Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jan 9, 2013@KubaBVB09
there is one problem with this, because NPCs that can turn quests in can also start those quests for players
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Posted Jan 9, 2013@ragan262
Sorry about the paste I've included one this time. That didn't answer my question - I have no idea how to make the NPC take the items:
http://pastebin.com/7gWTMbJN
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Posted Jan 9, 2013@ragan262
Well that's a pretty awesome message! Thanks alot :D
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Posted Jan 9, 2013@Andreius09
I already contacted author and it is fixed. Just wait for the next Sentry version. It will come out with denizen 0.8.
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Posted Jan 9, 2013@ragan262
I mean that you can put NPC's with "Sentry" trait as a target to kill for the Npckill objective . Don't know if that already works for others but not for me...
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Posted Jan 9, 2013@Andreius09
What do you mean by "Sentry support" ?
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Posted Jan 9, 2013Sooo is there going to be "Sentry" Support soon? It would be really awesome and usefull for more RPG like quests...Sentry's are not in the TO-DO list, but denizens are so i wanted to ask :D
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Posted Jan 9, 2013@Zarkiel7
You may have forgotten to activate it. (/q toggle) It's at the bottom of the quest examples.
@KubaBVB09
You need to give that NPC quester trait and assign a holder with that quest to it. Then you need hiddenobjs flag, to make quest unable to be started/completed by command. To finish the quest, just go to that NPC and right click it. That is the only way at the moment.
Try to use some pasting site next time.
@TomYaMee
Yes, use command event.
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Posted Jan 9, 2013Can i spawn EpicBoss's Mob using "SPAWN" Event?
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Posted Jan 8, 2013How would you do a simple fetch quest? I can't find anything about the NPC taking the items you should be giving to him :(.
Here's what I have so far: macmillan_paper_delivery: name: Macmillan_Paper_Delivery description: "Hey! \n Can you help me out? I need 10 sheets of paper for class." flags: ACTIVE; objectives: '0': type: COLLECT item: '339' amount: 10 conditions: '0': type: QUESTNOT quest: Macmillan_Paper_Quest events: '1': type: MONEY occasion: 0 amount: 35.0 '2': type: MSG occasion: 0 message: Thanks, take this money since you ran my errand for me! ID: 0
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Posted Jan 8, 2013Is there anything wrong with this quest? it says it doesnt exist when i go to start it...
http://pastebin.com/ktAHvFv7
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Posted Jan 8, 2013@Ethrock
I believe that error description you just gave me is more lacking than the documentation, but I understand your discomfort. If you have any idea how to simplify commands, it is welcome.
I'm constantly trying to help you all solve your issues and improve where possible, while taking all your suggestions into account. I know it might be quite hard to start, but once you get into it, I think it's transparent enough. I'm also not forcing anyone to use it.
Good luck finding a plugin that suits you better.
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Posted Jan 8, 2013@ragan262
The new sign shows a quest attached to a different holder when right clicked, it shows
0. Newbie 1. test
Right clicking then claims "no quest selected".
I'm just going to try and find a better plugin, this one is disgustingly overweighted with commands, shortcuts of the commands and horrible documentation, it's really frustrating :/
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Posted Jan 8, 2013Alright, thanks. I know how to get around it now.
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Posted Jan 8, 2013@Quakthorn
Yep, it happens when dealing with 'any' item, just fixed it. /q info for mods is broken for this objective as well, however, it should not affect functionality of the objective in any way.
To go around this until fixed version is relesased, either use particular item for this objective, or create custom description for the objective. If you create custom description, /q progress should work as well as /q info for players, but /q info for mods will stay broken.
@your quest: You can omit item: any and amount: 1, because those are default values. Another thing is that you mention boots in the description, but it will also trigger for book. (I think)
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Posted Jan 8, 2013I have a question about my question. I am making quests that give McMMO experience as a reward. All but this quest work correctly.
Featherfalling: name: Featherfalling description: Enchant a pair of boots with Featherfalling I or greater to complete this daily. flags: HIDDEN;ACTIVE; objectives: '0': type: ENCHANT item: any amount: 1 enchants: '2:1' conditions: '0': type: QUESTNOT quest: Featherfalling time: 86400 events: '0': type: CMD occasion: -3 command: addxp %p acrobatics 300 ID: 38
Everytime I do /q progress on this quest, it fires off a series of errors on Console instead of showng the progress.
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Posted Jan 8, 2013@paradocsic1982
I'm not sure what you are trying to say. Once collect objective is completed, it should not take any items from player.
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Posted Jan 8, 2013Hi, i have problem with the quester some times after runing few hours it stops taking items from players when objective collect is completed.
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Posted Jan 7, 2013@AshvaleStaff
Hey, me too! That plugin brake my permissions too! I use GroupManager...
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Posted Jan 7, 2013Hi, When I install the plugin 'Guilds' it breaks some objectives of Quester, mainly 'Location's. The objective will just refuse to complete. Is it safe to say this is most likely a problem with 'Guilds' and not Quester? My server has reached a bit of a standstill until I can figure out why this is happening.
Thank you.