Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Oct 21, 2013@cloud
to make it so people can only do quests once a day type /q condition add questnot t:86400 then do /q condition desc add (condition id) (message)
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Posted Oct 21, 2013I need to create non-repeatable missions, by default all be repeated, and another question how I can make a mission only to be repeated every day?
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Posted Oct 21, 2013one more question why doesn't killplayer objectives work i have tested it a few time it never works and when i look at the /quester info it says something like killplayers (playername) false how do i set it to true
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Posted Oct 21, 2013@ragan262
Thanks
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Posted Oct 21, 2013@aylor2
Yes. "non-negative number = objetive with that ID complete" In very questionable english it means that completion of the objective you specify will trigger the event. So 0 will trigger once objective 0 is completed, 1 will trigger on objective 1... and so on.
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Posted Oct 21, 2013When a player completes an objective action occurs (event) without finishing the quest "occasions" -1 Start -2 Cancel -3 Finish but is there something style: If the objective 1 is complete, he gets $ 30 then it completes another objective and therefore finished the quest and receive another 30 $ for a total of $ 60
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Posted Oct 21, 2013@aylor2
Sorry, I don't understand.
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Posted Oct 21, 2013nvm that it was because i need to put %p :)
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Posted Oct 21, 2013command event isn't working for me I do /quester event add -3 cmd manuadd {player} Mage
but it does nothing
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Posted Oct 20, 2013Hi I have a problem, I want to do a quest when a player complete an objective there something going (event) without completing the quest example: Go kill ........ and win gold or leave to do an other think.
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Posted Oct 20, 2013@tremby90
Use COMMAND event.
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Posted Oct 19, 2013so how do i make it so when someone completes a certain quest they rank up in group manager
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Posted Oct 18, 2013@1337ingDisorder
Wiki is now partially populated with info about 0.7, feel free to point out any incorrect/missing info you find there. I'll take a look at what can I do with redstone, it may be something that just toggles a lever.
Edit: Right now you can try block event to place/remove block of redstone to do these kinds of things.
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Posted Oct 17, 2013@ragan262:
Hey, long time no see... I'm back at the helm building my server, happy to resume testing dev builds for 0.7 if you're still at it.
If you are indeed still at it, I had an idea for a very neat event option.
events: type: REDSTONE location: {world|x,y,z} duration: <time>
So basically you define an exact 1x1x1 location where there's some redstone you want to send signal to. When the quest event hits its occasion, redstone signal is sent to the specified block for <time> seconds.
I'm sure you can already imagine the usefulness of an event type like this but the main reason I'm hoping to see it implemented is so that during a questline I can have a redstone-powered hidden door open within a wall, revealing the passage to the next phase of the quest.
Anyway, let me know
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Posted Oct 16, 2013@Flamez44
Yes, it is compatible with 1.6.4 and it works perfectly. No bugs or glitches so far.
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Posted Oct 15, 2013@Nomirek
@Flamez44
Yes, most probably.
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Posted Oct 15, 2013IS this compatiable with 1.6.4?
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Posted Oct 15, 2013@Baron_von_Hinten
Thanks, it is ok now. I didnt try without OP.
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Posted Oct 15, 2013Is 1.6.4 out? Can we have update please? :D
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Posted Oct 15, 2013@Zorz88
You need to add the condition "questnot" to your quest, but be careful: if you are an OP, you will neglect the timer.
/q condition add questnot t:<sime_seconds> <quest_name>