONE=100 A simple and wierd default cost comes at start, made by sweden98
VIDEO: http://www.youtube.com/watch?v=6QjOTpEiAEs
There is also signs, that require reconomy.sign.buy.create or reconomy.sign.money.create. To use signs, you need to have reconomy.sign.buy.use or reconomy.sign.money.use
![]()
Purchase sign setup: Since this is early release, i dont recommend you change your currency. You simply make a sign with [Purchase] as tag. second line is material. it can be item or name, but will turn into the material name as soon as placed. third line is cost. Just type the cost, nothing else. 4th line is amount. i think you get it now.
You can change sign colors later in color.properties, and the signs color will update when used.
To setup the api in a class:
import com.redpois0n.rEconomy.API.rEconomy; public class myplugin extends rEconomy { public void doSomething() { Player p = bukkit.getServer().getPlayer("redpois0n"); Integer cash = 100; if (canAfford(p, 100) { //if redpois0n have 100 or less System.out.println(p.getName() + " can buy something for 100 or less."); setPlayerCredit(p, 100); //sets redpois0ns credit to 100 } else { System.out.println(p.getName() + " cant buy something for 100 or less."); reload(); //reloads rEconomy config } } }
you can make plugins using rEconomy API! Like if a players kills mobs, they get cash in rEconomy
-
View User Profile
-
Send Message
Posted Dec 22, 2015There is an Infection in the download.
-
View User Profile
-
Send Message
Posted Mar 19, 2013How do i make a shop it's not working?
-
View User Profile
-
Send Message
Posted Mar 12, 2013Only the commands except buy works and signs doesnt ;_;
-
View User Profile
-
Send Message
Posted Mar 8, 2013Can you place chestshop in this plugin than players can make a shop on my server plz
-
View User Profile
-
Send Message
Posted Mar 1, 2013It won't let me give any money to anyone or myself... Help?
-
View User Profile
-
Send Message
Posted Jan 21, 2013Update it!?
-
View User Profile
-
Send Message
Posted Nov 11, 2012Its not starting up are there any plugins its not compatible with??
-
View User Profile
-
Send Message
Posted Jul 8, 2012Maybe move it to inactive? Seems like it is...
-
View User Profile
-
Send Message
Posted Feb 29, 2012Very Very nice simple plugin
-
View User Profile
-
Send Message
Posted Sep 3, 2011@melikoth
I asked a guy to help me with the cost file, and some is wrong. it is COBBLESTONE. in other cases, it is POWERED_RAIL, REDSTONE_TORCH and similar. but i added code, so you can buy cobblestone with /buy cobble instead of /buy cobblestone etc
-
View User Profile
-
Send Message
Posted Sep 3, 2011I like the simple nature of this economy plugin.
I was wondering if I had to have all the entries in the cost.properties. For example, if I only want users to be able to buy and sell cobblestone and dirt, if those are the only two entries will they be unable to buy other things?
Secondly, I notice there are entries for COBBLE_STONE and COBBLESTONE. What is the difference between those?