NoxRadarJammer
Nox Radar Jammer
Don't ban the cheaters, prevent the cheating
A simple plugin that will jam out entity radars on hack clients or even minimaps that don't play nice with server permissions.
This plugin will make it completely useless to the hacker as you can see below. It will send fake entities all over they're client. Causing the map to be flooded with entity icons.

Disclaimer
Due to the fact clients can easily develop ways to bypass any update to this plugin. Developing this kind of plugin is more of a back and forth battle between the hack client authors.
The only true way to stop such a thing is to not send the player data at all.
This project was made on the side to learn how to code better.
One fact is just by having access to the source code you can find new ways to bypass this kind of plugin very very easily.
Dependencies
This plugin requires ProtocolLib. See link
Required: ProtocolLib
If you have the latest spigot or a newer build of bukkit, you might need the newest dev build of ProtocolLib
Permissions
Currently the permissions are as follows.
- radarjammer.exempt
- radarjammer.reload
Configuration nodes
This will adjust the radius from the player that the Minimaps / hacked clients will receive fake entities. We recommend 40 as a default
- Radius: [0 - 64]
This will change how far apart the fake entities will be from each other. We recommend 2-6, with 2 being ALOT of entities
- Spread: [2-20]
This is the period in which we will re-render the fake entities around the players being jammed.
- update-period: 4
Should we prevent people with voxel map from using the radar?
- stop-voxelmap-radar: true
Should we prevent people with voxel map form using the cave map?
- stop-voxelmap-cave: true
Suggestions are welcome in the comments
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Posted Mar 25, 2014@baksovic111
Can you tell me your bukkit and magicspells version?
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Posted Mar 24, 2014@godgodgodgo
I can't imagine why it would interfere with anything
@Xickle
You would think so but it does not actually have a noticeable change in usage.
Heres an example:
Each time a jammed player moves one chunk, anywhere from 100 - 300 packets are sent to the player, although the only difference in these packet from each other is a player name and a location.
With vanilla minecraft, for every entity that moves around the player, a packet is sent 20 times a second. Meaning a cow farm with 20 cows and 2 players nearby would be around 440 packets - PER second.
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Posted Mar 24, 2014I like the look of this plugin, I'll have to check whether BKCommonLib will work on my server again though.
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Posted Mar 24, 2014Does this have a big performance impact on the server, as it has to send so many entities constantly?
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Posted Mar 24, 2014Excited to see this plugin, can't wait to test it out. This has been one of the remaining plagues of survival/pvp servers - we have our nocheat, orebfuscator and antispam plugins, but the radar has remained a problem, thanks for trying to solve that issue!
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Posted Mar 23, 2014@FightManiac
Check out NoCheatPlus, it deals with that. This is specifically for radar and other player finding hacks
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Posted Mar 23, 2014@predawnia
Wow haha, i'll have a fix for that out today or tomorrow
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Posted Mar 23, 2014Have anyone tested this with VanishNoPacket?
Other players apparently are seeing ghosts of me while I am flying near them in vanished mode.
http://i.imgur.com/cjaX91j.png
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Posted Mar 23, 2014Great job in fact maybe you could prevent people from flying with hacks because eventually after a few seconds of flying nobody can't hit the hacker (only mobs) do you know is it possible? I could pay for this kind of a plugin.
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Posted Mar 22, 2014@ircopdd
That is not relating to entities unfortunately..
That is basically like xray. Use ore obfuscator or similar plugins to remove that.
Be aware though that ore obfuscator must be configured properly to prevent lag.
Our plugin does not manipulate ore data sent to client (Block data) Soo since that is client side. They read that data. Functioning like an xray.
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Posted Mar 22, 2014can you Prevent this?
http://www.minecraftforum.net/topic/1630674-172forgespmp-scenter-300-scent-out-hidden-ores/
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Posted Mar 22, 2014@CommodoreAlpha
This actually uses bkcommonlib.
Since it combines the use of protocollib (If its on server) or uses its own wrapper to packet. And the use of the NMS wrapping which is needed to send fake entities to client.
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Posted Mar 20, 2014Nice job - tested and works great :D
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Posted Mar 18, 2014@CommodoreAlpha
The plugin is already made and available for download, so its not really a concept. But yeah, it is very much like the orebfuscator
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Posted Mar 18, 2014I would think you'd need ProtocolLib to send fake clients, but whatever, this looks like a great idea nonetheless! :D
Conceptually, would this be like Orebfuscator, but for entities instead of blocks?
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Posted Mar 18, 2014Great Plugin!