Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Feb 6, 2015@tremby90
This would be amazing! It is exactly what I need right now.
@ragan262
Thanks - Can't wait!
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Posted Feb 2, 2015@AshvaleStaff
Will do. Thanks for the suggestion.
@broluigi
Custom gui is impossible, inventory gui is useless in this case, so book gui in form of quest log is as far as I would probably go. It is in todo list somewhere already, but not very important.
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Posted Feb 1, 2015can you make a quest gui
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Posted Jan 28, 2015Quick suggestion, a KeepInventory flag/modifier would be a fantastic addition to this plugin.
Keep up the great work!
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Posted Jan 21, 2015@mystiaclMrcool
http://dev.bukkit.org/bukkit-plugins/quester/pages/conditions/
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Posted Jan 21, 2015How do I set a quest to only be able to be completed once?
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Posted Jan 20, 2015@sakura_blades
I told you about help command in the past. It has flag -d that will make it traverse all subcommands in selected command set. (/q help -d shows all commands, /q help player -d shows all commands in player branch)
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Posted Jan 20, 2015@ragan262
/q help doesn't display all commands, at least not ones to edit a players reputation anyway. I checked before posting my question here. Didn't know if this wasn't an available thing, or if it was some hidden command which if it works, it is. ;P
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Posted Jan 20, 2015@tremby90
Yes, I was thinking about that and it will be added.
@AshvaleStaff
No, but conditions supporting various mob or item metadata are partially done and they will be included.
@sakura_blades
Try /q player reputation add/set. You can add negatives. There is also /q help to explore available commands.
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Posted Jan 19, 2015Is there a command to edit a players Points with Quester?
Besides with the actual quests I mean. Say I wanted to incease bob's "reputation" by 1, is there a command I could use to do that?
/q profile bob point 1
or something to that effect maybe?
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Posted Jan 18, 2015Does the item objective support named items? On my server mobs drop 'Cow Blood', 'Zombie Blood' etc and I would love to make a Witch Doctor questline!
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Posted Jan 17, 2015Hello' do you have any plans to add timed quest so that once you start a quest you need to finish it in a certain amount of time or else you fail and get no rewards.
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Posted Jan 15, 2015@AshvaleStaff
It was a requested feature. It works nice with objective description variables like %r.
(Kill %r Animals in the Baxter Brother's Animal Pen.)
To disable said objective, use flag -p in command to create it.
(/q obj a mobkill 15 -p)
Or you can manually add the flag to a quest in quests.yml. It goes into the same depth as sections type: or description:.
(progress: false)
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Posted Jan 15, 2015If I set an objective to kill 20 mobs it will send a chat ping after every mob which is a little obnoxious, am I able to disable this? Fantastic plugin by the way, used it a few years ago glad to see it's still around.
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Posted Jan 14, 2015@baemboo
Everything should be converted automatically. There may be some incompatibilities in quests. I suggest making a backup before upgrading. Also, if you have a lot of player profiles, it can take quite some time, so you are probably better off copying quester data and converting in an isolated environment.
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Posted Jan 13, 2015Only 0.7 is using the uuid system, am i right? We are still using the latest 0.6 build.
How do i update without loosing any informations (quests/players)? Will UUIDs be added automatically? What will be different?
The 0.7 Wiki is empty!
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Posted Jan 10, 2015@tremby90
Just like objective ids or ids of any other element. Starts at 0 and increases by one with every additional trigger. It should be displayed in /q info.
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Posted Jan 10, 2015ok but what are the trigger ids?
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Posted Jan 9, 2015@tremby90
You can use method I was describing earlier.
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Posted Jan 8, 2015how do i make it so when you have an item objective after a location objective it takes the item automatically without having to right click?