Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Dec 11, 2012@fredghostkyle1
Of course ! In documentation. Here.
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Posted Dec 11, 2012@ragan262
hey i was wondering if there is any way to make (after you compleat a quest) to give an enchanted sword. the /give command is like this /give @player <id> 1 19:2 (19 is Knockback and its :2 for Lvl2).
ALSO: Why is a QuestHolder needed for a sign to work... and i don't get them sorry but i don't get the point of them for use in signs.
thx a lot for the help!
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Posted Dec 11, 2012@samanthahldr
This paste contain pretty much one of everything. Not all objective/event types are there, but all general stuff that can quest contain is there and the rest can be found in documentation. Actually pretty much everything needed is in documentation.
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Posted Dec 10, 2012What I mean is that my old quests.yml file is 1729 lines long. Some of these quests are insanely complex, I'd rather not do it all manually in the game, it seems far more sensible to just sit back and hand code it - but I have no idea what your new format looks like. I guess I'll have to make a bunch of example quests with every type of .... everything... so that I can see how to program it. I was hoping that one would be provided.
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Posted Dec 10, 2012@getaim
I will quote the documentation: ... "create regular NPC using Citizens 2. Then give 'quester' trait to it. Command: /trait quester" ... ... "Just select desired QuestHolder and assign it by right-clicking NPC/Sign with blaze rod."
QuestHolders are described here. Tell me what part you don't understand so I can make the documentation better.
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Posted Dec 10, 2012I didnt get it how i can assign quests to NPC's using Citizen 2. Can any1 give me a short description step by step?
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Posted Dec 10, 2012@samanthahldr
I don't know what you mean. There is full config skeleton described at the bottom of this page. All objectives, events and conditions are described on their pages, with an example config setting. I believe there is already everything you need to port it to use the new system.
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Posted Dec 10, 2012Might there be any hope of getting an example quests.yml, so that I may migrate a little bit easier from the old yml?
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Posted Dec 10, 2012v0.6.2
here
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Posted Dec 10, 2012@ulumulu1510
Currently it's not possible. You will have to wait until I add database support. I doubt it's going to be anytime soon, because I currently focus more on other features, such as support for few popular plugins.
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Posted Dec 10, 2012I have one more question, then I should know everything to implement it to the real server: I want to use the same Config/ yml file for two different server. Is that possible? Should I wait for the DB support? To second that, if you don't: Can I alter the saving of the data for my needs? If it is too confusing, please PM me and I will explaine it to you more in detail.
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Posted Dec 10, 2012@ragan262 You plugin is very good for questing and I see a lot of potential in in. However, people which search for a good RPG addition to their server look through a category at bukkitdev. Since you last official update was on in November, you are on the fourth page.... Your plugin deserves more attention ;) If you would publish an update (only change version numbers an so in your files) you could get this attention. Secondly, people are suspicious if it say " compatibe with 1.4.2"
Regards ulu
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Posted Dec 9, 2012@RedAndBlueReDux
I already confirmed adding this. Just added it into TODO list to let all know.
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Posted Dec 9, 2012I have a feature suggestion: Would it be possible to add Daily or Weekly conditions? As far as I know we only have QuestNot which makes it so once you complete it you can't complete it again, but I would like to have quests that players can complete once per day or once per week.
Or expand on to QuestNot, e,g; "/q condition add questnot <quest_name> <minutes>", <minutes> being the time since last completion. So "/q condition add questnot thisquest 1440" would make it so you can only complete the quest once per day.
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Posted Dec 9, 2012@warezme
No, it would be too inconvenient. You have command reward at your disposal, use it to give permission group as a reward.
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Posted Dec 9, 2012I guys,
can we add a permission group for a reward .. like .. ok u finish the quest, now u can go in this world with the permission access ?
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Posted Dec 9, 2012@ulumulu1510
Thank you.
mcMMO and Faction support means that certain objectives/events/conditions will use stuff from those plugins. Like mcMMO level condition, faction power condition, mcMMO level objective, skill exp event and so on.
What do you mean by updating the title ?
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Posted Dec 9, 2012I succesfully tried out your plugin yesterday and thanks to your documentation, it got really well.
Very good job, i must say.
I have a few questions then:
And also, can't you just update the title of the plugin so more people would know that this is active ? I think moer people should know about that.
greetings ulu
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Posted Dec 8, 2012@ragan262
My bad, looks like you're right. I downloaded d2 and forgot to put it in. I'm on d3 now, everything seems to be running 100%.
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Posted Dec 8, 2012@RedAndBlueReDux
I believe you are using older version than you think. Download 0.6.2d3 and try that one, it should work.
I downloaded dev build 0.6.2d2 from github page and it is fixed there already.
edit: also "rotten_flesh" or "367" is enough, no need to add ":0" there. without it, it just accepts any data