Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jan 26, 2013@jajamic
Sorry, I have no idea what you are trying to say.
@xbaxdark
Quester does not have its wiki yet. Quest lines are one of the things that could be improved. It is easy to create one-time quest line, but harder when you want players to repeat it. It needs some improvement and I will eventually get to it.
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Posted Jan 26, 2013@Wolf2323
I'm running into the same difficulty, I'm not sure if I missed something but I'd like to use this plugin to replace my (many) old quester quests (citizens 1) and they were largely set up in sequential order. It seems very difficult with this plugin to assign an order of quests not to mention once you try to make some quest lines repeatable but always following an order.
I think perhaps something could be done to make the flow of quest lines more user friendly or less convoluted. I think this plugin looks very promising but I'm just running into a lot of road blocks when it comes to re-creating some of my elaborate quest lines from citizens 1 quester.
Are there example quests posted any where that show sequential delivery quest with multiple sub-objectives? I'd like to see more examples available in the wiki.
Thanks for your time
Dark
rivalkingdoms.enjin.com
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Posted Jan 26, 2013Hi thank you quests are clearly visible and works with my npc;)
I would like to know when it is off on a quest for a single player or all?
Why the quest once validated if I reclic on my npc he appears again my quest?
(my goal is that my quest to be a fesable only once per player)
thx ;)
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Posted Jan 26, 2013@Wolf2323
item objective. give quester trait to npc, give questholder with that quest to npc
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Posted Jan 26, 2013I have another question. can I make it so that an item is only taken when you talk with an npc but if you have't the item you ant comlpet the quest
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Posted Jan 26, 2013@Dimpl
There is no way currently. This will change in the future.
@imaapseudonym
So did you solve it at the end ?
@Wolf2323
Read through the documentation, objective order is customizable using prerequisites.
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Posted Jan 26, 2013I have a problem with the objective. namely that one can make in any order. I needed as a flag that determines the order of the intended objective
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Posted Jan 25, 2013So I'm having another problem and I may have messed up and just don't realize it. I am trying to add an objective telling players that they must right click a diamond block located ay x604, y64, z2614. I set the objective by doing
/q objective add action right 57 604;64;2614;world
When I enter this and display the objective, it puts location:null.
Is there a reason for this? Did i mess up entering the information or does it just naturally display null location?
edit: oops - Was re-reading through instructions and realize that right clicking is 2 not right. Lets see if that works.
editx2: still getting a null location: saying that LOC: null - I can even use the here command and it still puts the location to "null" when checking
Okay I eventually found my dumb mistake. I wasn't entering all the information in there.
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Posted Jan 25, 2013@ragan262
USE COMMANDS - 'quester.use.*' perm
/q help - displays help /q show <name> - displays quest information /q info <name> - same as /quest show /q list - displays ACTIVE quests /q profile - displays profile /q start [name] - start a quest (random if name omitted) /q done - completes current quest /q quests - displays accepted quests (commands below use ID from this command) /q progress [ID] - displays current quest progress or other accepted /q cancel [ID] - drops current quest or other accepted /q switch <ID> - makes accepted quest current
I should have read a bit further...
/q info [ID]* - detailed info about the quest (other than /quest show)
Also, how do you modify a player's quest profile? (i.e. remove quests from having been completed).
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Posted Jan 25, 2013@ragan262
Okay thanks so much! :]
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Posted Jan 25, 2013@imaapseudonym
you can replace old objective with the new one, but you can't modify it (you can modify objective description and prerequisites though)
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Posted Jan 25, 2013Sorry to ask this again because I may have in the past, but is there a way to edit NPC ID's for interaction objectives with commands or is the only way to do it through the quests.yml
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Posted Jan 25, 2013@Dimpl
But.. but.. the documentation !
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Posted Jan 25, 2013@ragan262
o.o I assumed it was the same as /q show, as it is when I don't have the quester.modify perm... Thanks!
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Posted Jan 25, 2013@Dimpl
Um, you mean in /q info ? ID of every element is displayed before it. (like [1] or <2>, depends on nesting) You may notice that events have it too. Events are sorted by occasion, so IDs don't have to be in right order.
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Posted Jan 25, 2013@ragan262
Oh, thanks!
I was getting confused with Citizens, for which /npc remove is the permanent deletion command.
Sorry to be a pain, but how do you list events for their ID's? I have found that it is relatively to pull the ID off a condition from /q show, but cannot do the same for events.
BTW, now that I'm implementing the quest (as opposed to typing it in a text file), I love the way it is all working so smoothly :) Very nice plugin!
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Posted Jan 25, 2013@Dimpl
Oh i see what you did there.
/q holder remove <quest ID> - removes specified quest from selected holder
/q holder delete <holder ID> - deletes specified quest holder
It is on the commands page, but holder commands are split into "those that need holder selected" and "those that don't need holder selected".
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Posted Jan 25, 2013@ragan262
http:troll.ws/image/fb11ee60
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Posted Jan 25, 2013@Dimpl
I just tried it, and I'm pretty sure it works, maybe if you told me how to not make it work, I would be able to fix it.
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Posted Jan 25, 2013@ragan262
Thanks :) I think you should increase the size of the red text that says "Read every single page before asking questions."
Also, I believe that /q holder remove <quest-id> doesn't work.