Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Dec 23, 2013Hey Ragan, Even with the 0,7 version, condition QUESTNOT doesnt seem to work properly.. I typed /q condition add questnot 0 and I can still repeat it. Help please!
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Posted Dec 23, 2013@cleric4800
From the docs here: "Example: If quest 'TestQuest' contains QuestNot condition 'TestQuest', it can be completed only once."
0.6 command is here
0.7 command is on the wiki
Little explanation can be found in this post.
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Posted Dec 23, 2013@ragan262
I've tried that repeatedly, as well as googling the problem and looking back through the comments. What exactly am I supposed to be typing?
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Posted Dec 23, 2013@cleric4800
Use questnot condition. I'm pretty sure you will be able to find in futher down in comments.
@Zarkilor
Edit this part of the config.yml:
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Posted Dec 22, 2013Hello,
I'm wondering if there is a way that a player can start a quest without the [Quester] You have started quest [quest name] dialogue showing up.
If so, I'd be very grateful to know how to do so.
Thanks.
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Posted Dec 21, 2013Hello again,
I can't seem to make quests unrepeatable. I've tried a few different things, but regardless, my users can just keep taking the same quests to farm money. Help?
Thanks
P.S. Sorry about the name screw up earlier; my fault.
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Posted Dec 21, 2013@Minecrafteo2214
Edit quests.yml. That's the only thing you can do now.
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Posted Dec 21, 2013What I can do to put a long message?
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Posted Dec 21, 2013@Minecrafteo2214
"Quote any arguments consisting of multiple words."
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Posted Dec 21, 2013when I put /q event add -1 msg [message] will not let me add more than one word in the message using the 0.7
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Posted Dec 20, 2013@cleric4800
Anyway, 0.6 works too, you just have to write all permission nodes separately, because star notation will not work.
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Posted Dec 20, 2013Hello!
None of my users can use the /q start or /quest start command. We use GroupManager as a perms manager and they have been given all of the permissions for it.
EDIT: Was fixed by downloading the .7! Please disregard. Thanks, Regan. Awesome plugin.
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Posted Dec 19, 2013@ryanthemagi
You need to use inverted (-i) quest condition if you are using 0.7, or questnot if you are using 0.6.
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Posted Dec 19, 2013Very new to the plugin. Was looking over the wiki but can't seem to find the answer: how do I use conditions to make it so once a quest is completed, it can never be attempted again? Thank you.
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Posted Dec 19, 2013Oh, wow, I saw the link up there and didn't think anything of it.
Anyway, I thanks for the incredibly quick response. I have absolutely fallen in love with this plugin, and the rest of the server seems to have as well.
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Posted Dec 18, 2013@Kscoutb
Are you using 0.6.3.6 or 0.7 ?
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Posted Dec 18, 2013@Fyrehawk3
You are using 0.6 command format in 0.7.
0.7 format is on the wiki: /q condition add quest <quest_name> [time_seconds] (-ri)
Correct command would then be:
/q condition add questnot "Feed my Family" 86400
but QUESTNOT condition is deprecated in 0.7 and got completely replaced by inverted QUEST condition, so actual correct command would be:
/q condition add quest "Feed my Family" 86400 -i
However, old questnot command format and config format is still supported, but is immediately replaced with the correct version by the plugin. Both commands produce the same output.
For the future, always look at the wiki if you are working with 0.7. If you are unable to find something there, look at the old docs, as there is a chance it stayed unchanged.
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Posted Dec 18, 2013Awesome plugin. However I'm having some issues with the questnot feature.
I used /q condition add questnot t:86400 "Feed my Family"
and when I /q info it is saying [0] [Quest] t:86400 (-i) under conditions
Any thoughts?
Thanks!
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Posted Dec 17, 2013Recently I've been having Issues with this plugin and Citizens. It doesn't seem to register the kills from my NPCKill objective. Any ideas what either I am doing wrong or how to fix what broke?
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Posted Dec 16, 2013@ragan262 I'll have to go do some further testing.