Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Nov 1, 2013<<reply 1851983>
Sorry about so many questions xD but... is there a way to remove or change the [Quester] tag at the start of quester messages?, I have a spanish server and players doesn't even know that that means xD.
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Posted Nov 1, 2013@r0ussi
I will work on 0.7 some more this month, it may or may not get released this month as well. You can try dev versions if you want.
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Posted Nov 1, 2013ok, get out when the 0.7? Thank you for your quick response.
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Posted Nov 1, 2013@r0ussi
It works only with EpicBossReloaded. Gold edition won't work. Gold edition support will be added only in version 0.7.
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Posted Nov 1, 2013Hello, Could you check if the plugin works properly with the Boss (1.6.4) For me it does not work with the boss. thank you
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Posted Nov 1, 2013@NemesisMate
Yes, if you set 'show-only-current:' to false in config, and create objective 2, 3 and 4 with command flag -h. (/q obj a ... -h) Objectives 1 and 5 will be visible, and 2,3,4 will be hidden completely. (not even "objective complete" message will appear, they will also appear yellow in /q info)
But there is no nice way of doing this at the moment.
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Posted Nov 1, 2013@ragan262
Yep, thats true, but I meant that isn't a problem for me :S. Whatever, there is a way to have, for example a quest where you see the objective 1 and the objective 5 (final objective) but having 2,3 and 4 hidden?, objectives need as prereq all before them so the steps are 1->2->3->4->5.
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Posted Nov 1, 2013@NemesisMate
It actually is. If something doesn't work then it's hell of a problem. I will test it again to make sure there aren't any bugs associated with it.
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Posted Nov 1, 2013@ragan262
Ok, then is that the reason, but cuboids are still not working :S. I'm changing all my objectives to spheres so is not a big problem :D.
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Posted Nov 1, 2013@NemesisMate
It's possible that player falls through very quickly. Location objectives are only checked once each second.
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Posted Nov 1, 2013@ragan262
Ok, tried further, cuboids are not working at all. Spheres are working but the player has to touch the land at the sphere, not valid if the player falls through that region.
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Posted Nov 1, 2013@ragan262
The first I looked is the console but not errors, other kind objectives are working but not region ones, I verified the worlds and the location. I'm trying it on lot of ways but nothing :S, (I don't think so but.... maybe because using spigot?).
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Posted Nov 1, 2013@NemesisMate
Are you sure the location (and world) is correct ? Any errors in console ?
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Posted Nov 1, 2013@ragan262
I'm using last build: #45, but I can't get it work :S.
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Posted Nov 1, 2013@NemesisMate
I'm not sure what can be the problem. I tried to run your quest and it completed successfully. What build are you using ?
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Posted Nov 1, 2013@ragan262
I'm trying 0.7 now but http://pastebin.com/pwUNMgQH is not working. I want to use "region" objectives (when a player arrives to a place he complete that objective) but them are not working (In the link Is one of the multiple objectives that use different region types).
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Posted Oct 31, 2013@Xibalba7
Yes. "/q reload" reloads config, quests and languages there. "/q reload -q" to reload only quests.
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Posted Oct 31, 2013@ragan262
Would it works with 0.7 dev build ?
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Posted Oct 31, 2013@Xibalba7
There is no way to do that in 0.6. /q reload is only reloading config there.
@tremby90
No, not yet.
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Posted Oct 31, 2013one very last question is it possible to add a timer to a quest so if someones starts the quest and doesn't complete it in time the quest gets canceled