Usage

Usage

General

First enable QuickSignReloaded (see Commands ), find a sign you want to edit, and, if you have permission to select it (according to WorldGuard / Residence and Permissions) right click it (or left click, depends on the config), and the sign will be registered. You deselect it by right clicking it (or left click, depends on the config) again. You can select more in the same way, just don't select a ton. You may then edit it/them using the commands, and once done, you can disable QuickSign, which will clear your selection. Breaking a sign you have selected, or the block supporting it will clear it from your selection. If another player attempts to do so, the event will be cancelled instead. A sign that is already selected can't be reselected, even if another player tries to.

IMPORTANT NOTE: If you want to select a sign from afar with the selection method set to right_click, you need to hold an item in your hand. Sorry, but it's a Bukkit limitation.

Using dyes on signs

To color a sign with a dye, just activate QS and use the opposite action from the one set in the config on the sign (right click -> left click, left click -> right click). Checks for building rights. This wont take in consideration the character limit, so you might loose some letters if a line is longer than 15. To clear a color, use an ink sack. After using a dye, it will be deleted from the inventory, but, due to some bug with the remove method, this wont work with more than 1 stack of dyes.

Using chat/command signs

Works somewhat like the dyes. Use the opposite action on a sign that has for first line [QSCHAT]. The lines bellow (2 to 4) will be joined (without adding spaces between them) and sent to the player's chat. If holding a dye while interacting, the sign won't get colored. For commands use [QSCMD] instead, you don't need to add any "/" for the command. Example: "time day". If you need to have the command ignore permissions, use [QSCCMD]. Commands will be ran as console. This can be very dangerous, be careful!

When using command signs, you can add the field {USER} to specify the username of the player using the sign. Same thing for chat signs, but with those, you also have the {USERF} field, which specifies the player's display name (name or nick including colors).

Spout usage

You will need Spoutcraft. Activate QuickSign, toggle the Spout support with /qs spout. Right click a sign (checks for build rights), and the editing screen will popup. Colors will be converted back to codes. You can now freely edit the lines, I even added a color code chart on the side! When done, click the "done" button. Only one problem, sometimes if you edit and then click "done" very quickly, the text won't be edited, probably due to packet delay.