RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Aug 5, 2015@OficialSaciDePatinete
Something like this should work:
You should be able to throw in any lore from ItemLoreStats and have it work.
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Posted Aug 5, 2015Haveric, You could give me an example of how I would do a recipe that created an item of ItemLoreStats?
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Posted Aug 5, 2015@OficialSaciDePatinete
Not directly with RecipeManager. It looks like ItemLoreStats has a couple features similar to this though that you could use in conjunction with RecipeManager.
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Posted Aug 5, 2015Haheric, is there any way to prevent the player from wearing armor or item depending on his level? Not only prevent you from crafting, but to use, or at menso apply negative effects if the player is not at the required level.
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Posted Aug 4, 2015@xH3LLRAIZ3Rx
I'm not really sure what the point of that would be. This plugin is for creating recipes to craft items, not spawn them in with a command.
I haven't had a chance to look into how mcMMO does their brewing, so please be patient.
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Posted Aug 4, 2015you should add a command for us to spawn the recipes we made
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Posted Aug 3, 2015@haveric
Maybe you can use https://github.com/mcMMO-Dev/mcMMO to see how they did custom brewing recipes with non vanilla ingredients
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Posted Aug 3, 2015@UglyScaryBadMan
You can use the @permission flag such as this:
If you want to restrict vanilla recipes, you can copy recipes from /rmextract and use the @override flag after the craft/combine/smelt line along with the @permission flag after the result similar to this:
Let me know if you have any other questions or issues.
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Posted Aug 3, 2015Is there a way to restrict some recipes for different player groups, such as premium recipes?
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Posted Aug 3, 2015@0ct0ber
In the case of GreystarGamer, he didn't want to just remove the recipe, he wanted to create a new recipe with the same ingredient setup, which means he needed to override the original recipe instead of removing and re-adding it.
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Posted Aug 3, 2015@0ct0ber
When it says it can only be used on a recipe, that means that it must be put after the "craft/combine/smelt" line instead of being used after the result.
For example, in your case, you should be able to use:
Alternatively, if you'd like to remove a lot of recipes, put the @remove at the top of the file in order to remove all recipes in that file.
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Posted Aug 3, 2015@haveric
Thank you very much!
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Posted Aug 3, 2015@DjLolko123
You can use @ingredientcondition to specify unique items such as:
If you have multiple different kinds of sticks in the ingredients, you can even use:
@ingredientcondition has a lot more functionality. I suggest reading up on the flag in the "recipe flags.html" file that should have been created inside your RecipeManager folder.
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Posted Aug 3, 2015Hi I have 1 problem can you help? I create a item recipe like normal stick but with custom name and I want to use it in recipe but it have same ID like normal stick then other poeple can use normal stick to create a my item not the cusom stick...
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Posted Aug 3, 2015@haveric
Thank you so much! I'm still a little confused with where I type '/rmextract', but I'm going to assume it is in the chat chat or console.
UPDATE: Thanks! I have figured everything out now. Your plugin has so many great features!
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Posted Aug 2, 2015@GreystarGamer
Firstly, you can use
to display recipes without worrying about formatting.
I'd suggest using /rmextract and copying items out of the file it creates in order to remove recipes. In your list of recipes, the stone pickaxe is trying to remove a recipe that doesn't exist, because the vanilla one is actually:
For the diamond pickaxe, you can't remove and then re-add a recipe. Instead you'd want to override the current recipe such as:
Let me know if you have any questions on anything or have any more issues you need help with.
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Posted Aug 2, 2015Currently, I have the command to remove said pickaxes set as this:
This is the command to remove the cobblestone pickaxe, which doesn't work for some reason; I am still able to craft it:
This is the command to remove the iron pickaxe, which also doesn't work:
This is the command to remove the golden pickaxe, which does work:
And with the diamond pickaxe, I want to remove the ability to craft it while also adding the ability to craft bedrock with the same recipe. So far, the diamond pickaxe was removed fine, until I added the ability to craft bedrock with the same recipe, which seemed to break both of them:
What is happening here?!
IMPORTANT SIDE NOTE: For this comment only, I modified the equals sign '=' to a '≈' symbol as using the equals sign seemed to mess up the message. This is not how the actual .txt file looks. I've had a bit of trouble formatting this, so I have bulletins to represent each line. The .txt does not have any bulletins.
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Posted Aug 2, 2015@Adam_Nox
Two things: 1. I believe fire was removed as a material so you'll have to replace the displayresult. 2. I'm not sure why the amount isn't working in the combine ingredients, but you can use @ingredientcondition instead as a workaround until I have time to look into this. The following modified recipe is working for me:
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Posted Aug 2, 2015@haveric
Hey I used to use this back in 1.6.4, and now I am using 1.8.7 and I've got some recipes that don't work. The following will tell me if I don't have enough XP, but if I do have enough XP, nothing appears in the results box, and I can't 'craft' it. Part of it relies on other plugins, but it should at least show the fire and attempt to craft right? If the syntax or aliases are wrong, let me know.
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Posted Aug 2, 2015@Tai1er
I've had a few other people say the same thing, but it's been plugin conflicts and permission issues. Try running just RecipeManager and see if you can still replicate the issue. Make sure that you are running the latest version of RecipeManager and verify you haven't disabled any permissions.