RacesAndClasses

Races | Classes | Traits | Chat | Commands | Configuration | SkillTrees | Permissions | FAQ | Version History
What is RacesAndClasses?
RacesAndClasses (RaC) was made to bring the best RPG experience to Minecraft servers. You are able to customize your own classes and races, making your server a world full of adventure! RaC is inspired by the biggest MMORPG game in the world, known as World Of Warcraft.
Core Features of RaC
- Make different races and classes
- Every part can be customized
- Change the way players chat
- Change gameplay on your server significantly
- Provide RPG experiences to the PvE and PvP environment
- Add spells, totems and other WoW items in Minecraft, without a mod
- Have players choose their own playstyle and gameplay
Plugins with RaC
RaC works with almost any plugin! Mcmmo, heroes, faction and towny. These are the most commonly used plugins for this plugin and they all work 100%
RaC offers plenty of configuration, for each individual server. For example some server owners love the teleport arrow for raiding, and some don't; so It's all up to you.
Developers guide
RaC is as mentioned, a customizable plugin, that also counts for custom traits.
This means, that any developer can make their own traits and make his/her server even more special!
Contacts
If you are having trouble,
- post a comment on the comment section below.
- send a PM.
- Open a ticket / issue in the Issues section
Servers using RacesAndClasses
Important notices
First of all: All these components can be disabled in the config!
Gravity's Updater:
For legal reasons and for uploading this plugin to Bukkit I have to mention, that the plugin has an updating service which connects to 'http://www.curseforge.com/'. This includes:
- Checking the Version of the plugin against the newest release Version.
- Downloading the newest Version if enabled.
Error Uploader:
Also the Plugin uses an Error Uploding Service, which connects to my Domain: www.tobiyas.tk.
This includes:
- Reading Errors from the error.log located at plugins/RacesAndClasses/debug/error.log
- Uploading these errors to my domain (www.tobiyas.tk)
- The Errors are visibly ONLY to me (Tobiyas) and are regularly checked to find and fix bugs faster than via Tickets.
Hidendra's Metrics:
The plugin uses Hidendra's Metrics service and sends Metrics data of your Server to the Metrics at 'http://mcstats.org/'. This includes:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
All these services are optional and can be disabled via Configuration.
UPDATING From 1.1.6 AND OLDER VERSION
If you use the config.raceMaxHealth: ... of a race, this has been removed with 1.1.7.
You now have to use config.healthbonus: ... (as in classes) instead.
You get 20 base health + race healthbonus + class health bonus.
UPDATING FROM 1.0.3 AND OLDER VERSION
If you use
general_saving_savePlayerDataToDB: true
Set this option to false and do a restart with the old Version. For best Use with 1.0.3 (RC 2)! This will convert all File DB related Data to YML data. If you do NOT do this, your PlayerData will be LOST!!!
If you have
general_saving_savePlayerDataToDB: false
you can safely ignore this step.
Known Bugs for Current Version (1.2.0)
Only runs on Bukkit distros using Spigot API (spigot, paper, ...).
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Posted Sep 14, 2013Hey Tobiyas! I just wanted to say that you are doing an amazing job with this. every time i come on here to post something it just blows my mind how respectful you are to the fans you have! Thanks so much for your hard work.
Now this would not be a complete post without an issue right ? Well you are correct, Once again: anyway For some reason when a player selects there class It doesn't seem to update the [Armour: gold,iron,diamond] part. Its like there is no integer to See if they are allowed to Use that type of Armour. The fix to this issue is simply done by re logging on the selected characters class. it give the class a kind of refresh mode and then they are allowed to wear the type of armour.
Thanks Tobiyas for all of your hard work! keep it up! your the best!
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Posted Sep 14, 2013Hay can some on help me i don't know why this isn't working These are my races http://pastebin.com/7E9f4b1F
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Posted Sep 14, 2013@Tobiyas
looks like it's getting worse o_O
http://pastebin.com/sjKTFuNp
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Posted Sep 14, 2013Ok i put the traits and health right in but the traits for a Fishman race does not work. http://pastebin.com/QL17tLWL
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Posted Sep 14, 2013@lilblue22
Yep. This is just for the future. I forgot a keyword there, but it is no problem.
@Zombica09
That's where I got my inspiration. It's still far away from the complexity and scale of Heroes, but it will grow staticly.
@GeneralGore944
I'm glad to hear that! :)
@TularianI
Hm... That's not that easy. I wanted to add Multiverse support, but it has some major issues that I ran into. Gonna add that to my TODO list.
For now, you can disable certain worlds in the config.yml:
I think you get how it works. This only disables the Trait triggering on these worlds. To disable the Commands per world, you need to setup your Permissions system correct to only give the command permissions per World.
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Posted Sep 13, 2013http://pastebin.com/279ddHYq
Is this ok to ignore or how do I fix it?
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Posted Sep 12, 2013@Tobiyas
You should make actual class skills like Heroes in the near future. Bukkit needs em.
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Posted Sep 12, 2013@Tobiyas
It works now! Thanks! The update fixed it, apparently!
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Posted Sep 12, 2013Hi could you explain how to set the race and class choice to just one world on my server (multiverse), im using permissionEX btw.. if its at all possible...
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Posted Sep 12, 2013@eliludwig
Gonna add that in the next release.
Hopefully with some usefull spells.
Also I want to fix that horrible reload-update error... :/
This killes the auto updater I want to add.
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Posted Sep 11, 2013Hey Tobiyas Great work on pushing out the new update. i like it. its very stable build and works wonders.
One question! You going to add magic brah! we would kill for it!
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Posted Sep 11, 2013Version 1.0.2 BETA-5 RC 2 is not available.
But still waiting for Bukkit staff aprove. :)
Who wants to bypass this and already wants to download it, here is the link
This will probably be the very near to the first Release Version! *yeah* \o/
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Posted Sep 11, 2013@GeneralGore944
This actually should work.
Could you try it with the new Version released later again?
Can't find any error there.. :( sry..
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Posted Sep 11, 2013-
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Posted Sep 11, 2013@Tobiyas
I don't have any problems with group manger infact i used this mainly because it doesnt mess with the grouops and just adds a prefix on the tab list i love that really the classes i see more as a 2sub-class2 while the real classes are made using group manager which allows me to give alot more perks while still allowing people/donators to get a secondary class using your plugin.. all is great so far the only problem is that thing i mentioned before about the guy with too long username.. keep up the good work bro looking forward to the update!
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Posted Sep 11, 2013@Shvesley
-_- Okay. It's official. I hate Groupmanager, as a programmer... -_-
EDIT: Think I finally got it.
Why the Fu....n do all Permission providers have to use a totally different System... And why the hell does Vault NOT do the same for all Plugins on called methods... -_-
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Posted Sep 10, 2013@Tobiyas
Yeah, had a bit of a crisis there XD
Get some sleep, pal! Looking forward to the release...
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Posted Sep 10, 2013@Shvesley
Interesting.
You are giving:
That sounds funny. :)
Back to Topic:
I haven't used Group Manager yet... I will try it. But as I am using Vault, it should make no difference...
You can add the group. Sure. It should work. But I'm not sure. Since GroupManager seems to react totaly different as I thought.
EDIT: Got it to NOT work. I'll look at it tomorrow (it's about 0 o'clock here...). When this is fixed (+ eventually the classes selection spamming the console), I'll release 1.0.2 BETA 5. Probably the actual first Release Version. :)
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Posted Sep 10, 2013@Tobiyas
There's my group manager config. No sign of any race groups. Checked the global groups as well-no sign. This means the groups have not been generating, correct? Could I add them manually and add the default group to be inherited by them?
Thanks, mate.
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Posted Sep 10, 2013@Zombica09
I had that one, too, but I couldn't reproduce that. I would be glad for a Stacktrace. Maybe I can fix it easier.