Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jan 20, 2013@ragan262
So How I can enable that?
This is my quests: http://paste.ubuntu.com/1552425/
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Posted Jan 20, 2013@siemaeniu500
Hello again !
Quests are probably not active, you need to toggle them before users can see it. This is due to them being able to be modified in game. Hope it helps.
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Posted Jan 20, 2013@ragan262
Players can't see quests list, but have every permissions. Operators can see quests list.
http://paste.ubuntu.com/1551968/
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Posted Jan 20, 2013@Leviwulf
Quester currently only tacks quest complete time for each quest. I plan to add tracking of quest start and quest cancel to make more things possible.
@siemaeniu500
You need to read documentation, very page. After you are finished, start asking questions.
@Dimpl
Yes, there is mistake, i'll fix it right now.
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Posted Jan 20, 2013@Leviwulf
Thanks, I'll just make it once only. It makes sense that you would be able to do it though, as the quest comes up as completed on /q profile <player>
Now I need to TAKE items from a player (and then give them enchanted versions). /q event add {<occasion>} item {<item>} <amount> {[enchants]} has to have <amount> > 0. How can I do this?
N.B. I believe there is a mistake on the Conditions page for Items: Command: /q condition add perm <item_id/name>[:data] <amount>
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Posted Jan 20, 2013@Dimpl
I'm not sure if there is, but a workaround would be to remove a permission at the end of the quest using the 'command' event, and require that permission to do the quest. When you reassign the class you can reassign the permission.
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Posted Jan 20, 2013I want my players to be able to repeat the introductory quest if they change their class. Is there a command which neutralizes QuestNot (i.e. removes the quest from their completed list)? I could not find one on the commands page.
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Posted Jan 20, 2013@ragan262
How player can accept quest in npc?
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Posted Jan 19, 2013Is there a way to make a quest fail after a certain amount of time? I'm making a quest chain and I had planned on using the cancel command delayed after the start of the quest, but the problem with that is that it cancels ANY quest, not just that quest, and using the toggle command would make it impossible for people to simultaneously attempt. I've looked around but I can't seem to find a way to make it work.
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Posted Jan 19, 2013@siemaeniu500
Submit feature request and describe how exactly would you like it to work.
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Posted Jan 19, 2013Can you add option, when player click left/right on npc, it will be show message like: Accept your first quests? Type Yes / No In chat
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Posted Jan 19, 2013@siemaeniu500
Read documentation. Try conditions page.
@Nickbbeezy
Why not, but there are other things with higher priority now. Post feature request so I don't forget.
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Posted Jan 19, 2013How I can set, that player can do each quest only one time ?
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Posted Jan 19, 2013Any chance of adding towny support? Town based quest would be cool.
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Posted Jan 18, 2013omg
this looks great......................DOWNLOADING :D
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Posted Jan 18, 2013@TomYaMee
I know. Wait for the next version.
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Posted Jan 18, 2013@ragan262
I think you have to update EpicBoss support as they recoded their plugin. The objective seems broken :o
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Posted Jan 17, 2013@Wolf2323
No, use custom description.
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Posted Jan 17, 2013hey i have a idear/problem wen users use /q progress they see only the ID of the NPC. I would like to have the NPC NAME there. Can you add this option?
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Posted Jan 16, 2013@Lehl37
I actually did not know about it. Anyway, that program was designed to create quests for citizens 1 quester, which is completely different from standalone plugin called quester (this one). My plugin is not based of this citizens addon and it was not meant to replace anything.
I can send message to author but I can not guarantee that he will be willing to rewrite his tool to support my plugin. (You are talking about this, right ?)
Edit: I just got a reply from the author of Questwriter. He is busy and he is not going to make it compatible with Quester.