Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jan 7, 2013For those who use it, Skybank has been causing issues with quester signs. Fixed build will be released soon !
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Posted Jan 7, 2013Using bpermissions, the quester.use.* permission did not work. I had to assign them individually. Not a big deal, just maybe a note for you to add to your GroupManager caveat.
Thanks again for helping me on IRC last week, I'm going live with my first quest
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Posted Jan 7, 2013Sorry, I must have missed this option. Thank you for telling me.
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Posted Jan 7, 2013@ulumulu1510
Objective 1 - Mine 15 iron ores...
- OBJCOM EVENT - 2
Objective 2 - ...or smelt 30 ingots.
- OBJCOM EVENT - 1
Isn't that it ? OBJCOM event will not run any events assigned to that objective, just marks it as complete, so you can even have different rewards.
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Posted Jan 7, 2013Hey ragan, After I was playing around a bit, I thought it would be cool to have a different "type" of objective, a different way. Let's say I want them to mine 15 iron ores OR smelt 30 ore to ingots... There's no way of doing that currently. (not even a hacky way) Would you be able to implement that? Regards, ulu
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Posted Jan 6, 2013@WoWKonz
Well, I'm glad to know that.
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Posted Jan 6, 2013I speak for Quake and I, the fault is not the plugin. We are testing to find where the issue is but the plugin works as the only plugin loaded.
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Posted Jan 6, 2013The problem that is going on with our server's quests is that we can not accept quests or assign holders to signs anymore. All of the steps were followed correctly. We can only unassign quest holders with the blaze rod but not assign new ones. Any fix for that?
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Posted Jan 6, 2013@MalteNielson
Were you changing Quester version when you switched to a new host ? Paste your quests.yml somewhere, I may be able to help some more.
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Posted Jan 6, 2013@MalteNielson
Oh sorry... I solved. That was Essentials... Because I use GroupManager as Permissions ;)
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Posted Jan 6, 2013@ragan262
I have already stopped the server and copy/pasted the files to the plugin folder. The text stays there the first time the server is starting, but cannot be listed in-game. When I stop the server and open the Quests.yml file again, it's empty. I have tried different permissions (CHMOD) and all kind of thins. Also just tried to copy/paste it from the old Quests.yml file to a newly generated one.
Nothing help :/ The debug didn't work either. Couldn't get anything from that. I have a feeling that it has something to do with the file it's coming from. I had the old server on an Ubuntu distro using Multicraft, and maybe somehow the owner of that file is still attached to that file. I don't know.
Well, it's only like 5 quests, nothing that can't be done again, but still a bit annoying :)
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Posted Jan 6, 2013@thebigdoduz
I had the same problem in the beginning. Do you have the plugin "Questioner" installed? It also take use of the /q command. If you have you can use /quester instead. :)
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Posted Jan 6, 2013Hi Ragan! Form this morning I've an issue... I'm OP and I can't do all the /q commands! What can I do?
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Posted Jan 6, 2013@MalteNielson
You have to stop server, copy files, and start it again. Restarting doesn't work. If this is not your problem, describe step by step what you do. Also try setting debug mode in config to true and see if it spits something out.
@AshvaleStaff
ticket please
@Fexer
you are free to make one :D
@WoWKonz
Does it not work when you follow steps in this post ?
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Posted Jan 5, 2013We are having an issue adding quests to holders, anyone else seeing this? is there a fix?
EDIT: We also cannot accept quests from signs, we have not tried NPCs
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Posted Jan 5, 2013Video tutorial plz :D
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Posted Jan 5, 2013Feature Suggestion; /q flag add timer [Seconds] [Chat Notifications {True/False}] [Countdown {True/False}]
This flag sets a timer in which the quest must be completed, if the player surpasses the allotted time without completing the quest then the quest will be cancelled.
Possible further features; In game chat messages warning the player of how much time they have remaining every 30 seconds. A countdown timer for the final 10 seconds of the quest.
- Just an idea I had while messing around with some test quests.
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Posted Jan 5, 2013Hi mate!
First of all. Awesome plugin! I have been using it for a couple of days now, and it really flexible! Although I have a bit of a problem now. I recently changed to a new server host, and copy pasted my whole world + plugins from the old, to the new. Everything worked splendid except Quester. I had to reinstall it and then it worked - well sorta.
When I copy paste my quests.yml file from the old server to the new, it won't load them. If I run the plugin from new and copy paste just the text from the old yml file to the new, it won't show them either. I can create a new quest with no problems, but adding the old is impossible. What am I doing wrong?
I'm using latest build.
Best regards!
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Posted Jan 4, 2013@Mavhill
Yea, I know about this issue and I have no idea how i'd solve this. Trying to solve this issue raises few more. I'd have handle all possible actions, that may interfere with this somehow. Every addition needs to be thought through. You will have to solve it by using other plugins and command events for now. There are many ways of doing it, just be creative.
If you have any suggestions, feel free to post a ticket.
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Posted Jan 4, 2013Actually i thought it was all very easy to uderstand and use AFTER you have read each section, i set up quests from ingame and once i figured out the sequencing of the quest and the messages, it worked great, the only real problem i have run into is this: 1. A player is on a quest. (lets use the mobkill for example) 2. A second player not on the quest kills the mob. 3. The first players quest is now in limbo and cannot be completed.
Now while there may be ways around this using variable triggers or another plug to block access to anyplayer not on the quest, I think you need to implememnt some feature that will keep this from happening. Perhaps you have one and i missed it?