Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Feb 6, 2014is there a command to convert to sql, or would I have to redo every quest? (i have over 300 quests)
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Posted Feb 5, 2014@Rockchaton
/ q event add -1 msg [kill some mobs.] does not work.
/ q event add -1 msg kill_some_mobs does work, but it doesn't create spaces; it just replaces them with underscores.
Can you create a way to add messages from the console using spaces? This would be tremendously helpful. Thanks.
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Posted Feb 5, 2014@xenmai
xenmai how do i add quest to NPC? im using citizens!
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Posted Feb 5, 2014I've had no problems when writting the message event between " :) So don't know what's happening with yours. Just like: /q event add -3 msg "&6<Gate Keeper> &eYou made it! Here's your reward!"
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Posted Feb 3, 2014@ragan262
Thanks but this is precisly the quester version i already use (quester-0.7.0-SNAPSHOT). ^^
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Posted Feb 3, 2014@Minecrafteo2214
I already say how you can (maybe) fix that:
try: / q event add -1 msg [kill some mobs.] or this: / q event add -1 msg kill_some_mobs.
Space = issue with quester 0.7.0 snapshot.
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Posted Feb 3, 2014@ryanthemagi
I have the same problem
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Posted Feb 3, 2014when I put / q event add -1 msg kill some mobs. I get [ERROR] Too many arguments.
ussage <message>
I Use quester-0.7.0-SNAPSHOT
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Posted Feb 3, 2014@Rockchaton:
Bottom of this page: "Hotfix for 0.7 development version for craftbukkit 1.7 can be found here."
@The rest:
I will answer all comments and resolve issues once I'm back. (in around 2 weeks)
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Posted Feb 3, 2014@ryanthemagi I think it's an issue with the snapshot. You can test that:
[This is a test] or This_is_a_test
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Posted Feb 2, 2014Is it possible to edit the quest via the console? Whenever I try to add an event, it gives me the error:
"Too many arguments. Usage: <message>"
I receive that message when I type this:
quest event add -1:0 msg “This is a test”
But not this:
quest event add -1:0 msg “Test"
Adding spaces in the message causes it to give me the error. Is there a solution to this?
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Posted Feb 2, 2014Hi ragan (and other)! First, i want to say that: quester is really awesome. I have more than 70 quests on my server. But (yes unfortunately) i've a serious issue with the latest version working with MC.1.7 (quester 0.7.0 snaphot). I'v tried to fix by myself this issue but i can't find the problem:
http:pastebin.com/dhQHUtCL
There a few days, quester works perfectly with this craftbukkit but... now i've this issue with the SAME craftbukkit (craftbukkit-1.7.2-R0.2). More precisly: i've the issue with and without the quester folder (just the .jar), so it's not a configuration error. Quester is very important for my server. Someone can help me ? :)
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Posted Jan 30, 2014awesome to see that the plugin keeps on growing, do you remember me ragan262? :D I was quite annoying with questions before.
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Posted Jan 27, 2014@Darkdemon111
If it is possible, I've never known how, because the command "/q event add {<ocassion>} item {<item>} <amount> {[enchants]}" doesn't contain any "data" argument. Ragan262 told me that item/mob customization is in his to-do list, so it might be possible once that feature is added.
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Posted Jan 27, 2014Is it possible to have a quest item spawn with custom lore and a custom name through an event?
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Posted Jan 27, 2014@BetterInGame
I suggest you letting Ragan262 know via PM or Ticket, so he can read it easily once he comes back from his finals.
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Posted Jan 26, 2014I checked out your code from GitHub and changed it to work with the dev build of Citizens 2 for 1.7.2 and the new Denizens. I would love to supply you this code if you are interested.
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Posted Jan 23, 2014@Minecrafteo2214
I don't understand your sentence at all, but in case you want to add a message event, you are writting it wrong. It should be "/q event add -1 msg <message>", where -1 means it will be shown when the quest starts. (-2 for quest cancelation, -3 for quest completion)
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Posted Jan 23, 2014No more let me add a word / q -1 MSG event <message>
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Posted Jan 23, 2014@CloudKidZ
It's me again! I've just noticed that you actually can put per-world restricted quests. Don't know how to do it directly ingame though, but it can be found in the quests files. Read this: http://pastebin.com/TLdVrEQh You can see in the line 16 how to define in which worlds does a certain quest work. It should work, so try it out :) cheers