RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jun 27, 2012@THDigi
Better Snow sound like fun are u using different height snow blocks? like piling up?
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Posted Jun 27, 2012@Nyqi
Try to regen your config file! And make sure that you have no errors going on in your recipes!
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Posted Jun 26, 2012@Nyqi
More details on that ? I already fixed something similar in the latest version... make a ticket and specify all the details please.
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Posted Jun 26, 2012Please correct the bug: Left button + Shift thank you :). This plugin is great! Sorry for my English I'm Czech
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Posted Jun 25, 2012@skullonroses
Not really, I barely have time to work on this and other plugins that I have... the "Better snow" plugin to be exact, is on hold since it was released xD but I guess I can make a better version of it now that this plugin is at a stable point...
You should post your ideas in the plugin requests section in the Bukkit forums :P
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Posted Jun 25, 2012Are you open for any new plugin ideas or u have enough ? :D ( I'm good at concepts..)
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Posted Jun 25, 2012@Mayhem777
Just create a new text file and place it in any folder (except folders named "disabled") inside recipes folder or directly in the recipes folder... I'm unsure what you're asking.
EDIT: Maybe you're talking about the "existing-recipes" setting in the config.yml ?
Did you read the "readme.txt" file ?
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Posted Jun 25, 2012Any way to make my own recipes work but don't use the default in the folder? just the minecraft recipes and mine?
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Posted Jun 25, 2012@nhoclesnar
Not possible AFAIK and it's beyond the scope of this plugin anyway :P
@Arcensoth
Okay, if you do find an issue with them please make a ticket :}
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Posted Jun 25, 2012@THDigi
Sorry it took me a while to reply... and thanks for the clarification. The file didn't get very large for me at all, I was just wondering if it was safe to clean out the file every so often if/when it got large.
As for the warnings: they were labeled just as warnings (not severe errors), and I didn't notice any side-effects on the server itself, so I doubt they are/were anything serious. (I just thought I should mention them to you in case they looked familiar.)
I was using Vault at the time, but I figured it might be the culprit (versus PEX) and so I removed it temporarily to check. I didn't receive the warnings then, and even after adding Vault back in - since then I haven't seen them again... :/ I'll let you know if they reappear and I can manage to consistently reproduce them with some procedure involving your plugin. Otherwise I wouldn't worry about it - I have a strong feeling that these warnings originated from Vault.
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Posted Jun 24, 2012Thanks THDigi, everything is working well so far. I'm wondering if it is possible to add new items to the game without the help of Spout. My players will use the texture pack I provided, and so how can I make them (new item + texture) work?
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Posted Jun 24, 2012@Arcensoth
I just tried with PEX, with and without Vault, and no warnings here, what/when does that message trigger ? And does it trigger only when you add my plugin ? If so, please re-test without Vault (if you're using).
The "furnacedata.dat" file is used to store information between server restarts about which player placed what item in the ingredient and fuel slot of each furnace in all worlds. It's used by furnace and fuel recipes that have flags which trigger when furnace smelted something, there it re-checks requirements and alters exp/level/money, sends commands, etc.
And yes, it's safe to delete the file at any time (even when server is running because it's only loaded at startup and saved at shut down).
However, I'm quite curious, how large did it get for you ?
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Posted Jun 24, 2012Great plugin! Very useful, well documented, and easy to use. :]
If you don't mind, I'm wondering about a couple of things...
First, PEX seems to be giving me some warnings when I use RecipeManager. Perhaps it is not due to RecipeManager but rather PEX itself, or even a conflict with another plugin. I'm just wondering if you've seen this before and might me able to provide a solution. Here are the warnings from the server log:
Second, I can't seem to figure exactly what the furnacedata.dat file is for. Is it safe to delete when it grows large (if necessary)?
Thank you.
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Posted Jun 24, 2012@skullonroses
Hmm, I'll see why it's not working...
EDIT: Ah yes, it's not working it seems, I'll fix it :}
EDIT #2: And there was another issue it seems, fixed that as well and released a minor version :}
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Posted Jun 24, 2012Are you calling player.updateInventory() or something like that for a fix?
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Posted Jun 24, 2012@THDigi
I know! Its suppose to be delayed but it is not doing anything. It does one and then u have to click on something to get the rest...I remember you fixing it but now its back...in 1.23 P.S great job on furnace clicking :P
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Posted Jun 24, 2012@skullonroses
You mean the delayed update when shift+clicking in workbench result ? It's like that since forever, see issues list.
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Posted Jun 24, 2012Hm what happened to shift click for max amount in crafting interface? At first it give u only one and then the rest ( when u do something) Anyway to fix this?
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Posted Jun 22, 2012@THDigi
That's great! Thank you very much.
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Posted Jun 22, 2012@nhoclesnar
Well, the author is using enchantments to track the chest... however, he's using negative values for a specific enchantment and my plugin currently doen't allow that (I didn't knew it was possible xD), restriction which I'm going to remove in the next version so it will be possible... but it doesn't really matter since in the next version I've also fixed the recipe removal issue :}
If you're curious about enchantments and can read a bit of Java: https://github.com/mushroomhostage/Chestpack/blob/master/Chestpack.java#L489 From that line there's the enchantment renamed definitions and imediatly below their usage.
EDIT: Aaaaand uploaded v1.23, it should be available once it's approved, make sure you guys don't re-download the old v1.22c :P
EDIT#2: If you want to get it before approval... just click the version name in your profile where it notifies you of the upload :P