RandomCoords
RandomCoords
RandomCoords adds a random offset to the players coordinates to prevent players using F3 debug screen for positioning info.
When a player logs in or changes world, it generates two random values that it adds to the players x and z coordinate. Chunk borders and cardinal directions stay.
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Before

After
Requirements
Permissions
- randomcoords.bypass
- Receive the actual coords
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Posted Dec 30, 2012@krone6
No. First, every player sees different coords, second, the values change every time the player reconnects, respawns or changes world.
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Posted Dec 28, 2012Won't the random cords stay the same in the same spot anyhow? If clan A wants to find clan B's hideout, couldn't they just write down the new random cords once that hideout's found and walk there?
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Posted Dec 26, 2012@wisesurviver
No need for an update, you are missing ProtocolLib.
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Posted Dec 24, 2012Please, update for CB 1.4.5-R1.0
Thank you in advance.
now there is an error:
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Posted Dec 6, 2012Awesome =D
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Posted Nov 26, 2012@SiLenT0ne
No, that would need a client mod.
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Posted Nov 25, 2012This is cool, any chance we will one day be able to put our own text in there like "Hey... this is survival, no cheating" :P
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Posted Nov 14, 2012@roelmb
That's probably because you're using Orebfuscator. ProtocolLib itself should work, provided the plugins using it is up to date.
There is a developer build of Orebfuscator for 1.4.4 out already, though. Maybe you should give it a try.
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Posted Nov 14, 2012@aadnk
Protocol lib isn't updated for 1.4.4 yet so I don't expect it to work properly as it spammed my console already :P
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Posted Nov 14, 2012RandomCoords v1.1 uploaded, fixing console spam on 1.4.4. Waiting for approval!
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Posted Nov 14, 2012Looks like it can't quite handle 1.4.4:
It seems that you're missing a "break" statement in the Translate.outgoing method. :P
It wasn't a problem before because Minecraft didn't actually send map chunk bulk packets, but apparently, that has been re-enabled.
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Posted Nov 13, 2012Thank you! :)
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Posted Nov 13, 2012I love this. Such a brilliant idea. And I must say, the code is very neat and easy to read (even decompiled).
Nice work. :)