RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted May 15, 2012@Faldonboy
Oh wow, damn tireness, I forgot to add those 2 in the recipe processor xD But givexp should work... I'm going to investigate.
Please test more and let me know.
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Posted May 15, 2012givemoney and givelevel flags return an "unknown flag" warning when I try and use them and givexp is accepted as a flag but doesn't actually do anything(putting the flags in exactly as they are in the readme) the rest of the new ones work though
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Posted May 15, 2012@bladedpenguin
Hmm, it seems to be a tricky item, I think I'll have to make something special for it to work properly when placed...
But can't you use monster spawning eggs ? Those work fine and they're in aliases.yml :}
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Posted May 15, 2012How do I do a creeper spawner?
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Posted May 15, 2012@Kurisuellegarden
As I stated before, that is basically impossible because the Minecraft client game can't place other items in the brewing stand ingredient slot, try placing cobble and you'll see you can't... that's not server-side and I can't do much about it.
You could use workbench recipes or even furnace recipes to make those unused potions until there's a way to change brewing recipes.
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Posted May 15, 2012What I'm hoping for is to have custom brewing recipes. :) Because I'd like to readd the unused potions in the game back in and create recipes to do it. I added circle stone bricks and sponges back in with this plugin, and it's the main reason I use it too. I've added seeds to fuel too mainly because...people have too many . xD
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Posted May 15, 2012New version with some new features!
Link until file is approved: http://dev.bukkit.org/media/files/593/710/RecipeManager_v1.21.zip
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Posted May 15, 2012Any ETA on the new version with those awesome new flags? :D
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Posted May 14, 2012@lacissird
No they are not consumed. The game returns empty buckets for custom recipes as well.
@tremor77
The recipe works just fine for me, I get a stone that has no title and when I place and break it, a silverfish pops out. Mind that you used stone stone stone on the 3rd line, maybe you wanted diamond in the middle like the 1st line ?
On another note, everybody that posts recipes, use the
<<code>> and <</code>>tags on separate lines and they'll show up like this:Much more readable :P
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Posted May 14, 2012For the life of me I can't get silverfish blocks...
SilverFish Block CRAFT STONE + DIAMOND + STONE DIAMOND + COOKED_FISH + DIAMOND STONE + STONE + STONE
MONSTER_EGGS:0:1
the recipe checks out but delivers nothing on the crafting table.
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Posted May 14, 2012Does this consume buckets? Or will it work like Cake where they are replaced with empty buckets?
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Posted May 14, 2012@skullonroses
If you mean the furnace shift click explit yes, I added a quick fix for that too in the next version.
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Posted May 14, 2012Hello! Thank You for fixing shift + left click!!! Great new version! Could you do same kind of quick fix with "shift + left click" in furnace?
TY!
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Posted May 13, 2012@tiger0075
Yes, aliases are not name matching, they're just replacing item name with it's ID and data value so you can't use obsidian alias of stone and use every other item that has "stone" in it's name because those are totally different items with other IDs :P
EDIT: also, the data value for tools is the damage value !
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Posted May 13, 2012Yes "Obsidian: stone:64" is in alias. I added it at the bottom. So what you are saying is I need to add all obsidian tools I make in Alias also.
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Posted May 13, 2012There aren't any obsidian tools in default minecraft... unless you use a server mod which adds those, they most likely have X<id> names.
You also forgot the = character before the result, read the errors because they're in english not in code... and the error also tells you a tip about that = character.
EDIT: actually, is "Obsidian: stone:64" an alias ? If it is, then you must add aliases for every other item as well, I had to do it for the shovel renaming in aliases.yml as well :P
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Posted May 12, 2012Here is an example of one. Obsidian: stone:64
CRAFT OBSIDIAN + OBSIDIAN OBSIDIAN + STICK AIR + STICK OBSIDIAN_AXE
CRAFT OBSIDIAN + OBSIDIAN STICK + OBSIDIAN STICK + AIR OBSIDIAN_AXE
what am I doing wrong? They are in the shape of an Axe, it just changes the format when I post it.
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Posted May 12, 2012These are the errors I get.
(plugins\RecipeManager\recipes\newitems.txt:1214) Invalid item name or id: 'OBSIDIAN_AXE', name could be different. (plugins\RecipeManager\recipes\newitems.txt:1214) Invalid result ! (plugins\RecipeManager\recipes\newitems.txt:1214) Invalid result item(s)! (TIP: forgot = character ?) (plugins\RecipeManager\recipes\newitems.txt:1220) Invalid item name or id: 'OBSIDIAN_AXE', name could be different. (plugins\RecipeManager\recipes\newitems.txt:1220) Invalid result ! (plugins\RecipeManager\recipes\newitems.txt:1220) Invalid result item(s)! (TIP: forgot = character ?) (plugins\RecipeManager\recipes\newitems.txt:1226) Invalid item name or id: 'OBSIDIAN_PICKAXE', name could be different. (plugins\RecipeManager\recipes\newitems.txt:1226) Invalid result ! (plugins\RecipeManager\recipes\newitems.txt:1226) Invalid result item(s)! (TIP: forgot = character ?) (plugins\RecipeManager\recipes\newitems.txt:1232) Invalid item name or id: 'OBSIDIAN_SPADE', name could be different. (plugins\RecipeManager\recipes\newitems.txt:1232) Invalid result ! (plugins\RecipeManager\recipes\newitems.txt:1232) Invalid result item(s)! (TIP: forgot = character ?)
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Posted May 12, 2012@tiger0075
What "code" ? The item name is just that, OBSIDIAN.
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Posted May 12, 2012Is there a code for Obsidian. I can't figure it out.