RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted May 27, 2013@Lvone
Yes, it's a problem with that, it compared the processed color against the text color code which would never be equal, fixed for next version.
But until the next version you can either hardcode the color character (if you know how) or you can use regex pattern like this:
Which basically accepts any string that ends with "Godsword".
@MrBakedBeans
O.o that shouldn't happen, for me it works just fine...
And no, I didn't release any versions after the beta yet but when I do I will name the version diferently.
I'll PM you about this if you want to help me fix it.
EDIT: new version notifier issue fixed for the next version.
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Posted May 27, 2013On startup, it says that I have version 2.0beta(yellow) and it says that there is a newer version, 2.0beta(green). Is it a new version and does that include that "display item" flag you were talking about?
Thanks!
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Posted May 27, 2013@ingredientcondition name not follow the color? for example...
but not working, either using sword named &cGodsword or normal named Godsword...
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Posted May 26, 2013@MrBakedBeans
Actually I'm just working on a flag that does just that !
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Posted May 26, 2013Just a question, can you make a crafting recipe have 90% failure but have a custom "display" result item? I want to replace that chest because I don't want people to see how much failure chance there is.
Thanks!
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Posted May 25, 2013@THDigi
Thanks for the great and fast response! Didn't know i was using an old version.
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Posted May 25, 2013@MrBakedBeans
You're using an old version, v1.26b only works for MC 1.3, newer v2.x versions (which is currently beta) work for MC 1.5.x and newer, you should grab that.
Also, I did include documentation, read on the "Using plugin" section in the description, the older v1.x versions had the readme.txt file.
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Posted May 25, 2013Hi, how do you get custom itemnames and lores on the output item? Tried some different things but it doesn't work the way I tried.
I got some errors on startup in the console, though, here are the errors: http://pastebin.com/WKAzfPyb
It would also be nice if you had a little tutorial (doesn't have to be a video) where you explain where the flags should be inserted, and what they do in detail.
Thanks!
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Posted May 25, 2013@WayGroovy
With @ingredientcondition to require stacks of an item.
Example:
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Posted May 25, 2013Is it possible to have crafting recipies that take more than 9 of an item to craft?
Example, I'd like to create a base 10 gold economy.
I'd like 100 gold ingots = 10 gold bars = 1 gold block
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Posted May 24, 2013@Faldonboy
Just uploaded v2.0 beta, awaiting approval.
To everybody:
There are a few debug messages left in v2.0beta but they only trigger in extreme cases where would be errors instead, so if you get any, please tell me about them.... ticket, pm, however you want.
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Posted May 24, 2013@THDigi
Any idea when the next version will be? That debug is really annoying, I know a few other server owners who feel the same way.
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Posted May 23, 2013@friforme
I've posted in the changelog what that is, it's gone in the next version however.
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Posted May 22, 2013What can i do with it?
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Posted May 22, 2013@KevinABC96
So... on #4, do you want that flag made ? :}
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Posted May 21, 2013I downloaded it how do i use it?
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Posted May 22, 2013See "Installing or updating" section.
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Posted May 20, 2013@reploidxzero
Some details on that ? What kind of recipe ?
@AgentTripleC
No since the game is so keen on not accepting other kind of items in the brewing GUI, maybe when an API for that appears I would be able to add support, but until then I'm not complicating this further since it's already going too slow :}
@Zombiemold
Yes, by using flags on that result, see 'recipe flags.html' if you installed the plugin.
@KevinABC96
For 1: see my above reply, but you can create custom potions in workbench or furnaces (furnaces special results are currently bugged in alpha3 though).
For 2: no, since that system isn't implemented by Bukkit either and I don't like hacking the game's sourcecode making this plugin useless in the next game version.
For 3: config.yml -> clear-recipes setting, but it will remove all existing recipes, regardless of who added them (game, plugins or mods).
For 4: all 2x2 or smaller recipes can be crafted in player inventory but if you want to limit it to workbench only or player inventory only I could create a flag for that.
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Posted May 19, 2013@Zombiemold
yes, its possible -> see flags
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Posted May 19, 2013Is it possible to have custom recipes that output named and/or enchanted/colored-leather items?