Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jul 13, 2014@Vapor_demon @sakura_blades
ITEM objective was always "needed in inventory" and it was also always taking the item on its completion.
Some objectives require player to manually complete them. (ITEM, MONEY, EXP) To initiate objective completion, one must use command (/q done) or interact with the quest holder.
Newest development version contains triggers than can do it too. They are not thoroughly tested and documented yet, though.
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Posted Jul 11, 2014CB: 1.7.9 (btw)
Dev: #5
So, 'ITEM' Objective isn't "needed in inventory" anymore? Because it keeps taking this item from my players before I actually have the quest setup to do so...
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Posted Jul 10, 2014@Vapor_demon
to remove an item from the inventory /q evt add [occasion] item [item id] [# of items] -i
so if it was the second objective /q evt add 1 item 17 10 -i
the -i is inverse or opposite.
Note: Quest holders will remove items.
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Posted Jul 9, 2014Hello, I am trying to make a simple quest where you need to gather 10 logs, and you are rewarded with $5. How do I have the 10 logs removed from the players inventory? Thanks.
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Posted Jul 7, 2014@Intangir
I did not "release" for a long time because there's no documentation to support proper release. 0.6 was the version before all the big changes came (at least code-wise) and even more changes are coming now. I did not even release newest changes as a dev build because it's still WIP and not very well tested.
Newest changes include separating NPC functionality into the sub-plugin, triggers, uuid compatibility and more. If you really want to know details, you will need to look at the code.
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Posted Jul 6, 2014any news on recent developments? i see from git you have been adding all sorts of changes
for a long time, its been almost a year since the last 'release'
are there any awesome new improvements youd like to share the news on or anything? are the docs still valid for new versions?
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Posted Jul 6, 2014@GriffinBlaze1202
Hi, if you want to have a villager assign quests you can. You require citizens 2 and quester running. Simply spawn an npc with a name then type "/npc type villager", your npc will turn into a villager, with all their noises and random movement (not sure they can breed tho) with the assigned name and with "/trait quester" used upon the npc he will then give the assigned quests from that holder.
NOTE: Citizens 2 can even make your NPCs any monsters you wish, they will also keep the assigned name and offer quests.
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Posted Jul 6, 2014@GriffinBlaze1202
Any citizens NPC with trait quester should be able to give quests. So as long as citizens can spawn villagers as NPCs, they should be able to do so. If that is not the case, (I am actually not sure) you will need to wait until quester has its own npc extension.
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Posted Jul 5, 2014Can you make it so villagers can give quests two please?
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Posted Jul 4, 2014@tremby90
No, but it should still work.
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Posted Jul 4, 2014can you remake the 0.6.3.6 version but for 1.7 i like it more
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Posted Jul 3, 2014@soulscapex
There are 2 Quest Examples here plus I can assist as I have written about 48 quests for my server so far.
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Posted Jul 3, 2014is there a forum or anything that contains samples ore quest ppl ahve made
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Posted Jul 3, 2014@oOStaticShockOo
yes u need " aroudn the words
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Posted Jul 2, 2014@ragan262
Thanks man, sorry for my obviousness. I didn't realize that changed was made since I last used the plugin. Ty for the info.
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Posted Jul 2, 2014@oOStaticShockOo
(0.7 info)
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Posted Jul 2, 2014I don't know if it's a bug but, when I try to add a description for my quest every time i use a space in it, it says "Too many arguments"
What I typed: /q desc set Kill 25 Zombies to help rid the world of evil!
What I get Back: "Too many arguements" "Usage: /q desc set <new description>
If anyone knows how to fix this please help me out, thanks.
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Posted Jul 2, 2014@Ban5
It is possible, but quester can't do it atm. All you need to do is set the lore of the item as well. As long as it has "Quest Item" at the beginning of at the end of the lore, it is quest item. Colors are ignored and case is ignored as well.
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Posted Jul 2, 2014I would like to give a named item to players as a quest item, but quest item seems to only work with - /q evt add # item 373:0 -q I tried with - /q evt add # cmd give %p 373:0 1 name:Holy_Water -q but that method only gives the named item it doesn't make it a quest item. Is what I want to do possible at this time?
quester version: 0.7.1-snapshot
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Posted Jun 24, 2014Development builds are working again. Or rather, new dev build has been added.