Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Dec 29, 2012How to do the quests specific level. what to do ?
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Posted Dec 28, 2012I have reuploaded v0.6.3d5 to fix incorrect version number being shown in game. command "/q ver" also made it there
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Posted Dec 28, 2012@ragan262
K nice thanks.
Also thanks for keeping this up to date always and still adding stuff etc :)
Best quest plugin there is.
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Posted Dec 28, 2012@Dinastya
Mkay, it's not a big deal, I'll change it to /q ver.
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Posted Dec 28, 2012Hey ragan
Could you make it so /q shows the help again?
People get kinda confused by it now since the versioning and bukkit link etc is more something for admins etc.
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Posted Dec 28, 2012Thank you very much :D x
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Posted Dec 28, 2012@Debzy86
Click "Download dev builds" at the top of this page.
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Posted Dec 28, 2012Oh fantastic thanks :D I can't see the new one though, does it take a while to show up? I haven't used this plugin yet, I'm excited to start playing with it though :D x
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Posted Dec 28, 2012@Debzy86
YAY ! It already works with 1.4.6 !
If you want to use dev versions, I uploaded d5 few minutes ago. It contains many important fixes to 0.6.2.
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Posted Dec 28, 2012Hello! I was just wondering when/if you were likely to update this for 1.4.6? x
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Posted Dec 28, 2012@ragan262
Thanks I finally understand everything :D
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Posted Dec 28, 2012@TipKlaassen1
Yes.
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Posted Dec 28, 2012@ragan262
When I said that I already read it I also meant the occasion part... But I think I understand now. I want the player to get killed if he finishes the ninth obejective and I want it to take 10 seconds so this is the command I should use?: /q event add 9:10 cmd kill %p
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Posted Dec 28, 2012@TipKlaassen1
If you look again on cmd event command, you may notice {occasion} being a link. If you click it, it will redirect you on this page, where special argument are explained. I'll put some examples there.
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Posted Dec 27, 2012@ragan262
OK, thanks :) I now understand how to use events etc, but I still don't know how to use the command for it. I guess I will be doing something like this: /q event add {<occasion>} cmd kill %p But I don't know what to put at {<occasion>}... I know you have already tried to explain this to me but I don't really understand English that well, I know what occasion means I just don't know what to put there... /q event add {objective complete} cmd kill %p Something like that? An example would be very useful.
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Posted Dec 27, 2012@TipKlaassen1
Exactly. Command is always run by console, but it can use player's name in it. Player is always the one connected to the event.
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Posted Dec 27, 2012@ragan262
I see. And I've already read that part but I kinda forgot it :P Anyway I see you can teleport a player and run a command but if the console runs the command (ex: /kill) will it kill the player doing the command? Is there a way to use <player>? And I don't understand, will this work with GroupManager or won't it? :S
EDIT: Oh, I see now that I have to use %p to target the player. I am assuming this is always the player doing the event?
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Posted Dec 27, 2012@TipKlaassen1
Of course it is. Sometimes slight glance into documentation can save you time wasted by waiting for your question to be answered. Click here.
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Posted Dec 27, 2012@ragan262
But I am using GroupManager, how will this work out? It would also be awesome (I don't know if this is already possible) that when an event happens the console runs a command which I can use <PLAYER> in (The player would be the one having the event). For example /tppos <PLAYER> <x><y><z> so it teleports the player that has completed an event to that position or /kill <PLAYER> when he sacrifies himself in a quest. These sort of things would be awesome.
Btw, thanks for fast response :)
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Posted Dec 27, 2012@TipKlaassen1
How are those groups defined ?
Edit: I see, you can just use command event to add player to specific group on quest complete.