Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Dec 6, 2012@RedAndBlueReDux
Yea, derp. It is fixed in 0.6.2d1 available here.
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Posted Dec 6, 2012@ragan262
I made it 367:0 10 (Rotten Flesh, data value 0, amount 10) but an hour or so later when the server restarted it changed itself to 367:10 0 so the objective is completing itself automatically. I think this is what happened the first time as well because I entered the command "/q objective add item 367 10" not "/q objective add item 367:10".
Either way, I'll continue testing.
Edit; I just removed the faulty objective and made a new "/q objective add item 367:0 10", then moved it into the correct position and restarted the server. When the server came back up it changed to "367:10 0" again.
TL;DR: Data value and amount value seem to be switching with each other whenever the server restarts.
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Posted Dec 6, 2012@ragan262
Working perfect, thank you for the quick and detailed response.
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Posted Dec 6, 2012@Krglok
It is more of a standalone plugin that supports citizens, but thanks anyway.
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Posted Dec 6, 2012@RedAndBlueReDux
You require 1 rotten flesh with data value of 10. That's most probably the issue here. in documentation, you can see that ITEM objective needs key "amount", otherwise it will default to 1. There is also written what "item" key does. (here) In this case you specified item id 367 and data value of 10.
Also, objectives can be moved, which affects their actual ID. You can remove objective 1, create new and move it so it has ID 1 again. Events that apply to objective 1 will trigger.
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Posted Dec 6, 2012Edit; Wrote the amount where data value should be, fixed.
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Posted Dec 6, 2012I love this plugin .
And will make many Quest with it on my server.
Very good extension for Citizens.
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Posted Dec 5, 2012@Thunder7102
If it says that cnditions are not met and there is only questnot condition, it means you have completed that quest already. If you stop the server and remove stuff from profiles.yml, Quester cannot know about you completing the quest. You must have done something wrong there. You don't actually even have to stop the server, bacuse "/quester reload" reloads config and player profiles for you. Also, look for any errors in console and set 'debug-info' and 'verbose-logging' to true in config and see it there are any problems.
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Posted Dec 5, 2012@ragan262
type: QUESTNOT quest: Apple Gatherer
That's the only condition I have set.
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Posted Dec 5, 2012@Thunder7102
Those are objectives, not conditions. Paste your quest from quests.yml somewhere.
I am not sure what you are talking about. Questholders manipulate with quests, while prerequisites are bound to objectives. Do you want quests or objectives to be in certain order ?
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Posted Dec 5, 2012@ragan262
1. Gather 5 apples. 2. Return and stand on location. Flagged to be sure not to do it if it had been previously done. It was a fairly short quest as I'm still figuring it out. And is there a way to setup questholders to give you the next quest in a series by default and not give you the next until you finish that one or do you just have to give each of them prerequisites?
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Posted Dec 4, 2012@Thunder7102
What are quest conditions ?
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Posted Dec 4, 2012I completed a quest that I later alterned. Upon stopping the server, removing the quest name from the completed section of my name in the config (so people could not do it multiple times), and starting the server again, it still says conditions are not met. What the heck? Is there a command to let me resume the quest again?
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Posted Dec 4, 2012@RedAndBlueReDux
Yes, I know about this issue and it's fixed already. Thanks anyway for the feedback. You may look into commits to see what has been and what has not been done yet.
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Posted Dec 4, 2012Under events, potion effects are said to be in seconds, but after a bit of testing I've found that they are in ticks. So CONFUSION:30:2 appears to give level 2 confusion for 1 1/2 seconds. instead of 30 seconds.
Just a heads up, thank you for the wonderful plugin. I'm having tons of fun making missions for my players.
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Posted Nov 29, 2012No problem. You can add "Heroes" support ? (Quest EXP)
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Posted Nov 26, 2012@zafer00
Can you tell me how to reproduce this problem ? Do you get any errors in console ?
I just tested newest Quester with newest Citizens. After I assigned holder to npc and stopped server using stop command, it saved and loaded without problems.
Of course you can complete already completed quest again, it is intended. To avoid that, you must set questnot condition for it.
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Posted Nov 26, 2012Edited
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Posted Nov 25, 2012thank you so much for the example. I'm still learning this plugin and this helps a ton :D
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Posted Nov 24, 2012I've added "NPCs and Signs" and "Quest examples" into documentation. Hope it helps.