NoxRadarJammer
Nox Radar Jammer
Don't ban the cheaters, prevent the cheating
A simple plugin that will jam out entity radars on hack clients or even minimaps that don't play nice with server permissions.
This plugin will make it completely useless to the hacker as you can see below. It will send fake entities all over they're client. Causing the map to be flooded with entity icons.

Disclaimer
Due to the fact clients can easily develop ways to bypass any update to this plugin. Developing this kind of plugin is more of a back and forth battle between the hack client authors.
The only true way to stop such a thing is to not send the player data at all.
This project was made on the side to learn how to code better.
One fact is just by having access to the source code you can find new ways to bypass this kind of plugin very very easily.
Dependencies
This plugin requires ProtocolLib. See link
Required: ProtocolLib
If you have the latest spigot or a newer build of bukkit, you might need the newest dev build of ProtocolLib
Permissions
Currently the permissions are as follows.
- radarjammer.exempt
- radarjammer.reload
Configuration nodes
This will adjust the radius from the player that the Minimaps / hacked clients will receive fake entities. We recommend 40 as a default
- Radius: [0 - 64]
This will change how far apart the fake entities will be from each other. We recommend 2-6, with 2 being ALOT of entities
- Spread: [2-20]
This is the period in which we will re-render the fake entities around the players being jammed.
- update-period: 4
Should we prevent people with voxel map from using the radar?
- stop-voxelmap-radar: true
Should we prevent people with voxel map form using the cave map?
- stop-voxelmap-cave: true
Suggestions are welcome in the comments
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Posted May 24, 2014@NoahWL1
I also have the same problem!
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Posted May 23, 2014This is awesome! Thank! :D I would love to see more mini map support though. It would be cool for it to also work with mobs and have a lager radius with the mini map you can just turn players off and still see mobs you can also see players out side the radius of 64 when you zoom out. The also anti-cave mode didn't seem to be working.
Thanks! Micah
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Posted May 20, 2014@BuildingDave
No, the only permission is to exempt a player from getting fake entities, which is not what you want.
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Posted May 20, 2014@dmncpham
yes - newest protocollib are installed.
must i give teh member a permission?
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Posted May 16, 2014@NoahWL1
Could you send me a list of all the plugins you use?
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Posted May 15, 2014Maybe you can add a setting so I can make it also jam creature(entities) radar?
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Posted May 12, 2014Hey, I have a problem with the plugin. Although it works fantastic, I may have to remove it because staff members can see themselves half-invisible floating around. Is there any way around this?
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Posted May 11, 2014Hi, I noticed that WeepCraft has this "Anti-Jammer" function, which hides invisible entities. Although not a big problem (since it's a VIP feature), do you think you will be able to counter that?
Also, a hacker can just add their own name to the friend list, and he will be able to distinguish the difference between the real and fake entities. Maybe randomizing the names every time the entities are updated would fix this problem.
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Posted May 10, 2014@BuildingDave
Do you have ProtocolLib installed?
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Posted May 10, 2014Works great! I love that concept.
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Posted May 10, 2014I feel this should be expanded a bit, would it be possible to also add in chest and mob entities in, that way it can obfuscate chest finders, Zan's maps, etc.
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Posted May 7, 2014I have not really contributed much to the plugin. So I gave ownership to my developer Bbcsto13
Have fun!
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Posted May 6, 2014Dont work on my Server.
No errors in log
Sollte jemand deutsch können wäre ich um einen Ratschlag sehr dankbar ;-)
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Posted May 6, 2014@x_clucky
@lecraeman
@lecraeman
There all a couple issues because of the what the client does on its own...I am trying actively to get some /good/ solutions for these issues. As for the config, I am clueless really...Try deleting the config and restarting, that should fix it.
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Posted May 6, 2014@fromgate
No, but if you're on a boat you will run into them. Also, it has issues when trying to place blocks (or break blocks) as for some reason the client still detects that a mob is there and refuses to allow you to click there.
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Posted May 5, 2014@michidk
It is fixed now, and no I was not opped at all.
Played on an alt...but after about 20 minutes it randomly started working :D
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Posted May 5, 2014@lecraeman
are you op?
then deop yourself and rejoin, now it should work ;)
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Posted May 5, 2014I had high hopes for this plugin, but a combination of not working, and not explaining the configuration well enough have caused it to be a disappointment.
I loaded up the plugin, and it came up fine...the config generated, but had no options...just some ASCII art and jammer: {} I ignored that and loaded in. I put on the Resilience client and turned on tracers, radar, and everything else related to entities.
The plugin did nothing...Did not generated any fake entities...didn't cause the client to act funny. Just nothing.
I double checked and made sure that I had ProtocolLib updated, and tried again...same thing.
Am I doing something wrong? What exactly are the configuration nodes? Are those the things are supposed to be in the config, and if so why are they not there by default? Your page does not explain anything very well. I really want this plugin to work. Please tell me what exactly I am doing wrong.
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Posted May 5, 2014Screenshot is nodus !! LOL
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Posted May 4, 2014@fromgate
Nope.
@herweg
Fixed in 1.3.4 :)
@supersean62
I have no idea. Try it maybe? it could be that the mod adds them as normal entities and the radar will also see mine and jam itself...but idk what the map mod looks for
@baksovic111
It has very little extra load, and all the bigger stuff is done on a async bukkit thread, so it can't lag the server thread.