Config

items:
 - STONE_AXE
 - IRON_AXE
 - GOLD_AXE
 - DIAMOND_AXE
house:
 - GLASS
 - THIN_GLASS
 - IRON_FENCE
 - WOODEN_DOOR
 - IRON_DOOR_BLOCK
 - SPRUCE_DOOR
 - BIRCH_DOOR
 - JUNGLE_DOOR
 - ACACIA_DOOR
 - DARK_OAK_DOOR

allowSelfToggle: false
usePerms: true
groupDrops: true
maxVines: 20

creative:
 autoCollect: true
 replant: true
 damage: false

trees:
 oak:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 2
   groundOffset: 0
   min: 10
  log:
   min: 4
   max: 50
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
   - APPLE,0.005
  damage:
   type: NORM
   amount: 1
 birch:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 2
   groundOffset: 0
   min: 10
  log:
   min: 4
   max: 80
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
  damage:
   type: NORM
   amount: 1
 pine:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 3
   groundOffset: 0
   min: 8
  log:
   min: 4
   max: 200
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
  damage:
   type: NORM
   amount: 1
 jungle:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 2
   groundOffset: 0
   min: 10
  log:
   min: 4
   max: 200
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
  damage:
   type: NORM
   amount: 1
 acacia:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 3
   groundOffset: 0
   min: 10
  log:
   min: 4
   max: 20
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
  damage:
   type: NORM
   amount: 1
 dark_oak:
  enabled: true
  replant: true
  autoCollect: false
  stump: true
  anyBlock: false
  replantTimer: 0
  leaf:
   reach: 3
   groundOffset: 0
   min: 10
  log:
   min: 4
   max: 200
  drops:
   - LEAVES,0.01
   - SAPLING,0.025
   - APPLE,0.005
  damage:
   type: NORM
   amount: 1
Config OptionDescription
itemsList of items the a player must have in their hand in order to chop down a tree. Leave this option as '[]' if you wish to allow any item to chop a tree.
houseList of blocks that with trigger the house detection function of the plugin.
allowSelfToggleWhether a player should be allowed to toggle the plugin for themselves. This is effectively the same as giving the player the qwicktree.toggle.self permission.
usePermsSets whether or not the plugin will grant qwicktree.use permissions by default. If set to true, then this permission will not be given by default and vice versa.
groupDropsDefines whether all drops of the same type should be dropped as a single drop instead of dropping each item individually. Enabling this option should help reduce any performance impact of this plugin.
maxVinesDefines the maximum number of vines that will drop for any tree.
creative.autoCollectDefines if autoCollect should be enabled when a player is breaking down a tree in creative. If set to true, this overrides the tree specific settings.
creative.replantShould the tree be replanted once broken if the player is in creative?
creative.damageShould damage be dealt to items in the player's hand if they are in creative?

Trees

Config OptionDescription
enabledIs the tree type enabled?
replantShould this tree be replanted once it is chopped?
autoCollectSets if the items to be dropped should be placed in the player's inventory automatically.
stumpIf enabled, a tree can be broken from any block in the tree, not just one touching the ground - assuming there are enough logs above the block.
anyBlockAllows a tree to be fully chopped if any log on the tree is broken.
replantTimerHow long after chopping the tree should saplings be replanted (in ticks - 20 ticks is 1 second). If enabled, the dropped saplings will be used to replant, but only if there are enough saplings to replant the entire tree.
leaf.reachDistances to look for leaves from the logs in the tree. See below for more info
leaf.groundOffsetLeaves found within this distance from the ground are ignored. Useful for shrubs in a Jungle area.
leaf.minMinimum number of leaves required for a valid tree.
log.minMinimum number of logs required for a valid tree.
log.maxMaximum allowed logs in a valid tree.
dropsWhat items should be dropped, and with what chance for them dropping.
damage.typeWhat type of damage should be applied to items in the player's hand. Select from: NONE; NORM; FIXED; or MULT. If NONE or NORM, the option below is ignored.
damage.amountOnly valid when damage.type is one of FIXED or MULT. Defines the amount of damage or multiplier of damage dealt to the item in the player's hand.