RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Aug 15, 2012Hi, would it be possible to add the ability to use in conjunction with mods like IndustrialCraft ,Tekkit and so on. Thanks.
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Posted Aug 15, 2012What versions is this feature available?
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Posted Aug 15, 2012@1cec0ld
Interesting idea, so it should search for specific blocks in that radius, I'll add that :} I'll probably name it @blocksnearby because I'll also add @blocksunder and @blockstop to allow more customization for various needs.
Hmm, and come to think of it, I should also add @requireditems, it would require the player to have a specific item in their inventory to use that recipe... for example require player to have an axe (hammer subtitute) to craft iron armor.
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Posted Aug 15, 2012Ok, I just read the entire readme. Flag Idea: @nearby | distance | {block} {block} {etc} requires nearby blocks when the item is crafted.
Ideally used for an "altar" of sorts, require blocks like iron or diamond near the crafter.
Just about to try the plugin though, I'm interested to see what I can do with it.
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Posted Aug 15, 2012@mima19
Not with brewing stand, it's impossible to change stuff because for starters you can't place anything else than the accepted items in the brewing stand, which is client side controlled, I've even tried to force the server to place an item there but it can't either, so that's a realy bad start so I abandoned the attempt to mess with brewing stand :}
You can make potions in workbench or furnace however :} Just use the POTION item and data values for it will specify what kind of potion is it... you can find the link to the data values page in the readme.txt file.
Note that currently you can't use data values for ingredients of furnace smelting recipes because the minecraft server itself doesn't support that... I'm working on a patch and if it gets pulled (approved) I will be able to add data values support for furnace's ingredients :}
Furnace results are fine tough, you can make like meat turn into a healing potion or something :}
EDIT: wow, this is one big reply for that simple question =)
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Posted Aug 15, 2012Yo can't make potions?
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Posted Aug 14, 2012@THDigi
it looks like heros is dead ;/, and i don't know a plugin that would give me job features and support you :(
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Posted Aug 14, 2012@xXKomeXx
Everything works, the known issues are minor things mostly, don't get them wrong tough...
Smelting recipes ignore data values, you can't specify data values... but this I'm at the verge of fixing, either by patching CB or using a small fix that I figured out while patching CB =)
Fuels have no problems (data values work) since they're mostly custom.
@Tealk123
The Heroes plugin must support this plugin to work properly, I can't do much on my side.
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Posted Aug 14, 2012so smelting recipes dont work? :( what about fuel? i saw it in the known issues section
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Posted Aug 14, 2012@THDigi
ok then i wait ;)
hmm i have a ather problem i use atm heroes for my job system, and this plugin use the crafting event to get exp, but you have edit this event so the player cant get exp now, what can i do?^^
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Posted Aug 14, 2012@Tealk123
Not easily possible at the moment, someone else suggested something similar, results depending on permission.
I'll need to add flags for individual results in order to make your suggestion and many more possibilities... but this isn't easy since it kinda screws with alot of stuff, I'll see what I can do :}
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Posted Aug 13, 2012@THDigi
ok thank you,
then i have a new idea is it possible to make a flag for level?
like if you are lvl 5 you can make clean stone
if you are lvl 10 you can make stonebricks?
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Posted Aug 12, 2012@DallyLolli
Same issue as bigboy2013 I suspect... did you extract the folder from the zip archive ? Because this plugin overrides the default plugins by default... if you don't paste them it will remove them... or you can set 'existing-recipes: nothing' in the config.yml.
@Tealk123
Same issue with chunks, bukkit's fault. You can use compatiblity/chunk-events: false (or whatever the node was) in config.yml.
And that stone is a smooth brick variant yes, but data value is 2nd argument here, not 3rd (not like ItemStack). Or you can use the predefined alias: CIRCLE_STONEBRICK:1 (that's SMOOTH_BRICK:3:1 where 1 is amount, but not required if it's just 1)
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Posted Aug 9, 2012I have got this error only 1 Player was join the Server
http://dev.bukkit.org/paste/5967/
edit

i will make a recept for this stone
how is his name?
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Posted Aug 8, 2012I'm having problems with crafting tools and not being able to retrieve them from the crafting table. They will flicker when I click them, but not go into my inventory. I've removed the plugin and it works fine, but I really do love this plugin and would hate to have to play without it.
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Posted Aug 8, 2012@bigboy2013
Yes, like I've already pointed it out in the known issues, it's a Bukkit issue... or more likely a Minecraft issue, the furnace smelting system doesn't accept any data value for ingredients, it only uses the item ID... even tough Bukkit accepts data values for it, it only sends the ID because that's all it can do.
I'll see if I or someone else can patch the code to allow data values, or I'll try to make a custom smelting system, which could be difficult, glitchy and impacts performance.
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Posted Aug 8, 2012Apparently you can't smelt an item with a specific data value... I wanted to be able to smelt certain potions, to make other potions, but it says cannot have a data value in that recipe slot.
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Posted Aug 8, 2012@Hiramas
You didn't extract the default recipes which the plugin is overwriting.
Either set 'existing-recipes: nothing' in the config.yml or extract the recipes from the zip file you've downloaded :)
EDIT: Also, the flickering is the client predicting the result of the recipe, I can't really do much about that.. you've seen how it does if you remove the recipe, if you change the result of a default recipe it does something similar, it will first show the old result (client prediction) and then the real result you changed to. You should know that it's impossible to get the predicted result as it's not real since items are server-side :}
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Posted Aug 8, 2012Greetings. I downloaded your newest version a few minutes ago, but when I put it up on the server, stuff in the crafting window just flickers for a fraction of a second and then disappears and I can't craft anything. After removing recipemangager the problem was gone. Just wanted to give you the info. Good work otherwise!
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Posted Aug 7, 2012Actually, I'll just release it :} v1.26 uploaded, awaiting approval :}
There's a new "rmextract" command, see details in the main post.
But I've seem to forget to document the new @override flag in readme.txt :/ I'll add it in the next version but for now, here's the info: