RandomLocation
RandomLocation
1.9 Update
I haven't done much with this plugin for a really long time, but as it is more or less no longer working for 1.9 I decided that it was probably time for an update. Though with studies and three other jobs, finding time for this projects isn't going to be easy. I have also decided to do a full recode of the project and planing on making it open source, allowing others to help update and implement new features in the future. Please stay tuned for more information regarding updates.
What's RandomLocation
RandomLocation lets you teleport to random location in preset areas. This can be done by command, signs or custom portals. You can also configure it to teleport people that join for the first time to a random location for getting a better start where there ain't others.
Features
- Spawn players in a random location in a preset area
- Easy to use, no configuration needed
- In-game reload
- Full permissions, but not needed
- Teleports through signs
- Teleports through custom portals
- Light Weight
- Cooldown
- Multi-World support
- Choose from spawning in the air with god mode or safely on the ground
- Highly configurable
- Plenty of spawn settings that fits every server from survival or skygrid to urban servers
- Teleport on first join support
- Plenty of settings to edit per zone
- Ability for custom permissions per zone
- Advanced zone options that are easy to configure
- Edit zone options in game
- Take regular updates with custom intervals of the config files
- Command to fit zones to WorldBorder settings
Supported Plugins
RandomLocation will hook into the supported and provide a better location and prevent players from being teleported into protected areas All hooks can be disabled in the config file
- Faction support
- Towny support
- WorldBorder support
- WorldGuard
- Vault (Economy)
Spawning Conditions
You have some config options for how players shall spawn. This is changed under the zone mode You can choose "Ground", "Air" or "Top".
For all the above options except for "air" players will not spawn on or in:
- Lava
- Water
- Fire
- Cactus
- Cobweb
- Normal Portal
- End Portal
- And more
Players will neither spawn in mid air or in solid blocks.
Tutorials
I haven't gotten the time to make a tutorial myself, but if any one else wants to make one then I'll be very great full
Thanks to LegendSmile for providing at least a german tutorial:
https:www.youtube.com/watch?v=_J5ULsNvrqE
FAQ/Help
If you have any questions just ask, BUT before you ask read:
If you have a problem at all then the first thing you should do is see if there is an update, if you got to the latest update then you can also read about all previous updates, and one of the might contain something fixing your issue. This is one of the most common request I get, as people report bugs that are old and fixed. The plugin also contains an auto updater, announcing when a new update is found. When reporting a problem, do also state your plugin version.
If you have problems with the plugin displaying "Cant find a location to teleport to" then post a comment with the following info:
- A screen shot of the result you get from "/rLoc option <ZoneName> info"
- A description of what type of condition the zone is if (does it have a roof, what is the most common ground block, what world is it in, etc.)
- The coordinates (do not have to be precise for bigger zones, can be "400,110,1000", meaning ca x ≈ 400, y ≈ 110... (for both pos1 & pos2)
If you are having lag problems then there is often two reasons. One is that players are teleported to chunks which haven't been loaded before, and therefor the server needs to generate the chunks while it is teleporting the player. To fix this you could try and use WorldBorder which got a fill feature to generate the chunks within a world border.
Another reason for lag might be that you server doesn't got much resources to disposal. Meaning either your server is over loaded or that you don't got a very strong cpu. To reduce the lag created by the plugin, check out the "Performance" section in the config page above. Look into the settings and adjust them to your needs.
Auto Updater
The plugin has its own plugin updater, which checks wether there is an update available or not. The updater will not download anything, only notify console and admins. To disable this and prevent the plugin from using any network access click on this: Config Setup and scroll down to the Auto Updater settings a bit down on the page
Metrics
As of version 4.69 Beta, this plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
The plugin also got an auto updater, which will check for the latest version and download or only notify if it finds a method. If you want to disable this, go into the config.yml and set "Updater.Enable" to false
Bugs
To report a bug just leave a comment describing you bug, also if you got any errors in the log please provide them to with a web site like pastebin. Also provide the current MC version, RL version and other information that might be of interest like if you are running a custom build like spigot.
- None
ToDo
Todo - Priority
- Add messages file for editing the messages displayed by RandomLocation - Low
- Clean up commands & text - Low
- Add option for radius check in search of protected areas when spawning, e.g. not spawning to near Faction land and so on - Medium
- Add range option for nearest player - Medium
- Add more options to the AIR mode (height and so on) - Medium
- Add more perms (cooldown bypass etc) - Medium
- Allow multiple destination zones for portals (maybe commands too) - Medium
- Custom cooldowns per portal (maybe per destination zone instead, custom cmd, sign and portal cooldown) - Medium
Support
Feeling generous?
You can also check out my youtube channel here.
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Posted Sep 19, 2014Which is best version for voltz 2.0.4 server, I think it uses Minecraft 1.5.2?
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Posted Sep 19, 2014@lawrenceweed
Sorry no, it isn't changeable at all. I'm not coming home before next Wednesday (24.09) so can't currently do much about it :(
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Posted Sep 19, 2014Is there any way i can edit this myself because it is kind of essential atm on my kitpvp server, as i am opening a new pvp arena and it needs to be perfect, sorry to be so desperate Thanks
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Posted Sep 18, 2014@lawrenceweed
Currently no, in the beginning I more or less added it for fun, and didn't expect that many users to actually use it. Had it to y: 300 so that players would spawn on the highest block possible, but guess that adding some more options to this mode wouldn't be such a bad idea :P
(adding it to the todo list ;))
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Posted Sep 18, 2014Hey, is there any way to change the height of the air mode because im running a KitPvP server and i want them to only spawn 20 blocks above the ground. Any way to do this? Thanks
P.S. it currently spawns at Y level 300 and i want it at Y level 25
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Posted Sep 17, 2014@ZachBail
There isn't currently any newer stable builds then 1.7.4 for bukkit, meaning that I can't flag it compatible with a version that doesn't exist. The plugin should be compatible with all versions of bukkit, don't even know how far back, but probably to something like 1.8 beta or something. I can only flag it compatible with 3 versions, so I usually choose the 3 most stable versions that I can choose so that I says 1.7.4, 1.6.4, 1.5.2 instead of 1.7.9.R0.2 which is the latest version that I can flag it with.
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Posted Sep 17, 2014Why is the newest update for an older version of the game?
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Posted Sep 15, 2014@Rashneish
Well you could always turn off the invulnerability, or set it down to something like 1-3s (/rloc option <ZoneName> setInvulnerability <seconds>)
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Posted Sep 14, 2014@xGamingDudex
This is obviously a problem, as it makes the invulnerability unusable for PvP maps until you implement the range option for nearest player.
Unless there is a reason why it shouldn't cover damage output, I'd like to request that it does.
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Posted Sep 14, 2014@Rashneish
No, it only prevents all damage dealt to the player that teleports (some plugins might override this though, e.g. /kill)
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Posted Sep 14, 2014Does invulnerability prevent the player from dealing damage as well as receiving it?
Incredibly well made plugin by the way, keep it up!
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Posted Sep 4, 2014@MinecraftAdmin
I always recommend players to run the latest version of my plugins, what ever case (exempt if the your server is incompatible with the version, which it shouldn't be). And in your case this might help very well as version 4.67 Beta implemented huge performance increase.
The auto update announcer is there for a reason you know ;)
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Posted Sep 4, 2014Hello! I am not sure what is causing this. Could you possible take a look into it?

http://puu.sh/bkZam/0107e36e59.png
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Posted Sep 3, 2014@unquieterpig
Thanks, seams to be a bug for when spawnOn is set to AIR. Should have fixed it in this version ;)
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Posted Sep 2, 2014@xGamingDudex
I am using Random Location v4.72
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Posted Sep 2, 2014@xGamingDudex
ok :L
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Posted Sep 2, 2014@unquieterpig
Currently the chest from the kit should spawn right next to the player. Tested this just myself with 4.72 and everything worked fine. Could you send your version number and the info from the zone when using "/rloc option <ZoneName info"? Also you might want to check that you don't got any other plugin interfering like teleporting you after you got teleported and such.
@xDizasterCYx
Sorry, but I'm not going to support dev builds, so you will either have to downgrade WorldGuard, or disable the WorldGuard support (though this will only prevent the error from occurring).
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Posted Sep 2, 2014@xGamingDudex
i am using the latest dev build on jenkins servers, i had to update because of some problems. It changed to World Guard 6 which is completely different from world guard 5.9
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Posted Sep 1, 2014Is there anyway to make the chest spawn next to the player when he teleports than it being 10 - 15 blocks under the ground?
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Posted Sep 1, 2014@xDizasterCYx
What version of WorldGuard are you using? Tested the plugin with WorldGuard 5.9 (which is the latest version available on bukkit dev) and it worked just fine along with RL.