RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Apr 10, 2013@THDigi
Yeah, this only happens if you've installed Stackableitems and Recipemanager. Its very extrange... thats why i asked! :D
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Posted Apr 10, 2013@THDigi
thank you for the support :) i think i'll wait the next release
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Posted Apr 10, 2013@cancabron
I see, I've managed to trigger it like in your GIF, that's a diferent problem than the issue you linked to :P I will investigate.
@xxZap
Well, I don't really know what to tell you there, it's still an old version with alot of problems, have patience for the next one...
Or you could test the alpha version, just as a test, it's not really fit for a public server because there are alot of unfinished parts but see if you can do your setup with that one and let me know if there are any problems... oh and @groups is not yet created in the alpha, use @permission for now :P
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Posted Apr 9, 2013@THDigi
yes, i'm using the temporary version. I download the ReaddSpecialRecipe and did /rmextract. I take the file generated in recipes>disabled and put outside the disabled folder, for activate these recipes. Then, i opened the config and set "replace". Now, i have to:
In the recipe list i added @groups: admin with this, only admin can craft they (perfect) but anyone can't change the color
This is what i did and what i've to do, i don't undestand yet what can a do for let color customization :/
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Posted Apr 9, 2013@THDigi
This happens when i put the Stackableitems in the plugins folder! thats why i asked this before: https://github.com/haveric/StackableItems/issues/65
PD: Try with the last update of stackableitems and with a normal user (no OP).
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Posted Apr 9, 2013@cancabron
I've copy-pasted the recipe and tested both in player inventory and in workbench, works just fine, it displays the item and everything... but I've tested it on my local server.
Item 370 is ghast tear, are you sure is that the item you need ?
EDIT: Also, what other plugins are you using ?
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Posted Apr 9, 2013@THDigi
Im testing the alpha version and when im going to make a custom recipe, it doesnt show the final item. For example:
It doesnt show the 5 pieces of wood. But if i click, it creates! D:
Show it with this gif.
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Posted Apr 9, 2013@xxZap
With the temporary version or the new alpha version ?
In the temporary version you need an additional plugin to add the special recipes if using existing-recipes: replace because you can't add them by using recipes.
@cancabron
Yes, I've already said that there.
The 'next version' is currently in alpha for testing, feel free to test it with stackable items but I suggest doing that privately, not using it in public server because alpha version is not finished.
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Posted Apr 9, 2013Have you fixed this problem with Stackableitems?
https://github.com/haveric/StackableItems/issues/65
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Posted Apr 8, 2013Hi, i've a little problem with the leather's armor. I only want to remove the crafting of the leather equip and keep the possibility of color it, but if i remove this craft, i remove the possibility to color it.
Do you have an idea how can i do?
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Posted Apr 3, 2013@CommodoreAlpha
It's too complicated at the moment to do that because Bukkit's crafting event isn't quite easy to use with shift+clicking...
I need to do more experiments on this topic to see if I can really do that.
On the furnace thing, that would screw up the chances, if you had 0.01% chance of getting a really rare item... I don't think you'll be happy if a person had 64 results stacked there and when he takes them he'll get 64 really rare items, so that won't work.
I could, however, make a chest item that would virtually store the random picked items at smelting time and when someone looks at it the lore displays its contents and when clicking it the effects of all results' flags apply at that moment along with them being added to inventory or dropped on ground if no more space is available.
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Posted Apr 2, 2013Is there any possibility of being able to shift-click recipes with multiple results in the near future?
Also, I'm not going to ticket this suggestion yet since I don't know if it's even plausible, but I have an "idea" on how one can make furnace recipes have multiple results.
Basically, when you smelt an item, the result inside of the furnace will be a placeholder block, say, dirt. But when you take out the dirt, the dirt magically becomes what the product is supposed to be, based on the configuration. For example, if the recipe is supposed to be 40% air, 40% gold_ingot, and 20% gold_block, whenever I take out the "dirt," I'll have a 40% chance of the dirt becoming nothing, and etc.
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Posted Apr 1, 2013@Nire_Inicana
Yes, debug messages, it's a dev version.
If you find any problems post a new thread in the forum at the "RecipeManager 2.0 testing zone" section.
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Posted Apr 1, 2013@THDigi
Ok just wanted to share :P also the console keeps saying this:
4/1/2013 11:46:37 AM [INFO] Events.java:1103 findFurnaces() removed furnace at -6132,76,2852
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Posted Apr 1, 2013@Nire_Inicana
You mean @overwrite flag ?
But please discuss about the alpha in the forum :P
Also, that notepad-plus-plus highlight would have to be updated with each RM and MC update since you're hardcoding item names and flags.
I've made one myself but I will release it later since I don't want it to be used on .txt, I think I'll add a .rm extension support... I'm not sure if this will complicate things though.
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Posted Apr 1, 2013I just made a notepad style for this plugin: http://db.tt/CZmAUpu9
Go to
View...
User-Defined Dialog...
Import...
Open the file
Press ok
???
Profit...
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Posted Apr 1, 2013It seems to work correctly but you should add the over lap recipies so you can still have the built in ones and add custom ones. such as:
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Posted Apr 1, 2013I will help you with the test dev! If i found any bug i will report.
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Posted Mar 31, 2013@THDigi
:P Thanks it works :D
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Posted Mar 31, 2013@Nire_Inicana
Hmm, try it now, I've disabled the 'member-only' setting, maybe it wasn't doing what I thought it should.
If the link still fails, it basically sends you to the "RecipeManager 2.0 testing area" section from the forums.
@x_clucky
I've noted some changes in the changelog, it will be extracted when you run the server along with all the new info files and stuff.