RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jul 19, 2013@Tessai_san
Should be compatible so long as the plugin does not aggressively change furnaces, crafting recipes, combine recipes.
An I wouldn't rush a update on this, it is the only plugin of its kind with great power. Much less 1.6 is still not 100% ready to be switched to entirely.
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Posted Jul 19, 2013When does it get updated? Is this compatible with the plugin RPG Items?
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Posted Jul 17, 2013@Tealk123
Not entirely sure what you are wanting. If they do not have permission node then this will nag at them, though that is a interesting suggestion @THDigi. Maybe have a argument for @Permission so you can silentfail and it says nothing, or just says a predefined message instead showing (Result Item) Allowed Permissions: message if set.
But anyway @Tealk123
Edit: Forgot to mention, you CANNOT be OP if you try to test this. Because the recipe else wise works fine even if you do not have the permission, but I assume this is how OP works and natively gives that person all permissions anyway.
@rladbsgh
I have never used this flag yet so I cannot say :l.
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Posted Jul 17, 2013Does @cloneingredient work for anyone? It doesn't for me.
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Posted Jul 16, 2013@GalacticNInga
wait nevermind
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Posted Jul 16, 2013Hello I have 4 worlds on my server, and I only want this plugin to affect 1 of them. However, this plugin isn't letting me no matter what permissions I use. Is there something I could do to prevent this? possibility in the config?
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Posted Jul 15, 2013@CommodoreAlpha
Posted a ticket.
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Posted Jul 15, 2013i will write a double craft recipe with a permission node but i dont know how i should write it
i have try
CRAFT
wheat:0 + wheat:0 + wheat:0
= bread:0:1
@permission: recipemanager.craft.bread
= bread:0:2
but then i have a error how can i manage it?
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Posted Jul 15, 2013@Blacklands
If you can replicate that scenario with no other plugins running, while using the correct CB version for the version of RecipeManager where the error happens, then that would be great to post in the "Tickets" section. Because it seems awfully important to sort through and fix. (This comment sounds sarcastic to me, but I reassure you I'm not being sarcastic.)
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Posted Jul 12, 2013Could it be the case that adding a specific fuel to smelting recipes while also using the @ingredientcondition flag with a data value doesn't play along nicely?
I had a smelting recipe that required "coal:any" (for charcoal and coal) as fuel, and also required the item to have a data value of 200... and well, I found out that with this setup, you can't place the item in the furnace at all, even if the fuel is coal and the item has the desired data value. If you try, it will just give you an "Fuel coal:any needs specific ingredient: itemname:any". Something is going wrong here...
Oh, and the funny thing is, if you add an item that hasn't the desired data value (one with, for example, a data value of 0), it will correctly inform you that you need a data value of 200. So... the wrong data value doesn't work, and the right one doesn't work either, even if it should.
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Posted Jul 11, 2013Just wondering, will the "Remove" recipes be fixed for the next update/is it being actively updated?
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Posted Jul 10, 2013@CommodoreAlpha
I think I'll need to create a flag for that.
@jerryask
I see... but I belive you can choose to overwrite plugin's commands with essentials, the problem is with other plugins though, so yeah I'll just remove simple aliases because apparently Bukkit's command system isn't that good.
@DupsMckracken
It has both 'recipe' and 'recipes' as alias for 'rmrecipe'.
@Flutterwry
Because it's a complicated and confusing thing going on there with @ingrendientcondition and @keepitem flags that battle eachother :/ Use @ifingr on the recipe instead since you don't have multiple results anyway.
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Posted Jul 9, 2013So I been doing a bit of refining on my Harmony Diamonds. But I have hit a snag.
I was wondering if this is correct format for ingredient condition to remove a specific amount of said item from crafting. I have tested this recipe so far and it does not do it at moment. I am not sure if I am missing something, or what the issue is at time being.
Also I plan to make a form of "Block Compression". To allow people to better store items, such as turning 9 cobblestone into Compressed Cobblestone using the Compressed Blocks recipe. Of course there will be reverse recipes.
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Posted Jul 8, 2013@jerryask
this plugin's command is "/recipes", whereas essentials is "/recipe". If you type "/recipe <item>" it will show the custom recipes
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Posted Jul 8, 2013I love this plugin for making recipes for unobainable/hard to get stuff.
The only thing i don't like is that it replaces the /recipe command that Essentials already has with a frankly worse looking one.
Any chance you could use the same system as Essentials or maybe just add an option in config.yml to not replace it? Thanks.
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Posted Jul 7, 2013Is there a way to force a recipe to be created at a workbench?
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Posted Jul 7, 2013@THDigi
I can imagine that it isn't that easy, thanks for taking a look at it, much appreciated. :)
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Posted Jul 6, 2013@Blacklands
I'll see what I can do though, it's very tricky.
@Flutterwry
Well I'm not sure actually, I forgot alot of things about this plugin :/ I'll see for sure if it's in the code when I get to that todo in the list.
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Posted Jul 6, 2013Could you please take a look at my ticket: http://dev.bukkit.org/bukkit-plugins/recipemanager/tickets/150-memory-leak-using-1-6-1-r0-1-build-2804/
Thanks.
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Posted Jul 5, 2013@THDigi
Odd then. When I tried to test some recipes, such as Skyforged Steel (basically cook iron for 70-80 seconds @ height of like 128+.) The recipe absolutely did not work fuel wise.
Maybe it was a mishap on my part, but added fuels recipes and tested again and it worked. Maybe the recipe just failed or something, I have no idea. All in all though, seems to be working fine now.
Edit: Tested fuels again. I do not have ANY wood fuels at all, and they do not work except logs because they are the only wood fuel. All other fuels do work given they are on the fuels recipes list.
Are you positive the Clean Recipes does not remove them?