Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Aug 22, 2014@Rockchaton
You need to shift-click npc to get another quest instead of trying to complete the one you are currently on. There is "Maximum quest amount reached." message in the language file. Change that if you'd like to have a different message.
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Posted Aug 22, 2014I'm back ! I have a little problem: I set in the config: quests: max-amount: 10
But in game, i can't take more than one quest (op or not).
Oh and i have a question: Can i set a message if it's impossible to take a quest (exemple: NPC say "You already have a quest in progress, you can't take one more quest !") ? :)
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Posted Aug 21, 2014@Astralpirscher
Quester should be able to execute all commands that work from the console. Are you sure those are not player-only commands? I looked at the source of the other plugin, and it appears to be doing the same thing when executing console commands.
If it really is the case, and command needs to be run by a player, I will add simple toggle for command event to do that.
If it's not, could you please show me what exactly your command event looks like?
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Posted Aug 21, 2014Hi,
i have a question to denizen scripts in quester. I wrote some scripts that give some extra-commands. These scripts are executable as console and players. In both cases they work, but when i wrote this commands in an event of quester, the console says nothing on the one hand or 'Type "/help" for help' on the other hand. Is there a way to execute such a command? I have other plugins like chestcommands, which can use such commands.
Thx for help previously
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Posted Aug 20, 2014@maier96180
You can't translate default objective messages because they are sometimes generated based on many conditions. You can, however, set custom objective descriptions as well as custom condition descriptions to whatever you like.
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Posted Aug 20, 2014hey can someone help me?
i wantet to translate the plugin in german, but some msgtexts aren't in the local.yml. example: "- interact with NPC ID <number>" It is in progress message but i dont find it in the local :(
how can i change this because i want a complete german plugin. or is it possible that the message is string in the java source?
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Posted Aug 17, 2014@ragan262
Works like a charm ! Really great ! Thanks.
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Posted Aug 17, 2014@Rockchaton
You can try using MOBKILL with ID of the entity type you are trying to track. If it doesn't work, it means it is not possible.
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Posted Aug 17, 2014Simple question: It is possible to use custom mob / custom item from mod or just vanilla is allowed ? For example, i have Goblins in my server and want a quest like this: "Defeat 10 goblins..." Reward: Fire Staff.
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Posted Aug 16, 2014@Jacold
Added to the TODO list.
You can turn off messages in config for now and replace them with message events.
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Posted Aug 16, 2014Can you add option in config to change prefix [Quester]? I really don't like to share list of plugins that I've used..
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Posted Aug 16, 2014@tremby90
They work, except when you use '/q info' it comes out in red with the codes in it, but assign the quest to yourself you should see the colour you want. I use '&' codes and they work fine, unless ragan changed something in a later version, I use 0.7.1-SNAPSHOT.
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Posted Aug 16, 2014nvm i found out why also why doesn't bukkit color codes work with quest descriptions?
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Posted Aug 15, 2014hello with the 1.7 version /trait quester wont work
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Posted Aug 13, 2014@ElJotEm
0.7 should be able to reload quests with command "/q reload -q".
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Posted Aug 13, 2014Is there a way to replace the quests.yml via FTP? It just reloads the old version.
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Posted Aug 6, 2014@ProjectMine
The CHAT objective unfortunately does not register commands sent by a player. One way around it could be what Ban suggested. Just make player say the word and let quester execute console command to do whatever is needed.
If you use "%p" in a command inside a command event, it will be replaced by a player's name.
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Posted Aug 5, 2014@ProjectMine
you can make "CHAT" objectives that when the word(s) are said exactly it can trigger an event like a command.
'/q obj add chat <clan>'
'/q evt add 0 cmd join <clan>'
for quester to use commands do not include the '/' it is done automatically
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Posted Aug 5, 2014@ragan262 Is there any way to make an Obj about what is written in the chat? For example: Objective-Use the command "/join (clan)"
Thanks ;)
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Posted Aug 4, 2014@JHunter44
Hi. I am happy that you are interested in using this plugin, but unfortunately I must say that it can be rough for newcomers. It is working with Citizens 2 and majority of the documentation still applies to the newest dev builds.(reading it all is a good idea) Build #5 is the most stable, if you want to go for newer one, grab the newest.(if you do, you will need QuesterNpcs too)
And don't forget to read 0.7 page.
If you have any questions, feel free to ask here or on irc. Good luck!